- All basic game functions. Choosing character, (re)spawning in, shooting with popular weapons, driving armored vehicles (and shooting with them), implants, healing/repairing, using environment (equipment terminals, medical terminals). All with a nice amount of FPS. Even with highest settings available, in a crowded battle over a facility, FPS rarely went below 24. With settings to medium FPS was well and steady circa 60.
What does not
- Playing with high settings (expecially particle effects) generates slight graphical glitches (ground "flickers"). Getting rid of particle effects (and possibly other settings) removes this problem.
- The player model in the character selection screen has no texture (appears white).
- The small planet icons in the intergalactic map have no textures.
(possibly specific to only my system) - Movement (WASD and stance modifiers (shift/control)) doesn't work well, no two keys movement keys could be successfully pressed at the same time (i.e. to walk diagonally, walk forward crouching). If one key was held, the movement would either not work, or would stop after a moment. If during that time another key would be held, it would either be ignored or would supersede the first key being held and only work on its own.
What was not tested
- Caves. Flying machines. BFR's.
- Playing with infiltration armor. (though spotted one and it rendered correctly)
winetricks used to install: vcrun2005, vcrun2008, flash, msxml6, ie6, d3dx9, allfonts Game ran on Intel's Q6600, Nvidia 8800GT (on 185.18.29) with 4GB PC6400 RAM. Two days old Arch Linux with KDE 4.3. Worth noting: With KDE, Station Launcher's autoupdate wanted to run the Konqueror and complained about SOEWebInstaller plugin not being installed. Fix this by running "wine iexplore" first and run Station Launcher to force him to use iexplore for autoupdate. The game itself is not only playable but works really well except for the keyboard problem which I assume to be specific to my system, as nobody else has reported it yet. (Not taking this problem into account when choosing Rating)
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux||May 14 2014||1.6.2||Yes||Yes||Platinum||Digital|
|Current||Arch Linux||Aug 08 2009||1.1.27||Yes||Yes||Gold||Tomek Åazarowicz|
|Show||Ubuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)||May 09 2008||0.9.61.||Yes||No||Garbage||Jon|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Feb 13 2008||0.9.54.||Yes||Yes||Silver||an anonymous user|
|Show||Ubuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)||Jul 10 2007||0.9.40.||Yes||Yes||Gold||Paradexes|
On Gentoo systems, PlanetSide will not work out of the box due to a missing Mesa library (note: if you are using proprietary AMD or NVIDIA graphics drivers, you probably won't need to worry about this) . Here are the steps and triage I used to debug the issues I was having.
Upon start, the PlanetSide window would launch, sound would be heard, but nothing would get drawn. The console was being spammed with messages similar to:
This search led me to this bug which says that libtxc_dxtn.so is required for PlanetSide to load textures. To verify that this was in fact the missing library, I ran:
MESA_DEBUG=1 wine LaunchPad.exe and looked for the error:
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable. This appeared and I resolved the problem by running
emerge -va media-libs/libtxc_dxtn (for Debian/Ubuntu run
apt-get install libtxc-dxtn-s2tc). I hope this resolves most people's problems with this specific issue.