This is the original retail CD version of Medievel 2: Total War. It includes all the patches up to 1.5
Early test results might be 1.0/1.1/1.2 - Please patch to latest version before submitting test results.
Application Details:
Version: | Retail CD 1.x |
License: | Retail |
URL: | http://www.totalwar.com/ |
Votes: | 28 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 5.0.1 |
Maintainers: About Maintainership
What works
The game menu loads. Sound works. Set up graphical options with low texture and shader settings, played a little of campaign and battle map with rendering bugs.
What does not
The textures of the land were not displayed correctly, the sea texture covered the land and could only determine the continent shape by the border. The battle map only showed a bubble of field of depth and everything else was rendered in the sky's light blue blackground. The mouse cursor was corrupted and appears as a blurry block icon.
Workarounds
What was not tested
Did not play for more than about 10 minutes. Did not go online.
Hardware tested
Graphics:
Additional Comments
Steam distribution of Medieval II: Total War (1.3 version)
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 20.04 "Focal" (+ variants like Kubuntu) | Jul 20 2020 | 5.0.1 | Yes | Yes | Yes | Gold | Peter Baumgarten | |
Show | Fedora 20 x86_64 | Mar 07 2014 | 1.7.13 | Yes | No | Garbage | an anonymous user | ||
Show | Debian GNU/Linux 6.x "Squeeze" | Oct 20 2011 | 1.3.30 | Yes | Yes | Gold | an anonymous user | ||
Show | Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu) | Jul 20 2011 | 1.3.24 | Yes | Yes | Platinum | an anonymous user | ||
Show | Debian GNU/Linux 6.x "Squeeze" | Apr 04 2011 | 1.3.16 | Yes | Yes | Gold | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
This is a quick step-by-step on how to configure Wine to get Medieval II: Total War running (currently as best possbile). This how-to will be updated to as we make progress in getting the game to work.
This is a general Ubuntu 6.10 How-To, which helped me get this game working (will also help with various other software). I didn't know where to put a general how-to, so I'll put it here for now.
Follow the instructions at http://www.ubuntuforums.org/showthread.php?t=297280&highlight=open+%2Fdev%2Fsnd%2Fseq+failed to get all the dependencies that you need under Ubuntu. Especially the following helped me get up and running. In particular this fixed audio, and keyboard and mouse input when there is no cursor present:
sudo aptitude install build-essential flex bison libc6-i386 libc6-dev-i386
sudo aptitude install libasound2-dev libaudiofile-dev libesd0-dev libjack0.100.0-dev
sudo aptitude install libaudio-dev libcapi20-dev liblcms1-dev libcupsys2-dev
sudo aptitude install libsane-dev libfreetype6-dev fontforge freeglut3-dev
sudo aptitude install libexpat1-dev libfontconfig1-dev libgcrypt11-dev libglib1.2-dev
sudo aptitude install libglib2.0-dev libgnutls-dev libgpg-error-dev libice-dev
sudo aptitude install libieee1284-3-dev libjpeg62-dev libldap2-dev libltdl3-dev
sudo aptitude install libmad0-dev libmng-dev libncurses5-dev libogg-dev
sudo aptitude install libopencdk8-dev libpng12-dev libqt3-mt-dev libsm-dev
sudo aptitude install libtasn1-3-dev libusb-dev libvorbis-dev libx11-dev
sudo aptitude install libxcursor-dev libxext-dev libxft-dev libxi-dev
sudo aptitude install libxml2-dev libxmu-dev libxrandr-dev libxrender-dev
sudo aptitude install libxslt1-dev libxt-dev libxv-dev render-dev
sudo aptitude install unixodbc-dev x-dev zlib1g-dev xlibs-dev
sudo aptitude install libxxf86dga-dev libxxf86vm-dev libungif4-dev libssl-dev
sudo aptitude install libgphoto2-dev ia32-libs
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Gabriel on Saturday October 29th 2011, 5:03
In Kingdoms game loads, I can see menu, but if I want start campaign, game is loading, status bar is full and then nothing. If I press some key, game will crash. Thanks
by Pipo on Friday August 12th 2011, 21:52
Followed the manual 2.2 (Engines), downloaded 1.3.24 as suggested, created a wrapper with manual 2.3, installed my dusty version of Medieval 2 from CD/dvd through manual 4.1. Got to Wineskin.app -> Advanced -> Configuration "to select the executable file to run", and found "/Program Files/SEGA/Medieval II Total War/medieval2.exe".
No clue what to do next. Pressing. Should I install windows (7?)? How to run it from now on? Really appreciate your help if story above makes any sense to you.
Kind regards.
by Pipo on Saturday August 13th 2011, 14:26
What's needed to get it running from here? Downloaded "d3dx9_30.dll" file and three available patches, but haven't used them yet, 'cause not sure which are a necessity and where and how to patch these files in "drive_c". Or maybe I'm missing out on something.
Bit of a run-through would be much appreciated.
by jon on Thursday March 31st 2011, 16:37
The Game runs great on my mac now but i have a problem with the text on the game. When ever i got to options or the some of the in-game scrolls the text is blured like a squiggle. Can anyone help?
by jake von Snake on Tuesday May 10th 2011, 2:15
by justin hanson on Tuesday February 22nd 2011, 16:43
by Maquis196 on Tuesday February 22nd 2011, 16:48
Cheers,
Maq
by justin hanson on Thursday February 24th 2011, 0:00
by Maquis196 on Tuesday March 8th 2011, 18:03
Anyhoo, I can only surmise you are using the wrong crack simply because if the game is still asking for the right CD then it isn't cracked! Have you patched it completely first and then cracked it?
The game does play flawlessly when you get past the cd security (I run it on steam so it isn't an issue for myself).
Not sure what else to suggest really, since you've already said you created a cdrom in winecfg and tried it that way. CD security sucks!
Cheers,
Maq
by jon on Tuesday March 8th 2011, 8:25
by Maquis196 on Tuesday March 8th 2011, 18:00
If you run that from the command line in a separate terminal then it should stop wine from locking the drive so you can eject it properly and remount it properly, there maybe a "wine mount" or something but I'm unsure.
Another solution I used to do with some multi-cd games was try and copy all of the CD's into one directory and try installing from there, often different CD's have different filenames for the install files so this works often.
A 3rd solution I can think of is to put all the CDs in their own directory and have each directory linked to drive letter, then you can just point the installer to E:\ for cd2 or something like that.
Cheers,
Maq
by stefan on Wednesday June 30th 2010, 8:46
1) scrooling at the campain map works bad, it has low FPS
2) In battles there is a problem with terrain colors. On some places colors are ok, but on some they are like my computer is on LSD. Those colors move, and rotate with the screen.
3) at the end of every battle, game (along with wine) crahes
can some1 plz help?
by Pavel on Wednesday August 25th 2010, 16:02
2, is from dx9. Without dx9 its look much better. : )
3, me too. : (
by prototype_24 on Wednesday May 26th 2010, 12:24
Used the crack that was with the game, also tryed the 1.0, the 1.3 and the 1.5 no-cd crack, but no use.
They all give the error: "Medieval Total War has encountered an unspecified error and will now close.", some do while in the first screen after opening the .exe and others when I start the great campaign.
I've tryed using a virtual Desktop, and without, still no use.
Can anyone help me?
by Toni on Saturday March 27th 2010, 9:34
If somebody can locate the missing castle effect files this game would work perfectly. All of these are .anim-files
P.S.unpacker needs msvcr71.dll and msvcp71.dll to be placed in it's folder in order to work.
by conn-fused on Saturday February 12th 2011, 15:50
Help appreciated!
by Toni on Sunday February 13th 2011, 6:34
by conn-fused on Monday February 14th 2011, 2:04
by zorro81 on Thursday November 5th 2009, 12:43
by Chris on Thursday November 5th 2009, 13:14
by Nathan on Friday June 19th 2009, 20:16
error number: 0x80040708
Description: unable to create required engine components, check whether you have appropriate priveleges to creat com components
setup will now terminate
I have installed basic medieval 2 however im unable to install the kingdoms expansion.
by Nathan on Friday June 19th 2009, 20:17
by Asif on Thursday July 23rd 2009, 9:34
by Keith on Sunday September 27th 2009, 13:44
by SDS on Saturday June 6th 2009, 11:42
by Jose Valentino on Tuesday April 21st 2009, 6:35
I'm running the latest version of wine with 180 Nvidia drivers and Ubuntu 8.1
The game ran fine on Windows.
Anyone know what the issue is?
by Pasi Muranen on Sunday March 8th 2009, 17:31
I just successfully installed and patched from 1.0 to 1.2 to 1.3. All done on wine version 1.1.16 on Ubuntu 8.10 Intrepid. Played the whole tutorial without problems. The siege battles do work but take a long time to load as someone mentioned here earlier.
by James on Thursday December 25th 2008, 22:27
James
by Johannes Herrmann on Monday December 8th 2008, 14:12
When i try to enter a battle in be sieged settlement, the game shows the loading screen (which turns black after a second, but this is normal...); the game loads for a while and then becomes idle.
So I have to execute the game and there are a lot of animation errors shown in the console.
Any suggestions, how I could fix this?
Thanks in advance!
by Eduardo Tião on Saturday February 7th 2009, 15:45
Could be i have a crappy video card (nvidia 8500), but in windows battles were smooth even in siege events.
Cheers!
by Asif on Sunday July 19th 2009, 17:19
by Skifian on Friday November 14th 2008, 11:01
In campaign map there is no borders between provinces and no visible roads (I have similar problem in Rome TW, but there roads and borders become visible around borders of the screen when I change zoom level). On the radar all provinces visible as they should be.
Sometimes game freezes for a few seconds in campaign screen during scrolling of the map.
Although cursor mostly looks ok, it doesn't change to sword cursor when hovering over enemy armies/troops(in battle screen).
by Dgzt on Wednesday November 5th 2008, 12:47
This 1.03.000 update cannot be applied to the 1.02.000 version of the game. And do no install the patch.
by Richie on Saturday October 11th 2008, 22:07
by Dave on Sunday January 27th 2008, 13:15
by Andrew Maier on Thursday January 24th 2008, 15:48
by Rodney Moss on Thursday January 24th 2008, 17:05
If you just want to play, you probably won't get M2TW running with wine 0.9.46 regardless of installation issues. I recall it not working with some versions around then. 0.9.49 seems to work, others later and earlier seem not to.
If, on the other hand, you're regression testing, awesome :) Wish i could be more helpful.
by KhaaL on Friday December 14th 2007, 17:34
by KhaaL on Friday December 14th 2007, 17:36
The screenshot is here: img522.imageshack.us/my.php?image=battlesceneny0.jpg
by Rodney Moss on Friday January 18th 2008, 4:35
No idea what to do about it, yet.
by Jonathan on Friday January 18th 2008, 6:22
by Rodney Moss on Friday January 18th 2008, 22:55
by Niels on Saturday January 19th 2008, 16:44
Is there anything else I can do about that?
I use wine-0.9.53.
Best Regards
Niels
by Erik Bolsø on Saturday February 9th 2008, 10:24
i.e.
/home/myuser/wine-0.9.49/wine medieval2.exe --io.file_first
by Erik Bolsø on Saturday February 9th 2008, 10:25
by Niels on Tuesday February 26th 2008, 6:16
by Eduardo Tião on Sunday December 21st 2008, 18:43
by Eduardo Tião on Monday December 22nd 2008, 13:21
Follow howto above, if you get audio flckering select "Standard" and "Emulate driver" on winecfg's audio tab. Also, try lowering sampling rate and bits from 16 to 8, etc.
It's pretty much flawless now!
by Jean-Christophe on Thursday December 6th 2007, 15:45
I run the game, it say that "this game require pixel shader 1.1"
Here's the terminal error:
err:wine_d3d:DllMain VideoMemorySize is 0 but must be >0
fixme:win:EnumDisplayDevicesW ((null),0,0x34ae0c,0x00000000), stub!
I'd be very very very grateful to anibody who can help.
by Raul Sanchez on Sunday March 9th 2008, 10:12
Not sure about having enough graphical card for this game :S
This is what terminal says...
fixme:spoolsv:serv_main (0 (nil))
err:advapi:service_get_status service protocol error - failed to read pipe r = 0 count = 0!
by Rodney Moss on Thursday October 18th 2007, 1:38
it may have been due to permissions on medieval.exe (not writable), permissions on setup.ilg (weird) somewhere in the Program Files\Install Shield directory, or perhaps on having the DVD mounted so copy protection was being difficult.
by Rodney Moss on Thursday October 25th 2007, 23:11
by Rodney Moss on Saturday October 6th 2007, 5:03
As soon as i post the results, it stops working in the virtual desktop. with the same error it did fullscreen.
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x18b810) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x18b810) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x18b810) : stub
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x1dbd9d28) Operation not supported for scratch textures
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet
err:d3d:IWineD3DDeviceImpl_Reset What do do about a changed auto depth stencil parameter?
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x18b810) : stub
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
fixme:winmm:MMDRV_Exit Closing while ll-driver open
so frustrating.
what did i do different that it worked before i posted the test results? i have no idea.
by Rodney Moss on Sunday October 14th 2007, 20:31
by Cem on Friday September 7th 2007, 14:25
Is anybody familiar with such an error:
This program requires graphics card with pixel shader 1.1 or better
I am trying to run the game on the following system:
HW: laptop with ATI Radeon 9700
SW: Ubuntu 6.06, Wine 0.9.44, DirectX 9 DLL (v30) is provided
Is there anything to do to run the game?
by Cem on Saturday September 8th 2007, 5:08
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34ae34,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1a5a18) : stub, simulating 64MB for now, returning 64MB left
err:d3d:getColorBits Unsupported format: WINED3DFMT_UNKNOWN
by Rodney Moss on Saturday October 6th 2007, 5:07
you can set your video memory size to the correct value, and it may fix some of the other trouble.
run regedit,
in HKEY_CURRENT_USER/software/wine
if it's not already there add a key called Direct3D
in Direct3d add a string value called VideoMemorySize and set it to the correct amount, in my case 256
by Charles Brophy on Saturday June 2nd 2007, 10:28
error_handler: c:\windows\profiles\All Users\Application Data\Trymedia\data\
and it then exits.
by Don on Tuesday May 8th 2007, 0:55
- d3dx9_30.dll
- bootvid.dll
- hal.dll
- kdcom.dll
I no longer get the failure for not having directx. But, now, when I run the command sudo wine medieval2.exe, it will not load anything, it just goes back to the prompt with no error. Any thoughts?
by Don on Tuesday May 8th 2007, 0:59
by Don on Tuesday May 8th 2007, 1:09
by Art on Tuesday May 8th 2007, 21:05
And you need the no-cd patch.
by Don on Wednesday May 9th 2007, 2:07
by Don on Wednesday May 9th 2007, 2:18
by Don on Wednesday May 9th 2007, 2:30
by Jason Wood on Wednesday May 9th 2007, 14:35
by Don on Monday May 14th 2007, 3:12
by Jason Wood on Monday May 14th 2007, 9:31
by Don on Tuesday May 15th 2007, 0:13
First odd thing:
sudo aptitude install build-essential flex bison libc6-i386 libc6-dev-i386
Reading package lists... Done
Building dependency tree
Reading state information... Done
Reading extended state information
Initializing package states... Done
Building tag database... Done
Couldn't find any package whose name or description matched "libc6-i386"
Couldn't find any package whose name or description matched "libc6-dev-i386"
No packages will be installed, upgraded, or removed.
0 packages upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
Need to get 0B of archives. After unpacking 0B will be used.
Writing extended state information... Done
Second odd thing:
sudo aptitude install libgphoto2-dev ia32-libs
Reading package lists... Done
Building dependency tree
Reading state information... Done
Reading extended state information
Initializing package states... Done
Building tag database... Done
Couldn't find any package whose name or description matched "ia32-libs"
No packages will be installed, upgraded, or removed.
0 packages upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
Need to get 0B of archives. After unpacking 0B will be used.
The rest were done without any issue (and were already installed). Still no reaction from keyboard or mouse. So stumped.
by Don on Tuesday May 15th 2007, 0:29
I was able to get the keyboard and mouse to work! I didn't do the audio fix as stated in the bugs. Once I did that, it fixed it.
I am able to do both keyboard and mouse now.
by Don on Wednesday May 16th 2007, 23:09
by Art on Wednesday May 9th 2007, 4:49
For the keyboard:
Try to emulate a virtual desktop in the graphics tab of winecfg(matched to your desktop resolution).
by Art on Wednesday May 9th 2007, 4:47
For the keyboard:
Try to emulate a virtual desktop in the graphics tab of winecfg(matched to your desktop resolution).
by Rasto on Monday April 23rd 2007, 7:07
the menus and campaign mode is however soo slow (the computer is a P-M
with a gig of ram and mobility radeon X300). Battle scenes are much faster, actually semi-playtable, however with significant corruption.
Anyone has a clue about speeding up the 2d stuff?
by Art on Thursday April 19th 2007, 22:01
You can try to Mute Sound before starting the campaign map.
And try to:
cd enter-path/to/medieval2-here
su root
as root su back to you
so example:
art@linet:~$ cd enter-path/to/medieval2-here
art@linet:~/enter-path/to/medieval2-here$ su
Password: 'root_password'
root@linet:/home/art/enter-path/to/medieval2-here# su art
art@linet:~/enter-path/to/medieval2-here$ wine medieval2.exe
I believe this is the same as sudo, but i dont install sudo. ;)
by Jason Wood on Thursday April 19th 2007, 17:28
by Jason Wood on Wednesday April 18th 2007, 20:18
- Create a file called medieval2.sh in the game's install directory and place the following code in the file (make sure you change the second line to point to the proper place):
#!/bin/sh
cd ~/games/medieval2/
wine medieval2.exe
- Now make this shell script executable by running the following command in a terminal window:
chmod u+x medieval2.sh
- Finally, make a shortcut on your desktop pointing to this new shell script
by Davide on Friday August 31st 2007, 8:56
Thanks
by Bhaal on Wednesday June 11th 2008, 13:51
Can you help me with this ?
Thanks you alot man :-)
by Charles Brophy on Tuesday April 17th 2007, 16:47
by Jason Wood on Thursday April 19th 2007, 14:54
Also, run 'glxinfo|grep direct', it should return 'direct rendering: Yes'
by Art on Wednesday April 11th 2007, 22:52
Works:
Install
Battle Scenes
Grand Campaign almost working with ocassional crash error: "Medieval2.exe: Total War encountered an unspecified error and will now exit."
It seems to simi-work with random crashes loading the Grand Campaign map and switching from Battle map back to the Grand Campaign map.
Trouble Shooting Crash:
Mute sound in game(as mentioned in known bugs above) or add/change medieval2.preference.cfg
---------------------
[audio]
enable = 0
---------------------
But then when the Grand Campaign map loads it seems(so far) sound can be enabled.
What was not tested:
Multiplayer
Additional Comments:
Mouse cursor appears as garbled image, animated cursors won't show. see bug: 6989 above.
Unit Highlighting doesn't work correctly. Sometimes holding the shift key during/after moving your unit helps.
Sometimes the Grand Campaign doesnt load, but when i keep trying(3-4 times) it does eventualy load more so with sound disabled.
Looking forward to the next wine release(s)..
by Art on Monday April 9th 2007, 20:48
wine 0.9.28 - Grand campaign works but not the battle scenes
wine 0.9.34 - Battle scenes work but not the grand campaign
It might be related to bug 2398.
-------------------------------------------------------------
Graphic Card: Nvidia
OS: Slackware 11
by HHH on Tuesday April 10th 2007, 14:10
by Art on Tuesday April 10th 2007, 21:00
by Mike Bronner on Wednesday April 11th 2007, 8:17
PS: My computer is currently on the fritz (hardware malfunction) and I am working on getting it up and running again, which is why I am late on getting back to some of your messages. I should have it back up and running within the next week. Sorry for the delay.
by HHH on Thursday April 5th 2007, 6:33
I am trying to run medieval 2. Historic Battels work, well with some graphic issues. But I cannot start a campaign. After the loading bar finished I get an error message: Medieval 2: Total War encountered an unspecified error and will now exit. The last lines of the terminal output are:
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
fixme:winmm:MMDRV_Exit Closing while ll-driver open
But how do I enable double buffering? Winecfg (in wine 9.34) is not offering this option to select.
An help is welcomed
HHH
by Art on Sunday April 8th 2007, 2:00
Im getting the same message.
by SoulFire on Sunday January 7th 2007, 13:49
The game installs without any problem, then I satisfied the d3dx9_30.dll dependency and installed a no-cd crack.
From the terminal I launch
$ wine medieval2.exe
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x39e0070) : stub, simulating 64MB for now, returning 64MB left
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment!
then a black screen appears with the white cursor of the mouse and nothing else happens. I have to kill wineserver from the console to go back to my desktop.
any idea ?
by Antonios Dimopoulos on Saturday December 30th 2006, 9:01
by Cpt-Chaos on Sunday September 30th 2007, 15:38
by Alexander Nicolaysen Sørnes on Tuesday December 19th 2006, 12:13
Get a crack from a place like www.megagames.com
by Mike Bronner on Tuesday December 19th 2006, 12:27
After removing the ntoskrnl.exe I get the following errors:
err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\system32\\drivers\\SECDRV.SYS") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\drivers\\SECDRV.SYS" failed, status c0000135
err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\system32\\drivers\\SECDRV.SYS") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\drivers\\SECDRV.SYS" failed, status c0000135
by Alexander Nicolaysen Sørnes on Tuesday December 19th 2006, 16:44
by Mike Bronner on Tuesday December 19th 2006, 13:15
error_handler: c:\windows\profiles\All Users\Application Data\Trymedia\data\
error_handler: c:\windows\profiles\All Users\Application Data\Trymedia\data\
error_handler: c:\windows\profiles\All Users\Application Data\Trymedia\data\
error_handler: c:\windows\profiles\All Users\Application Data\Trymedia\data\
by Alexander Nicolaysen Sørnes on Tuesday December 19th 2006, 14:22
by Mike Bronner on Tuesday December 19th 2006, 18:16
When I run it using the launcher on the desktop it opens a black square, shows a garbled cursor, and hangs. Examining the system.log.txt file, it shows the following:
16:10:07.338 [system.rpt] [always] CPU: SSE2
16:10:07.338 [system.rpt] [always] ==== system log start, build date: Oct 5 2006 version bld-medieval2-final-52 (29455) ===
16:10:07.346 [system.io] [always] mounted pack packs/data_0.pack
16:10:07.346 [system.io] [always] mounted pack packs/data_1.pack
16:10:07.348 [system.io] [always] mounted pack packs/data_2.pack
16:10:07.350 [system.io] [always] mounted pack packs/data_3.pack
16:10:07.352 [system.io] [always] mounted pack packs/data_4.pack
16:10:07.352 [system.io] [always] mounted pack packs/localized.pack
16:10:07.368 [system.io] [warning] open: preferences/player.txt is missing
16:10:07.368 [system.io] [warning] open: preferences/keys.dat is missing
16:10:07.368 [system.io] [warning] open: preferences/keys.dat is missing
16:10:08.142 [data.missing] [warning] missing/invalid cursor for DEFAULT
16:10:08.143 [data.missing] [warning] missing/invalid cursor for NOMOVE
16:10:08.143 [data.missing] [warning] missing/invalid cursor for COHORT_INFO
16:10:08.143 [data.missing] [warning] missing/invalid cursor for MODIFIER_EMBARK
16:10:08.143 [data.missing] [warning] missing/invalid cursor for MODIFIER_EXCHANGE
16:10:08.144 [data.missing] [warning] missing/invalid cursor for ENTER_SETTLEMENT
16:10:08.144 [data.missing] [warning] missing/invalid cursor for MODIFIER_WAYPOINT_MODE
16:10:08.144 [data.missing] [warning] missing/invalid cursor for MOVE
16:10:08.144 [data.missing] [warning] missing/invalid cursor for MODIFIER_DRAG_FORMATION
16:10:08.145 [data.missing] [warning] missing/invalid cursor for MODIFIER_IN_RANGE
16:10:08.145 [data.missing] [warning] missing/invalid cursor for MODIFIER_OUT_OF_RANGE
16:10:08.145 [data.missing] [warning] missing/invalid cursor for ANISELECT
16:10:08.145 [data.missing] [warning] missing/invalid cursor for SELECT
16:10:08.146 [data.missing] [warning] missing/invalid cursor for MODIFIER_DISEMBARK
16:10:08.146 [data.missing] [warning] missing/invalid cursor for MODIFIER_DIPLOMACY
16:10:08.146 [data.missing] [warning] missing/invalid cursor for MODIFIER_SPY
16:10:08.146 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
16:10:08.147 [data.missing] [warning] missing/invalid cursor for MODIFIER_ASSASSINATE
16:10:08.147 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE_AND_ASSASSINATE
16:10:08.147 [data.missing] [warning] missing/invalid cursor for MODIFIER_ACQUIRE
16:10:08.147 [data.missing] [warning] missing/invalid cursor for MODIFIER_DENOUNCE
16:10:08.147 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
16:10:08.148 [data.missing] [warning] missing/invalid cursor for MODIFIER_WAYPOINT_MODE
16:10:08.148 [data.missing] [warning] missing/invalid cursor for MODIFIER_DRAG_FORMATION
16:10:08.148 [data.missing] [warning] missing/invalid cursor for ATTACK
16:10:08.148 [data.missing] [warning] missing/invalid cursor for RANGE
16:10:08.149 [data.missing] [warning] missing/invalid cursor for MODIFIER_IN_RANGE
16:10:08.149 [data.missing] [warning] missing/invalid cursor for MODIFIER_OUT_OF_RANGE
16:10:08.149 [data.missing] [warning] missing/invalid cursor for THROWN_ATTACK
16:10:08.149 [data.missing] [warning] missing/invalid cursor for MODIFIER_IN_RANGE
16:10:08.150 [data.missing] [warning] missing/invalid cursor for MODIFIER_OUT_OF_RANGE
16:10:08.150 [data.missing] [warning] missing/invalid cursor for ARROW
16:10:08.150 [data.missing] [warning] missing/invalid cursor for SIEGE_ATTACK
16:10:08.150 [data.missing] [warning] missing/invalid cursor for ENTER_SETTLEMENT
16:10:08.151 [data.missing] [warning] missing/invalid cursor for STEP_LEFT
16:10:08.151 [data.missing] [warning] missing/invalid cursor for STEP_RIGHT
16:10:08.151 [data.missing] [warning] missing/invalid cursor for STEP_FWD
16:10:08.151 [data.missing] [warning] missing/invalid cursor for STEP_BKWD
16:10:08.152 [data.missing] [warning] missing/invalid cursor for ROTATE_LEFT
16:10:08.152 [data.missing] [warning] missing/invalid cursor for ROTATE_RIGHT
16:10:08.152 [data.missing] [warning] missing/invalid cursor for MOUSE_LOOK
16:10:08.153 [data.missing] [warning] missing/invalid cursor for PRESSED
16:10:08.153 [data.missing] [warning] missing/invalid cursor for SANDWATCH
16:10:08.153 [data.missing] [warning] missing/invalid cursor for ENABLED
16:10:08.153 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
16:10:08.153 [data.missing] [warning] missing/invalid cursor for DRAGGING
16:10:08.154 [data.missing] [warning] missing/invalid cursor for INVALID
16:10:08.154 [data.missing] [warning] missing/invalid cursor for CLICK
16:10:08.154 [data.missing] [warning] missing/invalid cursor for PICKUP
16:10:08.154 [data.missing] [warning] missing/invalid cursor for WALK
16:10:08.155 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
16:10:08.155 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
16:10:08.155 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
16:10:08.155 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
16:10:08.155 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
16:10:08.155 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
16:10:08.155 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
16:10:08.155 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
16:10:08.156 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
16:10:08.156 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
16:10:08.156 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
16:10:08.156 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
16:10:08.156 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
16:10:08.156 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
16:10:08.299 [system.rpt] [error] Medieval 2: Total War failed to initialise audio system.
Audio card is not supported or audio drivers are out of date or not installed.
Game will continue with audio disabled.
16:10:22.286 [system.rpt] [error] Medieval 2: Total War failed to find DirectX 9, which is required for the game to run.
Please reinstall DirectX.
16:10:24.598 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
by Alexander Nicolaysen Sørnes on Wednesday December 20th 2006, 8:58
by Mike Bronner on Wednesday December 20th 2006, 21:31