Insallation and gameplay
What does not
I am using a laptop with an integrated graphics card (Intel) as well as a dedicated one (Nvidia)
When using Nvidia everything works fine but the performance is quite low when there are more than a few units on the map
When using Intel:
Sometimes the water is not rendered correctly: It's a solid blue color and the shores are all blocky (like in Minecraft)
Fog of war is not rendered correctly. It's all made out of big square chunks that are completely visible once a bit of them is discovered. This can be considered a cheat as I can see some terrain that I normally wouldn't, even tho no entities (buildings, units, trees) are shown in those ares, just the terrain.
In the options menu I can only see 3 resolutions (all non-widescreen) that are only 16bit
What was not tested
Anything past the tutorial and the first mission
Clean 32bit Wine prefix. No overrides or additional software installed on it I am using the following script to launch the game: #!/bin/bash primusrun wine aom.exe xres=1366 yres=768 bpp=32 +noIntroCinematics -waterbump
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Arch Linux x86_64||Dec 15 2015||1.8-rc4||Yes||Yes||Gold||Horațiu Mlendea|
|Show||Arch Linux x86_64||Apr 20 2015||1.7.40||Yes||Yes||Gold||0xReki|
|Show||Linux Mint 16 "Petra" x86_64||May 14 2014||1.7.18||Yes||Yes||Gold||Philipglo Joshua Opulencia|
|Show||Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)||Oct 20 2015||1.6.2||Yes||Yes||Gold||an anonymous user|
|Show||Arch Linux x86_64||Jan 04 2014||1.7.10||Yes||Yes||Gold||Argy|
The following was extracted from a user comment made on November 2, 2016:
As a workaround, look in the gfxconfig and gfxconfig2 folders and replace the contents of the i845.gfx files with the context of the geforce3.gfx files. This should work with both nvidia and amd gpus.
After that, you should be able to use higher resolutions are 32bpp, and the fog of war issue and water glitch should be fixed.