Character Selection Screen
General Gameplay is fine
What does not
As other have mentioned, in the Launcher any part of the window that references an external URL, such as the patch notes, shows garbage. The rest of the interface seems to work fine. There are some odd video issues such as when I approach an NPC and have the names up there appears to be a shadow cast over the name as I approach and part of the name is blocked out. Mouse cursor, while present right out of the box, had some artifacts attached to it.
What was not tested
I played for about 15 minutes, it seemed stable enough however I have not yet played an extended period of time
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 6.x "Squeeze"||Jun 15 2010||1.2-rc3||Yes||Yes||Garbage||Colin Wetherbee|
|Show||Fedora 11||Nov 06 2009||1.1.32||Yes||Yes||Gold||an anonymous user|
|Show||openSUSE 11.1||Jan 26 2009||1.1.13||Yes||Yes||Silver||an anonymous user|
|Current||Ubuntu 8.10 "Intrepid" amd64 (+ variants like Kubuntu)||Dec 24 2008||1.1.10||Yes||Yes||Silver||Kelly Mendenhall|
|Show||Sabayon Linux 3.5||Nov 24 2008||1.1.9||Yes||No||Garbage||Samuel Nelson|
Mouse Cursor Hacks
Mouse cursor should work fine now, so skip this section.
If for some reason you can't see your mouse cursor and you are familiar with git, you can get many of the latest wine hacks and fixes that are reported to work, including cursor hacks:
git fetch repo.or.cz/wine/hacks.git master:hacks
git checkout hacks
The following hack should no longer be necessary. It is included for posterity. If nothing else works, this will prevent wine from hiding the standard X cursor so you will at least have some kind of cursor to see where your mouse is. It won't be all fancy and it won't morph during mouse-overs but at least you will be able to see it!
File to change: wine-source/dlls/winex11.drv/mouse.c
void X11DRV_SetCursor( CURSORICONINFO *lpCursor )
if (!lpCursor) return; /* quick hack, until .ani cursors are supported */
Run "make" from within the wine-source/dlls/winex11.drv/ and it will build a new winex11.drv.so which you can copy to where you installed wine (usually /usr/lib/wine or /usr/local/lib/wine)
Wine >= 0.9.61 automatically runs wineprefixcreate so just omit this step. Otherwise, open a terminal as a user, preferably not sudo or root account as this would give wine unnecessary priviliges on your system. (If you accidentally ran "sudo wineprefixcreate" you may have to restore your user permissions to the hidden .wine folder: chown user:user -R .wine)
install wine_gecko component by browsing to a web site:
$ wine iexplore http://winehq.org # any web site will do. click yes to install wine_gecko
Game crashes: Wine's built-in d3dx9_36.dll does not yet include code for D3DXCompileShader and D3DXGetShaderConstantTable so copy d3dx9_36.dll from dllfiles.com or from the game DVD into the game folder and wine will use that instead.
Now you can run the patcher. Prepare for a long download and patch session:
$ wine explorer /desktop=foo,1024x768 wine Vanguard
Perforamnce tweaks: Use regedit and add these keys under HKCU//Software//Wine//Direct3D:
For more information, check the appdb for other Sony games, such as EverQuest II http://appdb.winehq.org/objectManager.php?sClass=version&iId=358
Be sure to check http://www.station.sony.com/support/ for KNOWN ISSUES that affect Windows™ (and possibly Linux™)