WineHQ

Zork: Grand Inquisitor

Old school Zork adventure, loaded with playful puzzles and superb atmosphere. Seek the quest for returning magic usage in Great Underground Empire in nice rendered pseudo-3D environment.

Application Details:

Version: 1.0
License: Retail
URL: http://www.activision.com
Votes: 2
Latest Rating: Garbage
Latest Wine Version Tested: 1.7.34

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installs.

What does not

Main screen mostly blacked out.  Only a badly-tracking mouse cursor is visible.  Top menu intermittently displays. Page faults if anything is clicked other than Quit.

It's known to require 640x480x16 but fglrx (and many other drivers) don't support 16-bit depths or less.  I tested it using both Xephyr and VNC following the 256 color workaround. The mouse cursor tracked better in Xephyr.  Neither of these support 3D acceleration so that may be the source of the problem.

Workarounds

What was not tested

Playing.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Tested with Radeon HD 7340 (fglrx 2:13.350.1-0ubuntu2). Game version 1.2 via update. The game will exit immediately unless started using winefile or the Start Menu *.lnk file. The game asset configuration file (inquis.zix) always maps the CDs to S: and T: drives. It's possible to map these drives to directories with winecfg but the paths still need to be fixed: 0 s:\ 'Zork Grand Inquisitor Disk 1 1 t:\ 'Zork Grand Inquisitor Disk 2 ---------------------------- After dumping the contents of the CDs to the S: and T: target directories, the installer can be started from S: using winefile.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Feb 11 20151.7.34Yes No GarbageJeff D. Hanson 
ShowArch Linux x86_64Oct 02 20121.5.18Yes Yes Platinumturtles 
ShowUbuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)Jun 11 20081.0-rc4Yes Yes SilverVit Hrachovy 
ShowUbuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)Jun 01 20081.0-rc2N/A Yes GarbageVit Hrachovy 
ShowUbuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)Jan 12 20080.9.53.N/A Yes GarbageVit Hrachovy 

Known Bugs

Bug # Description Status Resolution Other apps affected
2082 DirectDraw games only showing black screen NEW View

Show all bugs

HowTo / Notes

HOWTO
First, you need to apply patch from Bug 1347. Game won't redraw properly without this patch.
  1. Install the game into c:\games\zgi.
  2. Create folders c:\games\zgi\cd1, c:\games\zgi\cd2
  3. Copy the complete contents of each CD into its respective folder you've created in step 2.
  4. Modify file c:\games\zgi\inquis.zix to have following info at the head of file: inquis.zix
  5. Run winecfg and set the following values:
    Applications / Windows version: Windows XP
    Graphics / Emulate a virtual desktop: 640x480
    (required, in 0.9.24 game doesn't start)
    (in 0.9.35 transition videos don't play without virtual desktop)
    Audio / OSS Driver
    (Important! ALSA isn't functional in Wine 0.9.24 for this game)
    (Edit: wine 0.9.35 ALSA works as usual)

  6. Switch X to 16bpp
  7. Run the game wine ./zgiwin.exe
DO NOT SUBMIT TEST RESULTS FOR PATCHED WINE.  THIS IS NOT REPRESENTATIVE OF WINE'S CAPABILITIES.  ANY TEST RESULTS WILL BE DELETED WITHOUT WARNING.

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Loading Save Game Crash
by Ben Leggett on Monday August 18th 2008, 22:04
I recently tried installing this game in Vista, and I see the exact same loading save game crash, as well as some occasional major redraw problems. Seems it's not just wine.
Demo download available
by Vit Hrachovy on Saturday November 11th 2006, 5:38
I've set up a webpage with ZGI Demo download and HOWTO run it in Windows XP/Linux.

wood.sandbox.cz/zork-grand-inquisitor/
engine / redraw bugs
by Vit Hrachovy on Friday November 3rd 2006, 14:47
Zork: Nemesis and Zork: Grand Inquisitor share the same (or very similar) graphic engine, so fixing the direct draw bug (seem to be out of sync or badly double buffered) will fix both games.

I'll create BugZilla tickets (screen redrawing, ALSA support, full screen support) when I put both game demos somewhere for developers to be able to test the fixes.
Back