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Richard Burns Rally

CD/DVD version.

Application Details:

Version: 1.x
License: Retail
URL: http://www.richardburnsrally.c...
Votes: 8
Latest Rating: Silver
Latest Wine Version Tested: 3.19-staging

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Note the demo of Richard Burns Rally was tested!

The game is installable and playable.

 

Graphics card: Sapphire ATI X1950XTX PCIe 512 MB

FGLRX driver version: 8.37.6

What does not

Going back to the menu crashes the game.

Last lines of output:

fixme:d3d:get_src_and_opr Unhandled texture arg WINED3DTA_SPECULAR
fixme:dsound:IDirectSoundBufferImpl_Restore (0x3635dc8):stub
fixme:dsound:IDirectSoundBufferImpl_Restore (0x3646a78):stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12ebe0) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12ebe0) : stub
ALSA lib conf.c:3949:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:909:(snd_ctl_open_noupdate) Invalid CTL default:0
err:quartz:GetClassMediaFile Media class not found
err:quartz:GraphBuilder_AddSourceFilter Load (80004005)


The game didn't start after install without some tweaking. I hade to change the Graphics Quality settings to low (from the Video Settings application belonging to the game). Otherwise the computer would freeze totally with a repeating sound, even in window mode. Also I changed some elements in the user.reg file in directory .wine/ (in the user folder).

These elements where changed to:

[Software\\Wine\\Direct3D] 1193139113
"OffscreenRenderingMode"="backbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="256"

I've a feeling that the value of VideoMemorySize was the important thing here. I copied the code above from a thread on this site. Though the value of UseGLSL was enable, I changed it to disable because of very bad performance.


Workarounds

What was not tested

N/A

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Nov 05 20183.19-stagingYes Yes NoSilverUser 
ShowSlackware 14.1 32 bit versionSep 09 20172.16Yes Yes NoBronzeTomas Hornacek 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Apr 20 20151.7.41Yes Yes BronzeKari Saaranen 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Apr 04 20151.7.40Yes Yes BronzeKari Saaranen 
ShowLinux Mint 17 "Qiana" x86_64Dec 31 20141.7.33Yes Yes Bronzekony 

Known Bugs

Bug # Description Status Resolution Other apps affected
11531 Richard Burns Rally - Trees/buildings/fences disappear after a while REOPENED View

Show all bugs

HowTo / Notes

Disappearing Trees/Buildings/Other

If you are having trouble with trees, buildings and other things disappearing after a period of time, try disable GLSL (for wine-0.9.58 onwards).

More information is found at the bug-report and at the wine wiki.

Comments

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