What does not
multiplay; very slow
What was not tested
play in network
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 7.x "Wheezy" x86_64||Aug 22 2012||1.4.1||N/A||Yes||Gold||Sthu|
|Show||Debian GNU/Linux 7.x "Wheezy" x86_64||Jun 12 2012||1.2.3||N/A||No||Garbage||Sthu|
|Show||Fedora 14||Feb 22 2011||1.3.12||Yes||Yes||Platinum||Peter Darvasi|
|Show||Fedora 14||Dec 24 2010||1.3.9||Yes||Yes||Platinum||Peter Darvasi|
|Show||openSUSE 11.1||Nov 29 2010||1.3.8||N/A||No||Garbage||an anonymous user|
To get multiplayer working, you need native directplay dlls. The old howto had a link pointing to outdated directplay dlls which cause problems with wine and generally don't work as expected. However with the latest dplay from DirectX 9.0c multiplayer is (almost - see note for details) flawless.
In the wine wiki is described how to get native direct play dlls.
Personally I would recommend using winetricks directplay which installs dplay dlls and sets overwrite in winecfg, however you may choose do install manually those files in which case you need to:
You can now play Heroes 3 in HD, utilizing the full size of your screen, thanks to Heroes3HD mod. It doesn't change anything gameplay wise.
With recent Wine releases, Wine prefixes are set to Windows 7. Currently, it causes rendering issues when HD or HD+ mod are installed.
winecfg and setting the Windows version to Windows XP solves the rendering issues.