|Latest Wine Version Tested:||4.12.1|
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Game play, main menu, music
What does not
Running game on very high settings (all sliders to MAX)
What was not tested
This game runs perfectly the slider for 'special effects' is turned down one notch. All other sliders can be kept at max, including for car and world detail. Game actually runs smoother under Wine than under Windows Vista. Tip: For Lucid Lynx 10.04 users, the X.org shipping server is buggy and will crash (not a Wine issue) if the game is run in full screen. If this happens, create a specific entry with 'emulate a virtual desktop' checked and run run the game in a virtual 1024x768 (or any res smaller than physical screen). This should allow the game to run.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Aug 12 2019||4.12.1||Yes||Yes||No||Platinum||John Dildy|
|Show||Fedora 27 Beta x86_64||Nov 28 2017||2.20||Yes||Yes||No||Platinum||Alan Cai|
|Show||Debian GNU/Linux 7.x "Wheezy"||Apr 08 2012||1.5.1||Yes||Yes||Platinum||Prot|
|Show||Gentoo Linux x86_64||Nov 15 2011||1.3.32||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Jul 10 2011||1.3.24||Yes||Yes||Platinum||Inukaze|
I copied whole CD to HD, edit /autorun/autorun.cfg and changed EReg=1 and IEVersion=4.0 to EReg=0 and IEVersion= and then start setup.exe, with that installation goes smooth:).
Starting: CD must be in drive and then started his AutoRun.exe. (or you can use nocd patcher, but avoid running NfsHP2.exe directly !)
Game menu: Cars, menu tree in Hot Pursuit, Championship, etc. not shown:(
Playing: Very smooth, with some graphics problems (no tires), Special Efects and World Detail work with any settings, but Car Detail must be on low (with any other whole car not shown in the game)
Sound: Perfect with OSS or Alsa, but with emulation (if your card doesnt has hardware mixer, because alsa dmix really sucks)
Some messages from console, when in menu:
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ... @ basetexture.c / 463
and when actually start some race and play it, constantly give this:
fixme:d3d:get_src_and_opr Unhandled texture argWINED3DTA_SPECULAR
Howto from test results by smoko