Category: Main Games 1st Person Shooter Unreal II: The Awakening Expanded Multiplayer: 7710

Unreal II: The Awakening

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Application Details:

Version: Expanded Multiplayer: 7710
License: Free to use
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 1.3.20

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installation, running, hosting a server, playing.

What does not

UnrealEd - the viewports are corrupt, and resetting them crashes the editor.


What was not tested

Joining an online server, UCC

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Even though it works by itself, the performance is horrible. I get 4-2 FPS when using FGLRX drivers on lowest possible details, while on Windows XP I get constantly over 30FPS on the highest possible settings. Interestingly, it works with RadeonHD drivers too - although even lower in performance, only 0.3-1 FPS, and some things aren't rendered right. To make it run, you have to remove the tick from "allow pixer shader" if you're running FGLRX; interestingly, this is not needed for RadeonHD. Also, to join a server, you need to follow instructions found here: Note that this is not an issue with Wine, but rather with the game itself.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowopenSUSE 11.4 x86_64Jul 06 20111.3.20Yes Yes GoldGreatEmerald 
ShowLinux Mint 9 "Isadora"Jun 25 20101.1.44No, but has workaround Yes GoldMista Maddog 
ShowopenSUSE 11.1 x86_64Feb 21 20091.1.15Yes Yes BronzeGreatEmerald 
CurrentopenSUSE 11.1 x86_64Dec 21 20081.1.10Yes Yes BronzeGreatEmerald 
ShowopenSUSE 11.0 x86_64Sep 03 20081.1.3No Not installable GarbageGreatEmerald 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes


(From: ­Tom Carlson on May 11th 2007) 

  • ­Requires that pixel shaders are disabled and the window manager should be able to control the window.


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