A sample version of The Sims 2: Body Shop. This Create-A-Sim tool can create and customise Sims that can later be transferred to the full game.
Application Details:
Version: | Demo |
License: | Demo |
URL: | https://www.ea.com/en-gb/games... |
Votes: | 1 |
Latest Rating: | Bronze |
Latest Wine Version Tested: | 4.21-staging |
Maintainers: About Maintainership
What works
Installation
What does not
Running the program
Workarounds
What was not tested
N/A
Hardware tested
Graphics:
Additional Comments
When trying to run, the application quits with the infamous dialog box: "Direct3D returned an error: D3DERR_INVALIDCALL! The application will now terminate..." If you're interested in getting this fixed, please vote for bug 8051: http://bugs.winehq.org/show_bug.cgi?id=8051 (you need a bugzilla account to do so)
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux | Dec 15 2019 | 4.21-staging | Yes | Yes | Yes | Bronze | Dmytro Kropenko | |
Show | Slackware -current | Feb 06 2020 | 4.0.3 | Yes | No | No | Garbage | Maxim-007 | |
Show | Arch Linux x86_64 | Jul 14 2019 | 4.12.1-staging | Yes | Yes | Yes | Bronze | Dmytro Kropenko | |
Show | Slackware -current | Oct 13 2018 | 3.0.3 | Yes | No | No | Garbage | Maxim-007 | |
Show | Slackware -current | Jun 29 2018 | 3.0.1 | Yes | No | No | Garbage | Maxim-007 |
Simply install DXVK (https://github.com/doitsujin/dxvk) into your prefix using winetricks
winetricks dxvk
and any version of Sims 2 will be fully playable without any glitches whatsoever!
Note that DXVK requires Vulkan-compatible graphics and fresh graphics drivers (at the time of writing this note, it was version 440.64 of Nvidia's proprietary driver and Mesa 20.0).
While still far from perfect and prone to unexpected crashes (dependent on hardware), it is possible to run The Sims 2 under Wine.
The infamous D3DERR_INVALIDCALL error is due to the fact Wine is hardcoded to supply 256 vertex shaders instead of 1024 that The Sims 2 demands. By patching this constraint, as well as providing "dummy" code for unimplemented shader interfaces, enables the game to play to surprising results.
Acknowledgements
A thank you goes to swswine for initially discovering the game's major unimplemented undocumented shader interface and for writing the patch to demonstrate this in bug report 8051. Further contributors include Robert Walker, Alexandr Oleynikov and Paul Gofman.
https://bugs.winehq.org/show_b...
Option A: Obtain a patched version of Wine
The following GitHub repository maintains the latest Wine source release with the patches to enable The Sims 2 to start. Compiled binaries can be downloaded for use with a 32-bit wine prefix (which could be used with front-ends like PlayOnLinux). Known graphical issues and build instructions for building from source are also documented:
https://github.com/lah7/sims-2...
Option B: Lutris
Lutris is a platform for installing games in a unified interface on Linux, an installer is available for this game: https://lutris.net/games/the-s...
Graphical Glitches Inevitable!
While the patch enables the game to play fairly well (dependant on hardware), there may be issues including:
Do not submit test reports!
Please do not submit test results here as this is a hack to get the game running. Continue to submit tests for vanilla Wine or wine-staging (as long as this is explicitly stated), but it seems unlikely we'll see improvements from "Garbage" until the hardcoded limit is raised and there is a solution to adding the missing undocumented shader interface.