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Category: Main Games 1st Person Shooter Half-Life 2 Lost Coast: Steam (32-bit)

Half-Life 2

Lost Coast is a free add-on for HL2 owners.

It's a technology preview featuring high dynamic range (HDR) graphics.

Application Details:

Version: Lost Coast: Steam (32-bit)
License:
URL: http://www.half-life2.com/
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.6-rc2

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Virtually all: installing from Steam, startup, gaming, comments, all dxlevels (70, 80, 81 and 90).

­

In order to get MSAA working there should be some changes done to the Wine registry and to the game configuration (additional info is in comments to this entry).­

What does not

  • There are some minor render glitches when MSAA on ("gray straight line" like misjunctions on the big water surface when looking on it from the big height, e.t.c.).
  • MSAA 6x mode don't work.
  • HDR-Full mode works very slow.
  • HDR-Bloom mode works somehow slow, some textures seems to be a little overbright.
  • Without making some specific changes to the Wine registry shaders seems to be broken at some places (see comments in the next section).

Workarounds

What was not tested

Nothing: done a lot of tests with different wine and game configurations.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

In order to enable MSAA you should set \\HKCU\Software\Wine\Direct3D\Multisampling to "enabled" and change \\HKCU\Software\Wine\Direct3D\OffscreenRenderingMode to "backbuffer". "UseGLSL" setting seems to give some FPS improvements when set to "disabled" (but it is likely to be GPU-dependent, as the speed increase when using GF6600 is much bigger than on GTS250 - but the absolute values on GTS250 are higher that on GF6600 in all cases). Without "backbuffer" setting it seems that some game shaders breaks (fancy cathedral windows, water refraction) when MSAA is on. Setting OffscreenRenderingMode to "backbuffer" fixes it. MSAA works only if set to 2x or 4x - it seems to be Wine-related limitation/bug. Coverage Sampling AA isn't working at all (when enabled using either "Enhance application settings" and "Override application settings" in nVIDIA Control Panel). The specs of computer that was used for testing: AMD Phenom(tm) II X4 810 Processor @ 2600MHz RAM 6GB DDR2 PC-6400 GigaByte GeForce GTS250 with 1Gb VRAM Wine 1.1.37 compiled from source.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowLinux Mint 15 "Olivia"Jun 27 20131.6-rc2Yes Yes NoSilverCarlos Rodriguez 
ShowDebian GNU/Linux 7.x "Wheezy" x86_64Oct 22 20121.5.15Yes Yes NoPlatinumJoseph Kogut 
ShowopenSUSE 12.1 x86_64Jan 13 20121.3.32Yes Yes NoGoldhawake 
ShowFedora 8Jan 08 20111.3.10Yes Yes NoGoldAlexey Loukianov 
CurrentFedora 8Feb 11 20101.1.37Yes Yes NoGoldAlexey Loukianov 

Known Bugs

Bug # Description Status Resolution Other apps affected
22912 Half Life 2 and Portal subtitles unreadable NEW View

Show all bugs

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