Application Details:
Version: | 1.0 |
License: | |
URL: | http://www.dreamfall.com/ |
Votes: | 5 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.5.15 |
Maintainers: About Maintainership
What works
everything seems to work flawlessly
What does not
nothing i encountered till now
Workarounds
What was not tested
just started the story... everything worked to this point
Hardware tested
Graphics:
Additional Comments
just copied that DLL and used a no-dvd and everything is working great
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Mac OS X 10.8 "Mountain Lion" | Oct 22 2012 | 1.5.15 | Yes | Yes | Gold | an anonymous user | ||
Show | Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu) | Oct 17 2010 | 1.2.1 | Yes | Yes | Gold | an anonymous user | ||
Show | Arch Linux x86_64 | Aug 05 2009 | 1.1.26 | Yes | Yes | Gold | an anonymous user | ||
Show | Mandriva 2008.1 Spring | Aug 05 2009 | 1.1.26 | Yes | Yes | Platinum | an anonymous user | ||
Show | Ubuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu) | Mar 31 2009 | 1.1.18 | Yes | Yes | Gold | Nick Andrik |
Bug # | Description | Status | Resolution | Other apps affected |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Paul The Tall on Tuesday November 30th 2010, 16:14
by Chris on Thursday September 30th 2010, 16:50
i installed Dreamfall. I bought the cheap German Version: "Adventure Collection 3" and the Game installed fine. I just copy the
d3dx9_27.dll file from antoher game into the windows/system32 folder. And use regedit to set this Settings:
"DirectDrawRenderer"="opengl"
"OffscreenRenderingMode"="fbo"
"UseGLSL"="enabled"
"VideoMemorySize"="512"
The game works fully fine, without a nocd-patch. I used a nocd-patch the first time, cause i read about it will be needed. But the game crashed with these DrawDevice (?) Messages that here are complained. Perhaps the cheap Version i bought has no copy protection or wine could deal with it. I don't know.
I just would say that i play the whole game to End, and it work fine. The Controller was supported as well. It was awesome.
If you like Adventures that play fine in wine try Dreamfall.
About the first Part, The longest Journey: I played this with a Version of Cedega 7.1.0.
by Ivana on Saturday November 20th 2010, 8:36
HKEY_CURRENT_USER +
Software +
Wine +
here.
This was my first time using regedit, so I'm not sure if I did this correctly.
After doing all this, when I tried to run the game I get an error message:
"Failed to initialize Direct3D. Aborting." And it stops loading.
Have you encountered this error too? I don't know how to fix this, I've tried everything that's in my power.
Btw I'm using Ubuntu Lucid 10.04 and Wine 1.3.6.
by Chris on Saturday November 20th 2010, 9:48
Is this the first game where you use Rendering? It could be that your Ubuntu-Setup have no Direct Rendering enabled, cause of some Drivers. But if you have, its an Error about Wines Direct3D Part.
If your installation miss some d3dx9_??.dll files you could try to install them (again) with winetricks. Its describe in the wiki too, just follow the Link:
wiki.winehq.org/winetricks
Here are the Steps too: 1. Create a Directory to be tidy. 2. Change into the Directory. 3. Download winetricks script with wget. 4. And install d3dx9.
$ mkdir winetricks
$ cd winetricks
$ wget www.kegel.com/wine/winetricks
$ sh ./winetricks d3dx9
If this not helped but you sure that your Ubuntu-Installation already able to Render (cause it works in other games Applications), check your regedit Settings about some Typos! And its page in the Wiki:
wiki.winehq.org/UsefulRegistryKeys
by Ivana on Sunday November 21st 2010, 8:34
first of all thanks for replying :)
So I've done everything that you said: checked regedit for typos, installed d3dx9_??.dll files again with winetricks, I looked around and found in NVIDIA X Server Settings that Direct Rendering is supported (it says "Yes"). Still keep getting the same error message.
When I ran the game from terminal this is what I got:
ivana@ivana-desktop:~/VirtualDrives/2$ dreamfall.exe
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15f780,0x1682b8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d6d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d940,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0! (XRandR)
err:d3d9:device_parent_CreateSwapChain (0x187b24) CreateAdditionalSwapChain failed, returning 0x8876086a
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0! (XRandR)
err:d3d9:device_parent_CreateSwapChain (0x186944) CreateAdditionalSwapChain failed, returning 0x8876086a
err:mmtime:TIME_MMTimeStop Timer still active?!
I guess I should mention that my system requirements with this game shouldn't be any problem because I used to play it on windowsXP with the same configuration. Any ideas?
by Chris on Sunday November 21st 2010, 12:14
That's the message why the game will not start. I don't know your Desktop-Resolution, but if you have a high(er) resolution you could try to use the command [i]winecfg[/i] switch to the Tab-Graphics and enable "Emulate Virtual Screen" 1024x768. Then the game will start in "a window".
My English is not so well and i use a german interface so it might be a bad translation. But i hope you will find the settings.
I don't know why your xserver is not able to switch this solution.
Month before (i dont know if the actual Version 1.7.x will care about this) the user could handle this by editing (caution! if the config File is wrong your xserver (could) not start) the xorg.conf and enable/add these mode to the screen section. Like that:
Section "Screen"
...
Subsection "Display"
Depth 32
Modes "1024x768"
ViewPort 0 0
EndSubsection
...
End Section
Before you try to editing something like this try to google more Information about your Distribution and your Xserver-Settings. Maybe there should be an easier (GUI) Solution for this issue :)
by Chris on Sunday November 21st 2010, 14:36
Add:
In my Post before, the xorg.conf setting miss the white-Space so that this xorg.conf entry is not nearly perfect. But if check out the xorg.conf you will see what i mean. But its better you don't need to touch that file anyway. I just want to adjust this here before someone edit this File that way and have.
Have Fun during Playing the game!
by Ivana on Sunday November 21st 2010, 16:07
I enabled Virtual Screen 1024x768, and the game works(!) Yay, you're my hero! :)
by Ivana on Sunday November 21st 2010, 18:59
I can see the menu, but there's no background picture. Just black screen. And when I start new game, there is sound, speech, menu shows, and also those blue lines which mark the object you're focusing at show, but nothing else, it's all black. :( Really confused here. I played around a bit with regedit settings and wine cfg but nothing helps.
Sorry to bother you again, if you have an idea how to fix this please do reply, If not that's ok, you've done enough already.. ;)
by Chris on Sunday November 21st 2010, 22:17
Will not blame only your card for this.. but if you have played this game with the same hardware on windows it is likely that your card is not the fault. If you sure your driver is up to date, you could also try to download a patch for that game.
Sorry that i can't help further, here i install it again and all, just worked. I have a Nvidia GeForce GTS 250 with the Beta Driver 256.53.
Bye the Way: I checked if its working together with compiz and it does. Just the framerate is a little minor.
by Przemek on Friday September 18th 2009, 19:37
I thought it'd be fun to install and run Dreamfall on Linux but it isn't :-(
I followed the HowTo and every time I start the game, it's fine to start with. The opening advertisements are a bit sluggish, but ok. The whole menu works and changing settings works too. The problem comes when I click on New Game. The game starts loading and then it dies every time in the same place, before it's fully loaded. The last output in the terminal is:
fixme:d3d_shader:shader_arb_load_np2fixup_constants Nonexistent texture is flagged for NP2 texcoord fixup
And before that line there are loads of "fixme:d3d9:D3DPERF_ Events". I'm using a no-cd crack otherwise the game wouldn't start at all. I copied the d3dx9_27.dll from my windows installation. I installed Dreamfall with PlayOnLinux and used 2 different wine versions: 1.1.29 and 0.9.53 (below someone said the game worked perfectly on the latter).
I tried to google the error message but no luck. Any ideas how I could work around this error?
Cheers
by Nick Andrik on Saturday September 19th 2009, 5:30
It was the one I used and it worked quite well (see my test results).
If it works then we should do a regression test with the most recent version, if not maybe you should check your setup.
In my opinion it worths a try
Ciao!
by Przemek on Saturday September 19th 2009, 13:18
thanks for your reply. I have now tried wine version 1.1.18 and no luck. I also copied the other dll file (_36). The game and X server hang with the same error (about d3d_shader). The only way to get anything out of the computer after it hangs like that is the combo: ALT + PRINT SCREEN + R E I S U B.
I guess I should try it out without PlayOnLinux and maybe also on other systems (my main system is Linux Mint 7, but I also have Ubuntu 9.10 x64 alpha 6). I only need to find some time to play with that.
by egasimus on Thursday May 7th 2009, 4:14
by egasimus on Thursday May 7th 2009, 4:17
by Nick Andrik on Thursday May 7th 2009, 5:59
This usually has worst performance but more compatibility.
After that you can debug and see what you have to do to run it in full screen
by egasimus on Sunday May 10th 2009, 19:08
by Nick Andrik on Monday May 11th 2009, 6:23
Maybe your wine setup is a bit messed up.
Try to delete (or move) your ~/.wine directory and try again.
by egasimus on Monday May 11th 2009, 12:08
by thePatric on Friday May 1st 2009, 12:27
The game crashes, asks me to contact Funcom, and the console says this:
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d46c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d740,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d90c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x2910160) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d50c,0x00000000), stub!
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Perhaps it's the fact that my monitor isn't being detected my nvidia driver, then "EnumDisplayDevices" would make sense...
by egasimus on Thursday January 15th 2009, 9:40
by egasimus on Wednesday July 30th 2008, 2:57
by Elmo on Thursday June 19th 2008, 4:08
"""
fixme:win:EnumDisplayDevicesW ((null),0,0x32d4e0,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3554
fixme:win:EnumDisplayDevicesW ((null),0,0x32d6e8,0x00000000), stub!
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x183b4d0) : stub
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
...
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_UnloadKeyboardLayout (nil): stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
"""
I have a radeonhd 3650 and fglrx 8.4 (officially supported, but I read that there aren't significant changes from 8.3 which doesn't have explicit support). Should I try an earlier version of wine or the game, or just wait for the drivers to get updated (ubuntu 8.04)?
by Wouter Cox on Friday April 25th 2008, 0:18
that is, it looks gray as it should, in certain previous version of wine (e.g. 0.9.46) the cell phone had a blue/purple color, as if the 'skin' was not applied (correctly).
by Yorghos on Wednesday February 20th 2008, 10:00
I've done all the above, including the .dll file, and the registry values, but it just changes my resolution then crashes with "Dreamfall crashed, report saved to...".
by Yorghos on Wednesday February 20th 2008, 10:03
by Bernd Buschinski on Tuesday February 5th 2008, 7:30
"UseGLSL"="disabled" is not needed anymore it works fine with at least current git.
So with wine 0.9.55 platium? :)
I never saw the cellpohne bug, it always worked fine for me, just the savegames screenshots dont work, and oh yeah the missing d3dx9_27.dll
by Hermes Hall on Thursday January 17th 2008, 6:16
Howto:
* In user.reg, add this (thanx Rheanna!):
[Software\\Wine\\Direct3D] 1197612914
"UseGLSL"="disabled"
* In the Dreamfall game directory, add d3dx9_27.dll (from windows/system32)
* Use a nocd dreamfall.exe
(the cell phones still have a blueish color, and the preview pics for savegames dont work, but thats all)
by Christopher Harvey on Monday December 31st 2007, 4:39
by Rakosi Gergely on Wednesday November 28th 2007, 3:27
With wine 0.9.49 in the game, there is no models (characters).Every characters are hidden.You can play, walk, etc with it.With wine 0.9.47 everything seems to be fine, working ok.Please check this problem.Thanks.
by Bernd Buschinski on Sunday December 2nd 2007, 14:59
I think it is because of
"GLSL is now the default for Direct3D."
though I havnt tested it, tourning off GLSL in your regestry could solve this problem
(also broken in wine-0.9.50)
by Jonathan Rosen on Saturday November 24th 2007, 12:14
fixme:win:EnumDisplayDevicesW ((null),0,0x34d518,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
fixme:win:EnumDisplayDevicesW ((null),0,0x34d6e8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x1541d0) : stub
I think they are just regular wine 'fixme's, but I'm going to downgrade wine to see if that helps.
by Jonathan Rosen on Saturday November 24th 2007, 12:28
by Wouter Cox on Monday May 7th 2007, 8:35
Can anyone else confirm if this is a real bug?
by Bernd Buschinski on Wednesday May 16th 2007, 10:47
wined3d: Add hardware cursor support.
author Andrew Riedi
Mon, 14 May 2007 22:37:53 +0000 (15:37 -0700)
by Wouter Cox on Sunday May 20th 2007, 3:03
by Wouter Cox on Sunday May 20th 2007, 3:39
The loading screen works again.
The cellphone still hasn't got its proper 'skin' (should be gray not purple), when selecting a person the graphic is wrong, and the in-game BIK videos (on TV screens) still do not play, although the BIK videos at startup (ATI/Alienware/etc.) do play.
Plays very smoothly though.
by Wouter Cox on Thursday August 30th 2007, 6:40
by Hawk Anonymous on Friday May 4th 2007, 8:37
I am using Wine v. 0.9.36 and at all time I have a mouseicon right in the middle of my screen but the normal mouse work. Do not know where its from or what to do against it.
Besides this point the game runs really fine. Even my P2600 works with it.
by Wouter Cox on Sunday April 15th 2007, 8:17
by Neil Thomson on Sunday March 25th 2007, 4:00
The graphical glitches reported on March 11th 2007 (ubuntu 6.10) sound rather more like bronze (or maybe silver) to me. Bronze definition: "Application works, but it has some issues, even for normal use; a game may not redraw properly or display fonts in wrong colours, be much slower than it should etc."
Gold is flawless and this game is not yet flawless
by Wouter Cox on Sunday March 25th 2007, 4:44
by Tan Kah Ping on Saturday August 12th 2006, 10:20
If vertex shaders are enabled to 'hardware' or 'emulation' it runs stably, but you get a black screen. Fonts seem to render perfectly fine (i can see the subtitles) and some 'particle effects' can be seen but everything else is completely black which renders the game unplayable.
If vertex shaders are disabled, more graphical objects can be seen on-screen but the game is very unstable and will crash before you get to play it.
Sound seems to be fine. The company logo intros are very slow and has stuttery sound, but the game itself seems to have no sound problems (so far)
by Tan Kah Ping on Saturday August 12th 2006, 11:11
by HÃ¥kon Enger on Thursday December 28th 2006, 8:37
by Tan Kah Ping on Friday December 29th 2006, 7:17
by Tan Kah Ping on Sunday July 30th 2006, 2:53
The game spews out a bunch of errors to console and gives me a "Dreamfall has crashed" messagebox.
Should i attach the output that i saved? How do i go about with this? the comments doesn't seem to allow me to attach any files
by Tan Kah Ping on Tuesday July 25th 2006, 10:22
fixme:ole:ITypeInfo_fnRelease destroy child objects
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header, 0x00000001
fixme:ole:NdrClearOutParameters (0x7cc2e0d0,0x7c5c4212,0x7cc2e204): stub
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Dreamfall - InstallShield Wizard" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Dreamfall - InstallShield Wizard" of other process window (nil) should not use SendMessage
fixme:richedit:RichEditANSIWndProc WM_SETFONT: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGING: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGED: stub
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\widctlpar"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\aspalpha"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\aspnum"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\faauto"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\adjustright"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\rin0"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\lin0"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\itap0"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\langfe1033"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\cgrid"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\langnp1033"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\langfenp1033"
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGING: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGED: stub
fixme:shell:IShellLinkA_fnGetPath (0x658c1e68): WIN32_FIND_DATA is not yet filled.
err:menubuilder:extract_icon32 LoadLibraryExW (L"C:\\Program Files\\Funcom\\Dreamfall\\dreamfall.exe") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:shell:IShellLinkA_fnGetPath (0x658c1e68): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x658c20c0): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x658c20c0): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x658c4708): WIN32_FIND_DATA is not yet filled.
err:menubuilder:extract_icon32 LoadLibraryExW (L"C:\\Program Files\\Funcom\\Dreamfall\\dreamfall.exe") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:shell:IShellLinkA_fnGetPath (0x658c4708): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x65294f80): WIN32_FIND_DATA is not yet filled.
err:menubuilder:extract_icon32 LoadLibraryExW (L"C:\\Program Files\\Funcom\\Dreamfall\\manual.pdf") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:shell:IShellLinkA_fnGetPath (0x65294f80): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x65294f80): WIN32_FIND_DATA is not yet filled.
err:menubuilder:extract_icon32 LoadLibraryExW (L"C:\\Program Files\\Funcom\\Dreamfall\\readme.rtf") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:shell:IShellLinkA_fnGetPath (0x65294f80): WIN32_FIND_DATA is not yet filled.
fixme:advapi:GetFileSecurityW (L"c:\\Program Files\\InstallShield Installation Information\\{D751B34C-058F-42EF-BE95-14EBB0D2C585}\\") : returns fake SECURITY_DESCRIPTOR
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-0f00-00000a000000}
err:rpc:I_RpcReceive we got fault packet with status 0x6be
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-0f00-00000a000000}
err:rpc:I_RpcReceive we got fault packet with status 0x6be