Everything seems works fine for a full playthorough.
No missing features/corrupted graphic, or crashes. Music works perfectly with the latest Wine releases (3.2).
What does not
No music without installing "directmusic" component.
Install "Directmusic" with Winetricks/PlayonLinux.
$sh winetricks directmusic
On PlayonLinux, install them under "Configuration" menu.
What was not tested
Mods not tested (high resolution skins, game mods, etc).
Gold rating, because for make working the music you need to install the directmusic with Winetricks. You can install them directly with PlayOnLinux. Beside this, the game works out-of-the-box without need of further work.
Set Wine to WinXP compatibility at max, being a W98 game superior Windows versions can not work/support the game.
Vdfs32e.exe crashes at startup: this problem happened on Windows 98/XP too at each launch, and is a know problem of the game itself and not Wine.
The game launches with no problems anyway; the most used workaround on Windows was rename the file for avoid being loaded at launch. Ignore the error and the game will start normally.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Manjaro Linux 18.0.0||Apr 23 2019||4.5||Yes||Yes||Yes||Gold||Filip Sutkowy|
|Show||Manjaro Linux||Mar 10 2018||3.3||Yes||Yes||Yes||Gold||Mr Test|
|Current||Ubuntu 17.10 "Artful" i386 (+variants like Kubuntu)||Feb 20 2018||3.2||Yes||Yes||Yes||Gold||Nicodemo the Hippogryph|
|Show||Gentoo Linux x86_64||Jul 22 2017||2.12||Yes||Yes||Gold||Michael B|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Jun 29 2017||2.11||Yes||Yes||Gold||Юрий Жаворонков|
The easiest way is to use winetricks:
$ sh winetricks directmusic
WARNING: winetricks sets more DLL overrides than necessary. In my case I had to remove the override for 'dsound' (winecfg -> Libraries) or the game would crash at the main menu: "C: failed to initialize sound, MSS reported: Broken waveOut driver – ’buffer done’ flag never set".
Otherwise if you don't want to use native dlls, you have to disable music by setting 'musicEnabled=0' in [Gothic_2_Path]/system/gothic.ini .
It is possible to run Gothic II using the open source graphics stack, at least with Intel and Radeon cards. The "i965" (Intel GMA X3100) and "r300" (ATi Radeon 9500 - X1950) drivers are reported to work, others will probably work as well, so please test it and leave a comment below.
What you need is S3 Texture Compression (S3TC), a technology covered by a patent which makes things complicated.
What you have to do:
- Get the GUI tool 'driconf'. For examle: 'sudo apt-get install driconf'
- Start 'driconf', either from the console or from an entry in your application menu.
- Find the entry "Enable S3TC texture compression even if software support is not available" and set it to "yes"
- Start Gothic normally and hope that it works flawlessly.
Since mesa-7.11 this should also work with gallium drivers without having a libtxc_dxtn.so.
There are issues, for example, the floor might be invisible. Leave a comment :)
Azerty layout has numbers accessible with the shift key so switching weapons was broken and there is nothing in the settings to change that. The workaround was to switch to another layout using : setxkbmap us Changing it in the Gnome 3.22 menu didn't work.
When using SPINE to get HD textures and DirectX 11 rendering you might have to download SHW32.dll and vdfs32g.dll and copy them to C:\Windows\System32