Application Details:
Version: | 1.x |
License: | Retail |
URL: | |
Votes: | 52 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 5.12 |
Maintainers: About Maintainership
What works
It works out of the box. Users need to know that the lag that appears throughout the game is not Wine but the game because of issues with the company.
You have to patch the game with the Community patch 1.75.14 which includes the official patches plus a lot of performance fixes (I mean A LOT). After this you can actually play the game correctly with max resolution and graphic settings.
What does not
Everything works after game is updated.
Workarounds
What was not tested
Everything was tested.
Hardware tested
Graphics:
Additional Comments
MBD - Asus Z87PRO CPU - Intel i7 4770k RAM - 32 GB RAM SSD - Samsung 840 PRO VID - Nvidia 440 GT (310.xx) OS Mode - Windows 7 Prefix works better on 32-Bit, so for 64-Bit users please do the following: rm -fr ~/.wine export WINEARCH=win32 export WINEPREFIX="/home/USER/.wine" winecfg If it helps, this is my complete winetrick component list that applies for most applications. It saves the time and trouble of any issues or needed DLLs. d3dx10 d3dx9_26 d3dx9_28 d3dx9_31 d3dx9_35 d3dx9_36 d3dx9_39 d3dx9_42 d3dx9_43 d3dx9 directx9 dotnet20sp1 dotnet20 dotnet30sp1 dotnet35 dotnet40 gfw mfc40 mfc42 msxml3 msxml4 msxml6 physx quartz vb6run vcrun2003 vcrun2005 vcrun2008 vcrun2010 vcrun6sp6 vcrun6 wmp10 wsh56vb wsh57 xact_jun2010 xact xinput xna40
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Linux Mint 20 "Ulyana" | Jul 14 2020 | 5.12 | Yes | Yes | No | Platinum | Niobleoum | |
Show | Arch Linux x86_64 | Mar 18 2018 | 3.4 | Yes | Yes | No | Silver | Leonhard | |
Show | Mac OS X 10.11 "El Capitan" | Apr 01 2016 | 1.9.5 | N/A | Yes | No | Platinum | Jans de Jager | |
Show | Ubuntu 13.04 "Raring" i386 (+ variants like Kubuntu) | Dec 26 2014 | 1.7.33 | Yes | Yes | No | Bronze | an anonymous user | |
Current | Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu) | Aug 04 2014 | 1.7.22 | Yes | Yes | No | Gold | Luis Alvarado |
Bug # | Description | Status | Resolution | Other apps affected |
6971 | Mouse "escapes" window or is confined to an area in the full screen program | CLOSED | FIXED | View |
7027 | Gothic 3 Demo Installer fails | CLOSED | FIXED | View |
7523 | Gothic 3 with enabled GLSL crashes | CLOSED | FIXED | View |
7991 | Test Drive: Unlimited messed up graphics | REOPENED | View | |
9492 | Gothic 3 and LostPlanet are crashing during loading of new game | CLOSED | FIXED | View |
9696 | Gothic3 fonts missing | CLOSED | INVALID | View |
9717 | Gothic 3 - shadow on the upper half of the screen (ORM=backbuffer) | CLOSED | WONTFIX | View |
9719 | Gothic 3 - torch - crash | CLOSED | FIXED | View |
10264 | Multiple games wrapped with Tages Protection 5.x DRM scheme fail to start (Tages driver needs 'IoAllocateMdl' implementation) | CLOSED | FIXED | View |
10778 | Gothic3 crashs after warp (VIRTmem > 4096MB?) | CLOSED | FIXED | View |
11535 | Gothic3 - graphic errors when resolution is higher than 1024x768 | CLOSED | FIXED | View |
13856 | Gothic 3 - Splash screen isn't transparent (support for window transparency with LWA_COLORKEY missing) | CLOSED | DUPLICATE | View |
14059 | Gothic 3 : speech.pak not ready error | CLOSED | INVALID | View |
15791 | Gothic 3 all textures and objects are black white | CLOSED | ABANDONED | View |
16046 | Gothic3 is not starting | CLOSED | ABANDONED | View |
16500 | Gothic 3 Forsaken Gods: Water textures not working | CLOSED | FIXED | View |
16840 | Children of the nile demo crashes when loading the menu | CLOSED | FIXED | View |
17637 | Gothic III: Flickering black/textured polygones at some places | CLOSED | DUPLICATE | View |
17857 | Gothic 3 works in no OffscreenRenderingMode | CLOSED | INVALID | View |
17911 | Gothic 3: Stripe on the right part of the screen is not updated in high resolutions | CLOSED | FIXED | View |
18497 | Gothic 3: Failure at starting new game | CLOSED | FIXED | View |
19219 | EVE crashes with a page fault | CLOSED | FIXED | View |
20159 | EVE Online crashes on Character selection screen | CLOSED | FIXED | View |
20913 | Multiple games crash on start | CLOSED | FIXED | View |
21248 | No sound in multiple applications, needs mmdevapi implemented | CLOSED | FIXED | View |
23012 | Black sky in Gothic 3 | CLOSED | FIXED | View |
23496 | Gothic 3 - water is missing | CLOSED | INVALID | View |
23660 | America's Army 3 needs d3dx9_36.dll.D3DXPreprocessShader | CLOSED | FIXED | View |
23852 | Gothic 3: Intro plays only with native quartz | CLOSED | FIXED | View |
24754 | Multiple games have no text rendered due to ID3DXFont::DrawTextA/W method stubs (Nancy Drew 'Tale of the Twister', Europa Universalis Rome) | CLOSED | FIXED | View |
24890 | Window transparency with LWA_COLORKEY is not supported. | CLOSED | FIXED | View |
28055 | Gothic 3 demo crash at startup | CLOSED | DUPLICATE | View |
31643 | Multiple games and applications crash on unimplemented function vcomp.dll._vcomp_fork (Gothic 3 demo, NeXTA) | CLOSED | FIXED | View |
33479 | Multiple games (Guild Wars 2, Risen 2, Tomb Raider 2013): Raw input is broken | CLOSED | FIXED | View |
34818 | Gothic 3 orientation issue | CLOSED | DUPLICATE | View |
Installation:
- install the game
- patch the game with your favorite patch (version 1.75.14 recommended)
- use native d3dx9_40.dll (native d3dx9_36.dll seems to work fine, too) - see d3dx9 installation
Tuning options:
- you may set "Timer.ThreadSafe=false" in "Ini/ge3.ini" if the game has low frames
- you may enable "Automatically capture the mouse in full-screen windows" in winecfg's graphics tab if you are using "Emulate virtual desktop", otherwise the mouse will leave the window
Wine version:
- wine-1.5.11
Bugs:
- 7991: Try a newer graphics card (>= geforce 8)
- 10264: Copy protection is removed with Gothic 3 patch 1.5.2 or newer
- 31643: The game is shipped with vcomp.dll, so you likely will not notice this one
- 33479: Please use wine 1.5.28 (last known working version)
System:
- tested with GeForce GTX 570/PCI/SSE2 and proprietary nvidia drivers (4.1.0 NVIDIA 280.11)
- tested with radeon HD 4350 and open source drivers (2.1 Mesa 8.0.3, Gallium 0.4 on AMD RV710)
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Manuel Stein on Sunday September 20th 2015, 3:53
Setting MouseWrapOverride in registry to 'force' solves this problem but leads to another:
Now the mouse pointer is dragged to the screen's center which at first prevents from selection in main menu. After with much struggle loading or starting the game you are able to fully rotate but you won't be able to interact with e.g. the inventory or character sheet as you cannot control the pointer adequately. As there is no control via keyboard this is not to be circumvented.
So unfortunately game is not playable in any of these modes.
Any suggestions for solution welcome :-/
by Jans de Jager on Friday April 1st 2016, 9:11
Latest devel build 1.9.6 as of today.
by O-K on Saturday May 26th 2018, 4:11
But yesterday I randomly figured out - when I press the right mouse button, the problem disappears and I am able to turn the character freely with the mouse. When I press the left mouse button, either attacking or interacting with anything, the problem is back.
Anyone with this problem try it out, it's little inconvenient to hate to press mouse2 after every mouse1, if you want to be able to turn, but I got used to it and at least it made the game fairly playable.
by Bogdan on Wednesday May 14th 2014, 8:43
Can anybody help, or give me link where I can found how to fix it?
OS: ubuntu 14.04
Wine: 1.6.2
Video adapter: nVidia 8600GM
Version of game: 1.7.4
by Bogdan on Thursday May 22nd 2014, 17:11
by Ernest Skrzypczyk on Wednesday May 28th 2014, 6:23
Blaming the community for anything is not the way to go Bogdan.
by Bogdan on Wednesday May 28th 2014, 7:34
No I wasn't able to write script to check if "W" is pressed. I installed "playOnLinux" and my trouble partially resolved. But I'm able to reproduce this defect when play 1-2 hours. But restarting game fixing it.
It's look like as global trouble with this game. As I wrote this defect reproduce randomly and just when you runing for long distance.
If you need more information about my environment or laptop configuration please say and I'll provide it asap.
Thanks
by Ernest Skrzypczyk on Thursday May 29th 2014, 16:13
---
#!/bin/bash
while :; do
sleep 0.1;
read -n 1 KEY_INPUT;
if [[ $KEY_INPUT == "w" ]]; then echo Releasing; echo xsendkeycode 25 0; sleep 0.2; fi
done
---
Untested. You would need xsendkeycode for this (package lineakd in AUR for Arch Linux). Probably every key input will be processed, so it would be better to implement an omitting loop for a short period of time. Another problem is, you would need to redirect the input wine receives and then forward it to wine also. Maybe Pythons Pexpect would be better.
You are probably better off writing a bug report for this or looking for bug report with the same issue and contributing towards its solution.
by Rolf on Saturday November 2nd 2013, 17:08
Timer.ThreadSafe=true to false but there is still black screen help!
by Rico on Sunday November 3rd 2013, 2:57
2. What's your graphic card?
3. What's your graphic card driver version (e.g. output of "glxinfo")?
4. Distribution?
5. Do you get anything in the terminal (see wiki.winehq.org/FAQ#get_log)?
6. Do you use native d3dx9_40.dll?
Please upload the output to e.g. pastebin.
by Rolf on Sunday November 3rd 2013, 21:36
Thanks for replay
by mcruiseman on Tuesday October 30th 2012, 11:24
trace:x11settings:X11DRV_Settings_SetHandlers Resolution settings now handled by: NoRes
trace:x11settings:X11DRV_Settings_SetHandlers Initialized new display modes array
trace:x11settings:X11DRV_Settings_AddOneMode initialized mode 0: 1280x778x32 @60 Hz (NoRes)
err:xrandr:xrandr12_init_modes Failed to get CRTC info.
trace:x11settings:X11DRV_Settings_SetHandlers Resolution settings now handled by: NoRes
trace:x11settings:X11DRV_Settings_SetHandlers Initialized new display modes array
trace:x11settings:X11DRV_Settings_AddOneMode initialized mode 0: 1280x778x32 @60 Hz (NoRes)
err:xrandr:xrandr12_init_modes Failed to get CRTC info.
fixme:font:WineEngRemoveFontResourceEx (L"Gothic3.ttf", 10, 0x0): stub
fixme:font:WineEngRemoveFontResourceEx (L"Gothic3.ttf", 10, 0x0): stub
Can anyone help me with this? Is there something I could change in my settings?
by ML on Tuesday October 30th 2012, 16:26
Check the test results above. There you'll find more information (registry settings, additional dlls etc.) that might help you installing (and running) Gothic III...
by mcruiseman on Wednesday October 31st 2012, 3:35
by an anonymous user on Saturday September 17th 2011, 4:48
I can move the mouse in any direction as soon as the mouse cursor doesn't hit in the "background" the desktop borders.. ..after that i can't get the mouse move in one or more directions. This is very annoying since I have to use the keyboard to turn left or right.
Does any of you know any solution, or hint? I couldn't find a good set of words to find a solution on google. :-)
**
Sky: is there a way to get the sky "blue" instead of the "dark" one i have? :)
by Rico on Saturday September 17th 2011, 5:38
I don't know a real solution for the dark sky. The only hacky way is to use the patch for ORM=backbuffer, but I'm not sure if it still applies and if it still works. The patch doesn't solve the real issue, it only moves the issue somewhere else, that's why it is only a hack. The bug for the black sky is bug 23012 . You also may have a look at bug 9717 which contains information about the backbuffer hack.
by an anonymous user on Saturday September 17th 2011, 5:43
I already tried that mouse option yesterday, but it didn't make any difference..
by Rico on Saturday September 17th 2011, 5:56
What else options do you have enabled in winecfg's graphics tab? Here all are enabled, screen size 1024x768 (I don't think the size matters). Gothic3 doesn't start without "enable a virtual desktop", that's probably because I use twinview. Could you try the options?
by an anonymous user on Saturday September 17th 2011, 7:44
I usually have enabled only the two middle options in the grapthics tab, which are the defaults settings. I've always played Gothic 3 in full screen, since Gothic 3 used to crash if loaded in a virtual desktop in previous versions (at least up until 1.3.21). Now it runs pretty fine even in virtual desktop.
Trying to enable all the options doesn't solve the problem. The mouse goes out the region of the window, and when it touches the borders of the screen i can't turn the character anymore. Even though seeing where the mouse cursor is in any moment makes it more easy to prevent this happening, moving away the cursor.