Gothic 3

While the previous games centered around the Valley of Mines and Khorinis, Gothic 3 moves away from those locations to a newer, larger environment. This story involves the continent of Myrtana, which is in the midst of war. Orcs have enslaved the human kingdom with only a few free humans living in the nearly uninhabitable icy northlands of Nordmar, the southern desert of Varrant, and the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made has an impact on the game world, and tips the in-game balance of power. Given the non-linear storyline, every game is theoretically unique, with the player ultimately deciding the fate of humankind. A number of NPCs accompany the player throughout the game.

Application Details:

Version: 1.x
License: Retail
Votes: 52
Latest Rating: Platinum
Latest Wine Version Tested: 5.12

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Gameplay (as far as tested), CommunityPatch 1.75, "Questpaket"-Mod (v4), Consequences-Mod v2.0 - as far as tested

What does not

Proper mouse handling. In detail: 

At fullscreen mode: rotate player via mouse. Mouse gets stuck at one direction. When moving to opposite direction it works, but also stucks soon. So rotation is quite limited. But rotation using Q/E (default keyboard layout) works well. Issue is mostly relevant for arching, because rotating camera up/down stucks as well. If stuck, returning to title (via ESC), manually realigning cursor (to screen center) helps. So rotation can be continued until the next stuck. Possibly the cursor isn't caught correctly in game mode.

In window mode: Cursor can escape from window after a left click (both: title and game mode). So (especially) melee combat isn't possible.

Problems occured when using Unity, Gnome (Fallback mode) as well as Fluxbox. No other systems were tested. 


What was not tested

No other mods are tested. Gameplay beyond area of Ardea (starting village) wasn't tested.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Tested with d3dx10 and dotnet40 (via winetricks). Still playable, but doesn't satisfy requirements for Silver Rating, because of rotation/mouse issue. Hardware: - CPU 2x 3GHz (actual model unknown to me, sry) - GeForce GTS 450/PCIe/SSE2 - 32 Bit Ubuntu, 2 GB RAM

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowLinux Mint 20 "Ulyana"Jul 14 20205.12Yes Yes NoPlatinumNiobleoum 
ShowArch Linux x86_64Mar 18 20183.4Yes Yes NoSilverLeonhard 
ShowMac OS X 10.11 "El Capitan"Apr 01 20161.9.5N/A Yes PlatinumJans de Jager 
CurrentUbuntu 13.04 "Raring" i386 (+ variants like Kubuntu)Dec 26 20141.7.33Yes Yes Bronzean anonymous user 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Aug 04 20141.7.22Yes Yes GoldLuis Alvarado 

Known Bugs

Bug # Description Status Resolution Other apps affected
6971 Mouse "escapes" window or is confined to an area in the full screen program CLOSED FIXED View
7027 Gothic 3 Demo Installer fails CLOSED FIXED View
7523 Gothic 3 with enabled GLSL crashes CLOSED FIXED View
7991 Test Drive: Unlimited messed up graphics REOPENED View
9492 Gothic 3 and LostPlanet are crashing during loading of new game CLOSED FIXED View
9696 Gothic3 fonts missing CLOSED INVALID View
9717 Gothic 3 - shadow on the upper half of the screen (ORM=backbuffer) CLOSED WONTFIX View
9719 Gothic 3 - torch - crash CLOSED FIXED View
10264 Multiple games wrapped with Tages Protection 5.x DRM scheme fail to start (Tages driver needs 'IoAllocateMdl' implementation) CLOSED FIXED View
10778 Gothic3 crashs after warp (VIRTmem > 4096MB?) CLOSED FIXED View
11535 Gothic3 - graphic errors when resolution is higher than 1024x768 CLOSED FIXED View
13856 Gothic 3 - Splash screen isn't transparent (support for window transparency with LWA_COLORKEY missing) CLOSED DUPLICATE View
14059 Gothic 3 : speech.pak not ready error CLOSED INVALID View
15791 Gothic 3 all textures and objects are black white CLOSED ABANDONED View
16046 Gothic3 is not starting CLOSED ABANDONED View
16500 Gothic 3 Forsaken Gods: Water textures not working CLOSED FIXED View
16840 Children of the nile demo crashes when loading the menu CLOSED FIXED View
17637 Gothic III: Flickering black/textured polygones at some places CLOSED DUPLICATE View
17857 Gothic 3 works in no OffscreenRenderingMode CLOSED INVALID View
17911 Gothic 3: Stripe on the right part of the screen is not updated in high resolutions CLOSED FIXED View
18497 Gothic 3: Failure at starting new game CLOSED FIXED View
19219 EVE crashes with a page fault CLOSED FIXED View
20159 EVE Online crashes on Character selection screen CLOSED FIXED View
20913 Multiple games crash on start CLOSED FIXED View
21248 No sound in multiple applications, needs mmdevapi implemented CLOSED FIXED View
23012 Black sky in Gothic 3 CLOSED FIXED View
23496 Gothic 3 - water is missing CLOSED INVALID View
23660 America's Army 3 needs d3dx9_36.dll.D3DXPreprocessShader CLOSED FIXED View
23852 Gothic 3: Intro plays only with native quartz CLOSED FIXED View
24754 Multiple games have no text rendered due to ID3DXFont::DrawTextA/W method stubs (Nancy Drew 'Tale of the Twister', Europa Universalis Rome) CLOSED FIXED View
24890 Window transparency with LWA_COLORKEY is not supported. CLOSED FIXED View
28055 Gothic 3 demo crash at startup CLOSED DUPLICATE View
31643 Multiple games and applications crash on unimplemented function vcomp.dll._vcomp_fork (Gothic 3 demo, NeXTA) CLOSED FIXED View
33479 Multiple games (Guild Wars 2, Risen 2, Tomb Raider 2013): Raw input is broken CLOSED FIXED View
34818 Gothic 3 orientation issue CLOSED DUPLICATE View

Show open bugs

HowTo / Notes



- install the game

- patch the game with your favorite patch (version 1.75.14 recommended)

- use native d3dx9_40.dll (native d3dx9_36.dll seems to work fine, too) - see d3dx9 installation

Tuning options:

- you may set "Timer.ThreadSafe=false" in "Ini/ge3.ini" if the game has low frames

- you may enable "Automatically capture the mouse in full-screen windows" in winecfg's graphics tab if you are using "Emulate virtual desktop", otherwise the mouse will leave the window

Wine version:

- wine-1.5.11


- 7991: Try a newer graphics card (>= geforce 8)

- 10264: Copy protection is removed with Gothic 3 patch 1.5.2 or newer

- 31643: The game is shipped with vcomp.dll, so you likely will not notice this one

- 33479: Please use wine 1.5.28 (last known working version)


- tested with GeForce GTX 570/PCI/SSE2 and proprietary nvidia drivers (4.1.0 NVIDIA 280.11)

- tested with radeon HD 4350 and open source drivers (2.1 Mesa 8.0.3, Gallium 0.4 on AMD RV710)

Some useful information


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

MouseBug: Choose between two bads ...
by Manuel Stein on Sunday September 20th 2015, 3:53
With Wine 1.7.50 there is still the problem of mouse blocking and preventing rotation.

Setting MouseWrapOverride in registry to 'force' solves this problem but leads to another:

Now the mouse pointer is dragged to the screen's center which at first prevents from selection in main menu. After with much struggle loading or starting the game you are able to fully rotate but you won't be able to interact with e.g. the inventory or character sheet as you cannot control the pointer adequately. As there is no control via keyboard this is not to be circumvented.

So unfortunately game is not playable in any of these modes.

Any suggestions for solution welcome :-/
RE: MouseBug: Choose between two bads ...
by Jans de Jager on Friday April 1st 2016, 9:11
Mouse works flawlessly in Mac OS X. This is a *nix issue evidently.

Latest devel build 1.9.6 as of today.
RE: MouseBug: Choose between two bads ...
by O-K on Saturday May 26th 2018, 4:11
Playing on wine 1.6.2., tried all the solutions with no luck. Good thing the playonlinux has the Mouse warp options directly in GUI (Miscellaneous tab), the bad thing is what you mentioned, unable to navigate the game via mouse at =force setting.

But yesterday I randomly figured out - when I press the right mouse button, the problem disappears and I am able to turn the character freely with the mouse. When I press the left mouse button, either attacking or interacting with anything, the problem is back.
Anyone with this problem try it out, it's little inconvenient to hate to press mouse2 after every mouse1, if you want to be able to turn, but I got used to it and at least it made the game fairly playable.
sticky buttons
by Bogdan on Wednesday May 14th 2014, 8:43
І'm faced with problem when hero runs long time, then all keyboard stops work and hero continues running. Sometimes helps double typing "W" button, but not always.

Can anybody help, or give me link where I can found how to fix it?

OS: ubuntu 14.04
Wine: 1.6.2
Video adapter: nVidia 8600GM

Version of game: 1.7.4
RE: sticky buttons
by Bogdan on Thursday May 22nd 2014, 17:11
Hi guys! I bought new laptop and trouble wasn't resolved. Can any body say something about it?
RE: sticky buttons
by Ernest Skrzypczyk on Wednesday May 28th 2014, 6:23
Did you write a bug report about this? You could write a script, that would check if "W" is pressed and then periodically release it and then press it down again using xsendkey or similar. If you let him run, does he eventually stop (wait for an extended period of time > 15 min)?

Blaming the community for anything is not the way to go Bogdan.
RE: sticky buttons
by Bogdan on Wednesday May 28th 2014, 7:34
Sorry for this, it was uncultured from my side.
No I wasn't able to write script to check if "W" is pressed. I installed "playOnLinux" and my trouble partially resolved. But I'm able to reproduce this defect when play 1-2 hours. But restarting game fixing it.

It's look like as global trouble with this game. As I wrote this defect reproduce randomly and just when you runing for long distance.

If you need more information about my environment or laptop configuration please say and I'll provide it asap.

RE: sticky buttons
by Ernest Skrzypczyk on Thursday May 29th 2014, 16:13
Seems related to priority of wineserver. With time, constant input drifts away from actual input (previous input has not been processed yet). Modify it accordingly to your needs.

while :; do
sleep 0.1;
read -n 1 KEY_INPUT;
if [[ $KEY_INPUT == "w" ]]; then echo Releasing; echo xsendkeycode 25 0; sleep 0.2; fi

Untested. You would need xsendkeycode for this (package lineakd in AUR for Arch Linux). Probably every key input will be processed, so it would be better to implement an omitting loop for a short period of time. Another problem is, you would need to redirect the input wine receives and then forward it to wine also. Maybe Pythons Pexpect would be better.

You are probably better off writing a bug report for this or looking for bug report with the same issue and contributing towards its solution.
gothic 3 black screen
by Rolf on Saturday November 2nd 2013, 17:08
i install gothic from dvd and it didnt work so i download patch 1.75.14 and it's run and shows logo like jowood and then black screen i hear music but cant do anything i changed in ge3.ini linw with s
Timer.ThreadSafe=true to false but there is still black screen help!
RE: gothic 3 black screen
by Rico on Sunday November 3rd 2013, 2:57
1. What's your wine version?
2. What's your graphic card?
3. What's your graphic card driver version (e.g. output of "glxinfo")?
4. Distribution?
5. Do you get anything in the terminal (see
6. Do you use native d3dx9_40.dll?

Please upload the output to e.g. pastebin.
RE: gothic 3 black screen
by Rolf on Sunday November 3rd 2013, 21:36
it works fine for now i update wine from 1.4 to 1.7 and now it works, the biggest problem was with d3dx9 i dont know how to do this manualy i found and now its ok it takes me much time :( i think that there should be somewhere BIG buttom "HELP" for beginers.
Thanks for replay
Still not working (?)
by mcruiseman on Tuesday October 30th 2012, 11:24
i just tried to install gothic 3 with the patch, based on the "how to" but I got this error after the test run:

trace:x11settings:X11DRV_Settings_SetHandlers Resolution settings now handled by: NoRes
trace:x11settings:X11DRV_Settings_SetHandlers Initialized new display modes array
trace:x11settings:X11DRV_Settings_AddOneMode initialized mode 0: 1280x778x32 @60 Hz (NoRes)
err:xrandr:xrandr12_init_modes Failed to get CRTC info.
trace:x11settings:X11DRV_Settings_SetHandlers Resolution settings now handled by: NoRes
trace:x11settings:X11DRV_Settings_SetHandlers Initialized new display modes array
trace:x11settings:X11DRV_Settings_AddOneMode initialized mode 0: 1280x778x32 @60 Hz (NoRes)
err:xrandr:xrandr12_init_modes Failed to get CRTC info.
fixme:font:WineEngRemoveFontResourceEx (L"Gothic3.ttf", 10, 0x0): stub
fixme:font:WineEngRemoveFontResourceEx (L"Gothic3.ttf", 10, 0x0): stub

Can anyone help me with this? Is there something I could change in my settings?
RE: Still not working (?)
by ML on Tuesday October 30th 2012, 16:26

Check the test results above. There you'll find more information (registry settings, additional dlls etc.) that might help you installing (and running) Gothic III...
RE: Still not working (?)
by mcruiseman on Wednesday October 31st 2012, 3:35
I Know that's Why I posted The results because I wanted To know if anyone could help Me with this Problem, Sorry But i am Not this good with computerlanguages. What is The Problem?
1.3.28 Only
by an anonymous user on Saturday September 17th 2011, 4:48
Since I've installed the 1.3.28 version of Wine, the mouse cursor doesn't work fine anymore.
I can move the mouse in any direction as soon as the mouse cursor doesn't hit in the "background" the desktop borders.. ..after that i can't get the mouse move in one or more directions. This is very annoying since I have to use the keyboard to turn left or right.

Does any of you know any solution, or hint? I couldn't find a good set of words to find a solution on google. :-)


Sky: is there a way to get the sky "blue" instead of the "dark" one i have? :)
RE: 1.3.28 Only
by Rico on Saturday September 17th 2011, 5:38
You should be able to use the mouse by enabling the "capture mouse in full screen mode" in winecfg's graphics tab. At least that works when the wine desktop is in window mode.

I don't know a real solution for the dark sky. The only hacky way is to use the patch for ORM=backbuffer, but I'm not sure if it still applies and if it still works. The patch doesn't solve the real issue, it only moves the issue somewhere else, that's why it is only a hack. The bug for the black sky is bug 23012 . You also may have a look at bug 9717 which contains information about the backbuffer hack.
RE: 1.3.28 Only
by an anonymous user on Saturday September 17th 2011, 5:43
Yep, thanks :)

I already tried that mouse option yesterday, but it didn't make any difference..
RE: 1.3.28 Only
by Rico on Saturday September 17th 2011, 5:56
Maybe there is a bug, which is fixed already? I used wine git from yesterday (ae80430feaef97e8bb0641384480c96a6dd191dd).

What else options do you have enabled in winecfg's graphics tab? Here all are enabled, screen size 1024x768 (I don't think the size matters). Gothic3 doesn't start without "enable a virtual desktop", that's probably because I use twinview. Could you try the options?
RE: 1.3.28 Only
by an anonymous user on Saturday September 17th 2011, 7:44
Mhm, i'm not using the git version at the moment.. Have there been some improvements later? (Like the audio, which isn't working anymore with every game..? lol) :-)

I usually have enabled only the two middle options in the grapthics tab, which are the defaults settings. I've always played Gothic 3 in full screen, since Gothic 3 used to crash if loaded in a virtual desktop in previous versions (at least up until 1.3.21). Now it runs pretty fine even in virtual desktop.

Trying to enable all the options doesn't solve the problem. The mouse goes out the region of the window, and when it touches the borders of the screen i can't turn the character anymore. Even though seeing where the mouse cursor is in any moment makes it more easy to prevent this happening, moving away the cursor.