|Latest Wine Version Tested:||4.12.1|
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Imstalling the game using the how-to, intro to the game, adjusting settings, creating profile and of course driving in both single and multi player mode.
The game (under my old linux distribution openSUSE 11.0) can run with settings set to medium-high under this wine version so there a progres for me. But i will move to 11.3 since 11.0 will be retired this summer and i will post another test data then.
What does not
Not the case here.
What was not tested
Not the case here.
Platinum: - because i suppose that under a new version of openSUSE(mainly 11.2) the game settings can be set to high. - because it does not crash or something like that .
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Aug 12 2019||4.12.1||Yes||Yes||No||Platinum||John Dildy|
|Show||Fedora 27 Beta x86_64||Nov 28 2017||2.20||Yes||Yes||No||Platinum||Alan Cai|
|Show||Debian GNU/Linux 7.x "Wheezy"||Apr 08 2012||1.5.1||Yes||Yes||Platinum||Prot|
|Show||Gentoo Linux x86_64||Nov 15 2011||1.3.32||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Jul 10 2011||1.3.24||Yes||Yes||Platinum||Inukaze|
I copied whole CD to HD, edit /autorun/autorun.cfg and changed EReg=1 and IEVersion=4.0 to EReg=0 and IEVersion=Â and then start setup.exe, with that installation goes smooth:).
Â Starting: CD must be in drive and then started his AutoRun.exe. (or you can use nocd patcher, but avoid running NfsHP2.exe directly !)
Â Game menu: Cars, menu tree in Hot Pursuit, Championship, etc. not shown:(
Â Playing: Very smooth, with some graphics problems (no tires), Special Efects and World Detail work with any settings, but Car Detail must be on low (with any other whole car not shown in the game)
Â Sound: Perfect with OSS or Alsa, but with emulation (if your card doesnt has hardware mixer, because alsa dmix really sucks)
Â Some messages from console, when in menu:
Â fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ... @ basetexture.c / 463
Â and when actually start some race and play it, constantly give this:
fixme:d3d:get_src_and_opr Unhandled texture argWINED3DTA_SPECULAR
Howto from test results by smoko