Everything works perfectly.
The game runs very well in D3D. but runs better in OpenGL. Add the -opengl switch when running the game.
What does not
What was not tested
The game suffered rough mouse movements from the mouse center bug #1410 in earlier versions of wine, this is problem doesn't appear in wine 0.9.18. Also for those curious as to why run the windows version when there's a native port, the windows version performs faster then the native linux version. At least for me. ;)
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint 17.2 "Rafaela" x86-64||Sep 01 2015||1.7.50||Yes||Yes||Gold||PelzR|
|Show||Linux Mint 17.1 "Rebecca" x86-64||Jan 21 2015||1.7.34||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu)||Aug 29 2012||1.4.1||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)||Dec 19 2011||1.3.30||Yes||Yes||Platinum||an anonymous user|
|Show||Gentoo Linux x86_64||Sep 14 2010||1.2||Yes||Yes||Gold||Nathan Shearer|
I found that I had to make these changes to get the game to work in full-screen mode. Once these changes were made it worked perfectly all the time.
In the registry set the following key:
HKEY_CURRENT_USER/Software/Wine/DirectInput/MouseWarpOverride = force
In winecfg add checkmarks to the following checkboxes:
Allow DirectX apps to stop the mouse leaving their window
Emulate a virtual desktop (enter your screens native resolution)
In UT2004/System/UT2004.ini in the [Engine.Engine] section:
Comment out your old RenderDevice
In UT2004/System/UT2004.ini in the [WinDrv.WindowsClient] section:
Set your WindowedViewport to your native resolution
Set your FullscreenViewport to your native resolution
Set your MenuViewport to your native resolution