And again, the version 1.5 gets some bugfixes.
Added functionality
- Eye drop command added: you can select materials in 3D views by
simply clicking on polygons. The Material Picker is automatically
updated.
- Inset Polygon, Scale Polygon/Edge/Vertex, Extrude Polygon (along
normal) and Scale/Rotate Face can now be performed in the 3D views.
Note: scaling in the 3D view is always proportial.
- The UV Editor now has a quick 'reload texture' menu option, to
quickly carry through the latest changes made in your 2D drawing
application.
- A Turn Edge command has been implemented.
- Proportial scaling using CTRL+leftmouse has been implemented for
vertices, edges, faces and polygons in 2D views and for faces in the UV
editor.
- Light objects now have their own color which can be set in the Options screen.
- You can now doubleclick the statusbar to change settings like CUL, GRID, AABB etc.
- Sphere mapping.
Changed functionality
- The Delete button does not react anymore when pressing it in the
Tag field of the Object Inspector (it used to delete the entire
object).
- Hiding objects and making them visible again can now be done
using the main toolbar on top of the screen or by using the Hide/Freeze
tool. The Hide property isn't available on the Object Inspector
anymore. Note: this means that adjusting properties of objects is only
possible on visible objects.
- 3D views have a crosshair pointer (just like 2D views) because 3D views can now be used to apply manipulation commands too.
- Improved Help file.
Fixed issues
- 3D vertex picking is now a bit more convenient (in the previous
version, you could only pick the part of the vertex handle that was
'inside' a polygon).
- The Material Editor now recognizes uppercase file extensions, like .JPG.
- The FOV in 3D views is now updated automatically after closing
the Options form if the value in the Options form has been altered.
- Spotlights and directional lights no longer have their visual
orientation run out of synch with the actual direction they are facing.
- DeleD now asks if you want to save your scene at the appropiate times.
- Automatic snapping in 3D views does not happen anymore when
you're only selecting primitives. Snapping in 3D views is done when
executing commands like scale, extrude etc.
Application Details:
Version: | 1.52 |
License: | |
URL: | http://delgine.com |
Votes: | 0 |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 0.9.24. |
Maintainers: About Maintainership
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What works
- Installation
- Running DeleD
What does not
- Correct display of menus
- Creating primitives
Workarounds
What was not tested
- Opening/Saving
- Texturing
Hardware tested
Graphics:
Additional Comments
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Ubuntu 6.10 "Edgy" i386 (+ variants like Kubuntu) | Nov 02 2006 | 0.9.24. | Yes | Yes | No | Garbage | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
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