Installation worked as anticipated. Game will play with sound disabled in winecfg.
What does not
Sound. Tested both OSS and PulseAudio and the game would freeze during the intro movie. Based on comments in forums, this is a known issue. As already stated, if sound is disabled in winecfg, game will load and run with no known issues. Problem with sound is docmented in Bugzilla (#20380).
What was not tested
Did not yet run WINEDEBUG on sound DLL with sound enabled.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 13.10 "Saucy" i386 (+ variants like Kubuntu)||Dec 30 2013||1.7.9||Yes||Yes||Gold||Marc Mettke|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Mar 05 2013||1.4.1||Yes||Yes||Platinum||an anonymous user|
|Show||Fedora 13||Oct 18 2010||1.3.4||Yes||Yes||Silver||Brilguaz|
|Current||Ubuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)||Dec 05 2009||1.1.32||Yes||Yes||Bronze||an anonymous user|
|Show||Debian GNU/Linux Unstable "Sid" x86_64||Jun 13 2009||1.1.23||Yes||Yes||Gold||Nicolarius|
To get multiplayer working, you need native directplay dlls. The old howto had a link pointing to outdated directplay dlls which cause problems with wine and generally don't work as expected. However with the latest dplay from DirectX 9.0c multiplayer is (almost - see note for details) flawless.
In the wine wiki is described how to get native direct play dlls.
Personally I would recommend using winetricks directplay which installs dplay dlls and sets overwrite in winecfg, however you may choose do install manually those files in which case you need to:
You can now play Heroes 3 in HD, utilizing the full size of your screen, thanks to Heroes3HD mod. It doesn't change anything gameplay wise.
With recent Wine releases, Wine prefixes are set to Windows 7. Currently, it causes rendering issues when HD or HD+ mod are installed.
winecfg and setting the Windows version to Windows XP solves the rendering issues.