Application Details:
Version: | 3369 (32-bit) |
License: | |
URL: | http://www.unrealtournament.co... |
Votes: | 2 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 5.20 |
Maintainers: About Maintainership
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What works
What does not
Workarounds
I used the OpenGL workaround from the howto section.
What was not tested
Hardware tested
Graphics:
Additional Comments
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Linux Mint 20 "Ulyana" | Oct 26 2020 | 5.20 | Yes | Yes | Yes | Gold | Hamish McIntyre-Bhatty | |
Show | Linux Mint 17.2 "Rafaela" x86-64 | Sep 01 2015 | 1.7.50 | Yes | Yes | No | Gold | PelzR | |
Show | Linux Mint 17.1 "Rebecca" x86-64 | Jan 21 2015 | 1.7.34 | Yes | Yes | No | Platinum | an anonymous user | |
Show | Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu) | Aug 29 2012 | 1.4.1 | Yes | Yes | No | Platinum | an anonymous user | |
Show | Ubuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu) | Dec 19 2011 | 1.3.30 | Yes | Yes | No | Platinum | an anonymous user |
I found that I had to make these changes to get the game to work in full-screen mode. Once these changes were made it worked perfectly all the time.
In the registry set the following key:
HKEY_CURRENT_USER/Software/Wine/DirectInput/MouseWarpOverride = force
In winecfg add checkmarks to the following checkboxes:
Allow DirectX apps to stop the mouse leaving their window
Emulate a virtual desktop (enter your screens native resolution)
In UT2004/System/UT2004.ini in the [Engine.Engine] section:
Uncomment RenderDevice=OpenGLDrv.OpenGLRenderDevice
Comment out your old RenderDevice
In UT2004/System/UT2004.ini in the [WinDrv.WindowsClient] section:
Set your WindowedViewport to your native resolution
Set your FullscreenViewport to your native resolution
Set your MenuViewport to your native resolution
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