Lost Coast is a free add-on for HL2 owners.
It's a technology preview featuring high dynamic range (HDR) graphics.
Virtually all: installing from Steam, startup, gaming, comments, all dxlevels (70, 80, 81 and 90).Â
In order to get MSAA working there should be some changes done to the Wine registry and to the game configuration (additional info is in comments to this entry).Â
What does not
What was not tested
Nothing: done a lot of tests with different wine and game configurations.
In order to enable MSAA you should set \\HKCU\Software\Wine\Direct3D\Multisampling to "enabled" and change \\HKCU\Software\Wine\Direct3D\OffscreenRenderingMode to "backbuffer". "UseGLSL" setting seems to give some FPS improvements when set to "disabled" (but it is likely to be GPU-dependent, as the speed increase when using GF6600 is much bigger than on GTS250 - but the absolute values on GTS250 are higher that on GF6600 in all cases). Without "backbuffer" setting it seems that some game shaders breaks (fancy cathedral windows, water refraction) when MSAA is on. Setting OffscreenRenderingMode to "backbuffer" fixes it. MSAA works only if set to 2x or 4x - it seems to be Wine-related limitation/bug. Coverage Sampling AA isn't working at all (when enabled using either "Enhance application settings" and "Override application settings" in nVIDIA Control Panel). The specs of computer that was used for testing: AMD Phenom(tm) II X4 810 Processor @ 2600MHz RAM 6GB DDR2 PC-6400 GigaByte GeForce GTS250 with 1Gb VRAM Wine 1.1.37 compiled from source.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint 15 "Olivia"||Jun 27 2013||1.6-rc2||Yes||Yes||Silver||Carlos Rodriguez|
|Show||Debian GNU/Linux 7.x "Wheezy" x86_64||Oct 22 2012||1.5.15||Yes||Yes||Platinum||Joseph Kogut|
|Show||openSUSE 12.1 x86_64||Jan 13 2012||1.3.32||Yes||Yes||Gold||hawake|
|Show||Fedora 8||Jan 08 2011||1.3.10||Yes||Yes||Gold||Alexey Loukianov|
|Current||Fedora 8||Feb 11 2010||1.1.37||Yes||Yes||Gold||Alexey Loukianov|