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Dreamfall: The Longest Journey

First release of Dreamfall: The Longest Journey

Application Details:

Version: 1.0
License:
URL: http://www.dreamfall.com/
Votes: 5
Latest Rating: Gold
Latest Wine Version Tested: 1.5.15

Maintainers: About Maintainership

Free Download Demo from Gamershell

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

menu, game

What does not

it doesn't displays tv screens, only blackness, the first map is overbloomed, torches-fires shaders are bad. Sometimes crashes. Altought it's completely playable.

Workarounds

What was not tested

n/a

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

copy cds to hard disk in one directory. I used no cd crack.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowMac OS X 10.8 "Mountain Lion"Oct 22 20121.5.15Yes Yes Goldan anonymous user 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Oct 17 20101.2.1Yes Yes Goldan anonymous user 
ShowArch Linux x86_64Aug 05 20091.1.26Yes Yes Goldan anonymous user 
ShowMandriva 2008.1 SpringAug 05 20091.1.26Yes Yes Platinuman anonymous user 
ShowUbuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu)Mar 31 20091.1.18Yes Yes GoldNick Andrik 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

HOWTO
These are the tips and tricks you must do in order to fully play the game at a way that is desirable.

1st - Install the game :)

2nd - Find and download the file 'd3dx9_27.dll' and copy that to your ~/.wine/drive_c/Program Files/Funcom/Dreamfall Folder via terminal or File Manager.

3rd - Open up your terminal and execute this command - 'wine regedit' That should bring up a window. Follow these instruction as '+' means to expand that folder.

HKEY_CURRENT_USER +
               Software +
                      Wine +
                         Direct3D

I may be wrong, but you may have to create a new key for Direct3D , but that's easy. Right click and go to new key and than fill in the supplied area with 'Direct3D'

Now finally go into the right part of the regedit where it says name and just under that right click and create another key name USEGLSL. When you're done doing that double click the file you just created and type disabled when prompted for a dialog box.
Don't close regedit for now you'll need it for the next step.

4th (OPTIONAL) - I've heard this from a few forums I've entered and it seems to do an interesting thing on the games I've encountered so I might as well share this information. It supposedly increases fps in games by bypassing the errors which are usually running in the background of a game. Inquiry into this matter hasn't been verified by me, but as soon as I run some tests I'll be sure to update ASAP.

Anyways This is how you acquire the effect.

Find a folder somewhere on your drive where you'd like to run a script for running a game each time you play it, preferably the desktop in most cases. Now that you've done that create a new document name 'Dreamfall.sh' and continue on to edit that file.

The contents of this file should be as follows

WINEDEBUG=fixme-all wine C:/Program\ Files/Funcom/Dreamfall/dreamfall.exe

Alright now save that file and now right click on it and go to Properties - Permissions - Click - Alow Executing of this file.

And that's all, if you follow these options effectively you should be able to play the game perfect or close to it.

Have fun!

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Works great in 1.3.8
by Paul The Tall on Tuesday November 30th 2010, 16:14
I think it worked already a while, byt you just need to instal directx9 that installs the right dlls and overides. have fun
Works fine with wine 1.3.0
by Chris on Thursday September 30th 2010, 16:50
Hello,

i installed Dreamfall. I bought the cheap German Version: "Adventure Collection 3" and the Game installed fine. I just copy the
d3dx9_27.dll file from antoher game into the windows/system32 folder. And use regedit to set this Settings:

"DirectDrawRenderer"="opengl"
"OffscreenRenderingMode"="fbo"
"UseGLSL"="enabled"
"VideoMemorySize"="512"

The game works fully fine, without a nocd-patch. I used a nocd-patch the first time, cause i read about it will be needed. But the game crashed with these DrawDevice (?) Messages that here are complained. Perhaps the cheap Version i bought has no copy protection or wine could deal with it. I don't know.

I just would say that i play the whole game to End, and it work fine. The Controller was supported as well. It was awesome.

If you like Adventures that play fine in wine try Dreamfall.

About the first Part, The longest Journey: I played this with a Version of Cedega 7.1.0.
RE: Works fine with wine 1.3.0
by Ivana on Saturday November 20th 2010, 8:36
Hi, I tried to install this game by following the HowTo above, and using regedit to set the Settings as you've suggested. I should mention that I had to create all the keys manually (Direct3D too) and I created them here:
HKEY_CURRENT_USER +
Software +
Wine +
here.

This was my first time using regedit, so I'm not sure if I did this correctly.
After doing all this, when I tried to run the game I get an error message:
"Failed to initialize Direct3D. Aborting." And it stops loading.

Have you encountered this error too? I don't know how to fix this, I've tried everything that's in my power.

Btw I'm using Ubuntu Lucid 10.04 and Wine 1.3.6.
RE: Works fine with wine 1.3.0
by Chris on Saturday November 20th 2010, 9:48
Hi! Yes regedit work this Way, you have to add these Folders manually. If you Click above an "Wiki" and watch out for "Usefull regestry keys" you find a nice Entry that describes how to use it the right way. Often i miss some things there about some typos in the Key-Words or Folders.


Is this the first game where you use Rendering? It could be that your Ubuntu-Setup have no Direct Rendering enabled, cause of some Drivers. But if you have, its an Error about Wines Direct3D Part.

If your installation miss some d3dx9_??.dll files you could try to install them (again) with winetricks. Its describe in the wiki too, just follow the Link:

wiki.winehq.org/winetricks

Here are the Steps too: 1. Create a Directory to be tidy. 2. Change into the Directory. 3. Download winetricks script with wget. 4. And install d3dx9.

$ mkdir winetricks
$ cd winetricks
$ wget www.kegel.com/wine/winetricks
$ sh ./winetricks d3dx9

If this not helped but you sure that your Ubuntu-Installation already able to Render (cause it works in other games Applications), check your regedit Settings about some Typos! And its page in the Wiki:

wiki.winehq.org/UsefulRegistryKeys
RE: Works fine with wine 1.3.0
by Ivana on Sunday November 21st 2010, 8:34
Hi again,

first of all thanks for replying :)

So I've done everything that you said: checked regedit for typos, installed d3dx9_??.dll files again with winetricks, I looked around and found in NVIDIA X Server Settings that Direct Rendering is supported (it says "Yes"). Still keep getting the same error message.


When I ran the game from terminal this is what I got:


ivana@ivana-desktop:~/VirtualDrives/2$ dreamfall.exe
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15f780,0x1682b8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d6d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d940,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0! (XRandR)
err:d3d9:device_parent_CreateSwapChain (0x187b24) CreateAdditionalSwapChain failed, returning 0x8876086a
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0! (XRandR)
err:d3d9:device_parent_CreateSwapChain (0x186944) CreateAdditionalSwapChain failed, returning 0x8876086a
err:mmtime:TIME_MMTimeStop Timer still active?!

I guess I should mention that my system requirements with this game shouldn't be any problem because I used to play it on windowsXP with the same configuration. Any ideas?
RE: Works fine with wine 1.3.0
by Chris on Sunday November 21st 2010, 12:14
>err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0

That's the message why the game will not start. I don't know your Desktop-Resolution, but if you have a high(er) resolution you could try to use the command [i]winecfg[/i] switch to the Tab-Graphics and enable "Emulate Virtual Screen" 1024x768. Then the game will start in "a window".

My English is not so well and i use a german interface so it might be a bad translation. But i hope you will find the settings.

I don't know why your xserver is not able to switch this solution.

Month before (i dont know if the actual Version 1.7.x will care about this) the user could handle this by editing (caution! if the config File is wrong your xserver (could) not start) the xorg.conf and enable/add these mode to the screen section. Like that:

Section "Screen"
...
Subsection "Display"
Depth 32
Modes "1024x768"
ViewPort 0 0
EndSubsection
...
End Section

Before you try to editing something like this try to google more Information about your Distribution and your Xserver-Settings. Maybe there should be an easier (GUI) Solution for this issue :)
RE: Works fine with wine 1.3.0
by Chris on Sunday November 21st 2010, 14:36
If you start the game in this Virtual Desktop you don't need changes in the xorg.conf. And maybe the issue have gone if you set the in-game-resolution one times to your native desktop resolution, and before you restart the game after the setting you could uncheck the virtual-desktop Option so that wine retry to lunch the game in full screen again.

Add:
In my Post before, the xorg.conf setting miss the white-Space so that this xorg.conf entry is not nearly perfect. But if check out the xorg.conf you will see what i mean. But its better you don't need to touch that file anyway. I just want to adjust this here before someone edit this File that way and have.

Have Fun during Playing the game!
RE: Works fine with wine 1.3.0
by Ivana on Sunday November 21st 2010, 16:07
Thank you, thank you, thank you!!! :)))

I enabled Virtual Screen 1024x768, and the game works(!) Yay, you're my hero! :)
RE: Works fine with wine 1.3.0
by Ivana on Sunday November 21st 2010, 18:59
Oops, spoke too soon. So, the game *does* work, in the sense that it doesn't crash, starts loading, the ads in the beginning show ok, but then:

I can see the menu, but there's no background picture. Just black screen. And when I start new game, there is sound, speech, menu shows, and also those blue lines which mark the object you're focusing at show, but nothing else, it's all black. :( Really confused here. I played around a bit with regedit settings and wine cfg but nothing helps.

Sorry to bother you again, if you have an idea how to fix this please do reply, If not that's ok, you've done enough already.. ;)
RE: Works fine with wine 1.3.0
by Chris on Sunday November 21st 2010, 22:17
Hmmm, damn. Ok. This what you describe could be an issue with your graphic card, with your driver or (maybe) with another application that use behind.. like the 3D Desktop effects of Compiz.

Will not blame only your card for this.. but if you have played this game with the same hardware on windows it is likely that your card is not the fault. If you sure your driver is up to date, you could also try to download a patch for that game.

Sorry that i can't help further, here i install it again and all, just worked. I have a Nvidia GeForce GTS 250 with the Beta Driver 256.53.

Bye the Way: I checked if its working together with compiz and it does. Just the framerate is a little minor.
Dreamfall crashes when the game is starting
by Przemek on Friday September 18th 2009, 19:37
Hi,
I thought it'd be fun to install and run Dreamfall on Linux but it isn't :-(

I followed the HowTo and every time I start the game, it's fine to start with. The opening advertisements are a bit sluggish, but ok. The whole menu works and changing settings works too. The problem comes when I click on New Game. The game starts loading and then it dies every time in the same place, before it's fully loaded. The last output in the terminal is:
fixme:d3d_shader:shader_arb_load_np2fixup_constants Nonexistent texture is flagged for NP2 texcoord fixup

And before that line there are loads of "fixme:d3d9:D3DPERF_ Events". I'm using a no-cd crack otherwise the game wouldn't start at all. I copied the d3dx9_27.dll from my windows installation. I installed Dreamfall with PlayOnLinux and used 2 different wine versions: 1.1.29 and 0.9.53 (below someone said the game worked perfectly on the latter).

I tried to google the error message but no luck. Any ideas how I could work around this error?

Cheers
RE: Dreamfall crashes when the game is starting
by Nick Andrik on Saturday September 19th 2009, 5:30
Can you please try the 1.1.18 version?
It was the one I used and it worked quite well (see my test results).

If it works then we should do a regression test with the most recent version, if not maybe you should check your setup.

In my opinion it worths a try

Ciao!
RE: Dreamfall crashes when the game is starting
by Przemek on Saturday September 19th 2009, 13:18
Hi,
thanks for your reply. I have now tried wine version 1.1.18 and no luck. I also copied the other dll file (_36). The game and X server hang with the same error (about d3d_shader). The only way to get anything out of the computer after it hangs like that is the combo: ALT + PRINT SCREEN + R E I S U B.

I guess I should try it out without PlayOnLinux and maybe also on other systems (my main system is Linux Mint 7, but I also have Ubuntu 9.10 x64 alpha 6). I only need to find some time to play with that.

by egasimus on Thursday May 7th 2009, 4:14
thePatric, EnumDisplayDevicesW is an old bug that doesn't really have to do with monitors, as far as I know. It might just be the fact that we are both using NVIDIA cards that is preventing us from running the game...
RE:
by egasimus on Thursday May 7th 2009, 4:17
And, by the way, anyone whose copy fails to run with the same error message, post a comment on the bug above so they get to confirm it.
RE:
by Nick Andrik on Thursday May 7th 2009, 5:59
If you have problems a good idea is to first run an application in virtual desktop simulation.
This usually has worst performance but more compatibility.
After that you can debug and see what you have to do to run it in full screen
RE:
by egasimus on Sunday May 10th 2009, 19:08
Does not work in a virtual desktop, either.
RE:
by Nick Andrik on Monday May 11th 2009, 6:23
Is there any game that works for you?
Maybe your wine setup is a bit messed up.

Try to delete (or move) your ~/.wine directory and try again.
RE:
by egasimus on Monday May 11th 2009, 12:08
Dreamfall is installed on a clean wineprefix.
It freakin' doesn't work
by thePatric on Friday May 1st 2009, 12:27
No chance. I did the registry-thing, I put the files into the system32 and even the Dreamfall folder, I reinstalled Wine completely because STARFORCE messed up the installation, and it won't help.
The game crashes, asks me to contact Funcom, and the console says this:

fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d46c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d740,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d90c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x2910160) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x1a4d50c,0x00000000), stub!
fixme:winmm:MMDRV_Exit Closing while ll-driver open

Perhaps it's the fact that my monitor isn't being detected my nvidia driver, then "EnumDisplayDevices" would make sense...
Warning!
by egasimus on Thursday January 15th 2009, 9:40
The original exe's copy protection might botch your entire wineprefix in wine-1.1.12, and it won't work, anyway. Beware!
6gb install bug
by egasimus on Wednesday July 30th 2008, 2:57
I've tried the solutions from TLJ's forum, I've played around with Program Files' path in Regedit, but, whatever I do, the installer shows a "Not enough space" message, which loops infinitely. Could anyone help me?
Doesn't work (wine 1.0)
by Elmo on Thursday June 19th 2008, 4:08
I' followed the ubove directions. It then complained of not finding the cd (which I don't have). Patching it to 1.64 (www.strategyinformer.com/pc/patches/dreamfallthelongestjourney/patch.html ), it goes further but crashes:
"""
fixme:win:EnumDisplayDevicesW ((null),0,0x32d4e0,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3554
fixme:win:EnumDisplayDevicesW ((null),0,0x32d6e8,0x00000000), stub!
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x183b4d0) : stub
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
...
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_UnloadKeyboardLayout (nil): stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
"""
I have a radeonhd 3650 and fglrx 8.4 (officially supported, but I read that there aren't significant changes from 8.3 which doesn't have explicit support). Should I try an earlier version of wine or the game, or just wait for the drivers to get updated (ubuntu 8.04)?
remark for version 0.9.60
by Wouter Cox on Friday April 25th 2008, 0:18
I forgot to add that the cell phone skin 'works' now;
that is, it looks gray as it should, in certain previous version of wine (e.g. 0.9.46) the cell phone had a blue/purple color, as if the 'skin' was not applied (correctly).
Doesn't work...
by Yorghos on Wednesday February 20th 2008, 10:00
On Ubuntu 7.10, 32bit, with wine 0.55.

I've done all the above, including the .dll file, and the registry values, but it just changes my resolution then crashes with "Dreamfall crashed, report saved to...".
RE: Doesn't work...
by Yorghos on Wednesday February 20th 2008, 10:03
I'm sorry, I hurried to post. I followed the instructions that said to put the DLL in the dreamfall dir and that didn't work, but putting it in windows/system32 did!
"UseGLSL"="disabled" Not needed anymore
by Bernd Buschinski on Tuesday February 5th 2008, 7:30
As the topic says..
"UseGLSL"="disabled" is not needed anymore it works fine with at least current git.
So with wine 0.9.55 platium? :)

I never saw the cellpohne bug, it always worked fine for me, just the savegames screenshots dont work, and oh yeah the missing d3dx9_27.dll
Gold!
by Hermes Hall on Thursday January 17th 2008, 6:16
Using wine 0.9.53 on Ubuntu 7.10, it works perfect! Ingame Videos (on TVs etc) work now, Graphics, Sound & Speech are flawless.

Howto:

* In user.reg, add this (thanx Rheanna!):
[Software\\Wine\\Direct3D] 1197612914
"UseGLSL"="disabled"

* In the Dreamfall game directory, add d3dx9_27.dll (from windows/system32)

* Use a nocd dreamfall.exe

(the cell phones still have a blueish color, and the preview pics for savegames dont work, but thats all)
Rating: Plat
by Christopher Harvey on Monday December 31st 2007, 4:39
I would submit test results for this but I'm using wine 0.9.46 and I can't select that when submitting data anymore. Anyway, Under gentoo amd64 bit wine 0.9.46 with default settings in a virtual desktop the game runs perfectly. (I really mean _perfectly_) No crashes, good performance, videos work, audio synced with lips. Even heat waves on fires. Just remember the no-cd cra...err..patch.
No character models anymore
by Lani on Thursday December 13th 2007, 23:43
Title says it all. Game used to load perfectly - music, characters, etc. with some flawed highlighting now and again. As of .50, the character models no longer load, making the game somewhat unplayable.
RE: No character models anymore
by Lani on Thursday December 13th 2007, 23:54
On a side note, the latest cedega engine does display the character models (it didn't even start before)... But it renders the entire game upside down. It's great.
RE: No character models anymore
by Lani on Friday December 14th 2007, 0:10
I found out why it was displaying upside down. AA with framebuffer or some such thing. Probably a common cedega problem - really I haven't used the ruddy program for a year now thanks to the politics behind the company being evil and wine being so amazing lately. Ah well - anyway, this problem is just out of the box (reinstalled it again and slapped a NoCD crack on for convenience. Beat it already, so it's not a HUGE deal, ,but..).
RE: No character models anymore - Solved
by Lani on Friday December 14th 2007, 0:20
Sorry for all the posts and such. Anyway, I got it solved. Edit your user.reg and add/edit an entry so as to match the following:

[Software\\Wine\\Direct3D] 1197612914
"UseGLSL"="disabled"

And the problem will go away. Enjoy.
No characters with wine 0.9.49
by Rakosi Gergely on Wednesday November 28th 2007, 3:27
ahoy,

With wine 0.9.49 in the game, there is no models (characters).Every characters are hidden.You can play, walk, etc with it.With wine 0.9.47 everything seems to be fine, working ok.Please check this problem.Thanks.
RE: No characters with wine 0.9.49
by Bernd Buschinski on Sunday December 2nd 2007, 14:59
I can confirm that,
I think it is because of
"GLSL is now the default for Direct3D."
though I havnt tested it, tourning off GLSL in your regestry could solve this problem

(also broken in wine-0.9.50)
Game crashes in 0.9.49 WINE
by Jonathan Rosen on Saturday November 24th 2007, 12:14
Here's the Wine error I get:

fixme:win:EnumDisplayDevicesW ((null),0,0x34d518,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
fixme:win:EnumDisplayDevicesW ((null),0,0x34d6e8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x1541d0) : stub

I think they are just regular wine 'fixme's, but I'm going to downgrade wine to see if that helps.
RE: Game crashes in 0.9.49 WINE
by Jonathan Rosen on Saturday November 24th 2007, 12:28
Hmm... Wine 0.9.46 isn't working either, and thats how it worked last time.
I have that too
by Wouter Cox on Monday May 7th 2007, 8:35
I have that too but I didn't report it since I thought I was the only way experiencing this, my guess was that this had to do with a "Hardware Cursor" setting I once changed (when trying to get XGL Compiz/Beryl to work). If memory serves me right, 0.9.35 also had this cursor.

Can anyone else confirm if this is a real bug?
RE: I have that too
by Bernd Buschinski on Wednesday May 16th 2007, 10:47
It is fixed in todays wine with the patch
wined3d: Add hardware cursor support.
author Andrew Riedi
Mon, 14 May 2007 22:37:53 +0000 (15:37 -0700)
RE: I have that too
by Wouter Cox on Sunday May 20th 2007, 3:03
Yes, I noticed that too. I'm installing right now, to give it another shot. B)
RE: I have that too
by Wouter Cox on Sunday May 20th 2007, 3:39
I am still seeing the cursor, but as said it might be a problem with my graphics settings, not the game. The cursor shows in the middle of the screen and attracts the "real" cursor (so there are two cursors) a bit like a magnet.

The loading screen works again.

The cellphone still hasn't got its proper 'skin' (should be gray not purple), when selecting a person the graphic is wrong, and the in-game BIK videos (on TV screens) still do not play, although the BIK videos at startup (ATI/Alienware/etc.) do play.

Plays very smoothly though.
RE: I have that too
by Wouter Cox on Thursday August 30th 2007, 6:40
Looks like the cursor acts the way they should in 0.9.44 ; also menu and loading screens still work like they should as well.
Moouse right in the middle
by Hawk Anonymous on Friday May 4th 2007, 8:37
Hi,
I am using Wine v. 0.9.36 and at all time I have a mouseicon right in the middle of my screen but the normal mouse work. Do not know where its from or what to do against it.
Besides this point the game runs really fine. Even my P2600 works with it.
Speech does work in emulation mode
by Wouter Cox on Sunday April 15th 2007, 8:17
For my entry of Dreamfall with wine 0.9.35: speech does work, if you set the "Hardware Acceleration" to 'Emulation' in the Audio section of winecfg .
This test data does not sound like Gold to me
by Neil Thomson on Sunday March 25th 2007, 4:00
The rating Definition for Gold is: "Application works flawlessly with some DLL overrides or other settings, crack etc."

The graphical glitches reported on March 11th 2007 (ubuntu 6.10) sound rather more like bronze (or maybe silver) to me. Bronze definition: "Application works, but it has some issues, even for normal use; a game may not redraw properly or display fonts in wrong colours, be much slower than it should etc."

Gold is flawless and this game is not yet flawless
RE: This test data does not sound like Gold to me
by Wouter Cox on Sunday March 25th 2007, 4:44
Furthermore, in-game videos do not work yet. These videos are *crucial* to the game. Which is why I rated it Bronze.
Graphical glitches
by Tan Kah Ping on Saturday August 12th 2006, 10:20
With Wine 0.9.19 Dreamfall can be made to run but with graphical glitches.

If vertex shaders are enabled to 'hardware' or 'emulation' it runs stably, but you get a black screen. Fonts seem to render perfectly fine (i can see the subtitles) and some 'particle effects' can be seen but everything else is completely black which renders the game unplayable.

If vertex shaders are disabled, more graphical objects can be seen on-screen but the game is very unstable and will crash before you get to play it.

Sound seems to be fine. The company logo intros are very slow and has stuttery sound, but the game itself seems to have no sound problems (so far)
RE: Graphical glitches
by Tan Kah Ping on Saturday August 12th 2006, 11:11
My bad. i had UseGLSL enabled. Once i disabled this, the game becomes playable with only one minor graphical glitch. i haven't played the game in Windows, so i have no idea what the game is really supposed to look like but looks ok to me
RE: Graphical glitches
by Håkon Enger on Thursday December 28th 2006, 8:37
How did you make it run? With wine 0.9.27, I get the "TLJ2 Crashed" dialog immediately after running wine dreamfall.exe. It does not matter whether I enable or disable vertex shaders or GLSL. I have copied d3dx9_27.dll from Windows.
RE: Graphical glitches
by Tan Kah Ping on Friday December 29th 2006, 7:17
You'll need a "No CD Crack" to play. Wine's copy protection support isn't there yet, so we'll have to depend on cracks to play our games for the time being ;)
Running Dreamfall
by Tan Kah Ping on Sunday July 30th 2006, 2:53
The game doesn't run at all unless a cracked .exe is used to bypass the copy protection. After that I had to copy over d3dx9_27.dll from my Windows XP partition.

The game spews out a bunch of errors to console and gives me a "Dreamfall has crashed" messagebox.

Should i attach the output that i saved? How do i go about with this? the comments doesn't seem to allow me to attach any files
Installation Console Output
by Tan Kah Ping on Tuesday July 25th 2006, 10:22
Here's the console output I received when running the installer:

fixme:ole:ITypeInfo_fnRelease destroy child objects
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header, 0x00000001
fixme:ole:NdrClearOutParameters (0x7cc2e0d0,0x7c5c4212,0x7cc2e204): stub
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Dreamfall - InstallShield Wizard" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Dreamfall - InstallShield Wizard" of other process window (nil) should not use SendMessage
fixme:richedit:RichEditANSIWndProc WM_SETFONT: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGING: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGED: stub
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\widctlpar"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\aspalpha"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\aspnum"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\faauto"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\adjustright"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\rin0"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\lin0"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\itap0"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\langfe1033"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\cgrid"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\langnp1033"
err:richedit:ReadStyleSheet ReadStyleSheet: unknown token "\langfenp1033"
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGING: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGED: stub
fixme:shell:IShellLinkA_fnGetPath (0x658c1e68): WIN32_FIND_DATA is not yet filled.
err:menubuilder:extract_icon32 LoadLibraryExW (L"C:\\Program Files\\Funcom\\Dreamfall\\dreamfall.exe") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:shell:IShellLinkA_fnGetPath (0x658c1e68): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x658c20c0): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x658c20c0): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x658c4708): WIN32_FIND_DATA is not yet filled.
err:menubuilder:extract_icon32 LoadLibraryExW (L"C:\\Program Files\\Funcom\\Dreamfall\\dreamfall.exe") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:shell:IShellLinkA_fnGetPath (0x658c4708): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x65294f80): WIN32_FIND_DATA is not yet filled.
err:menubuilder:extract_icon32 LoadLibraryExW (L"C:\\Program Files\\Funcom\\Dreamfall\\manual.pdf") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:shell:IShellLinkA_fnGetPath (0x65294f80): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x65294f80): WIN32_FIND_DATA is not yet filled.
err:menubuilder:extract_icon32 LoadLibraryExW (L"C:\\Program Files\\Funcom\\Dreamfall\\readme.rtf") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:shell:IShellLinkA_fnGetPath (0x65294f80): WIN32_FIND_DATA is not yet filled.
fixme:advapi:GetFileSecurityW (L"c:\\Program Files\\InstallShield Installation Information\\{D751B34C-058F-42EF-BE95-14EBB0D2C585}\\") : returns fake SECURITY_DESCRIPTOR
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-0f00-00000a000000}
err:rpc:I_RpcReceive we got fault packet with status 0x6be
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-0f00-00000a000000}
err:rpc:I_RpcReceive we got fault packet with status 0x6be
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