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WinterMute Engine

New in this version:

  • Stencil shadow support for 3D characters.
    • Stencil shadows are projected onto hidden scene geometry. For that reason, more detailed geometry is necessary. It is now possible to include meshes only for the shadow casting purposes in the geometry 3DS file. See the "3D Characters -> Principles and requirements" chapter in the docs for updated hidden geometry discussion.
    • 3D actors can now reference a separate low-poly model for stencil shadow generation purposes (see the "3D actor definition file" in the docs).
    • It's possible to set shadow detail level on scene-per-scene base directly in SceneEdit (you can only enable stencil shadows in some scenes if you need to).
  • Debugging console. The console allows the developer to inspect running scripts and the values of script variables at runtime. It also allows setting breakpoints to pause game flow at specified script lines. See the "Debugging console" chapter in the documentation for more details.
  • String Table Manager. A new tool for extracting game texts and managing the string table for localization purposes. See the "String Table Manager" chapter in the documentation for more details.
  • Changed the behavior of scene scrolling for 2.5D scenes. WME now assumes the camera overviews the entire scene (previous versions assumed camera only overviewed the top-left part of the scene). The original behavior can be restored by checking the "Scene scrolling pre-1.7" checkbox in SceneEdit.
  • New scripting methods and attributes
  • New license. WME is now distributed as donationware. No separate commercial license is required.
  • ...and other small things

 

Application Details:

Version: 1.7.x
License: Free to use
URL: http://www.dead-code.org
Votes: 9
Latest Rating: Bronze
Latest Wine Version Tested: 0.9.45.

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

-

What does not

If native shdocvw.dll is using, Project Man crashes when an project opens. Output:

fixme:wininet:InternetGetConnectedState always returning LAN connection.
fixme:mscoree:_CorDllMain (0x7c4c0000, 1, (nil)): stub
fixme:mscoree:_CorDllMain (0x3b0000, 1, (nil)): stub
fixme:mscoree:_CorDllMain (0x3b0000, 0, (nil)): stub
fixme:mscoree:_CorDllMain (0x7c4c0000, 0, (nil)): stub
err:x11drv:X11DRV_CreateWindow invalid window height -32
fixme:shell:StopWatchMode () stub!
fixme:shell:SHCreateShellPalette stub
fixme:shell:SHPackDispParamsV 0x34b3a8 0x34b308 0x2 0x34b3dc
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
err:ole:ITypeInfo_fnInvoke did not find member id -504, flags 0x2!
fixme:mscoree:_CorDllMain (0x7c4c0000, 1, (nil)): stub
fixme:mscoree:_CorDllMain (0x1530000, 1, (nil)): stub
fixme:mscoree:_CorDllMain (0x1530000, 0, (nil)): stub
fixme:mscoree:_CorDllMain (0x7c4c0000, 0, (nil)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34ca0c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x171438) : stub, simulating 64MB for now, returning 64MB left
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
err:ole:ITypeInfo_fnInvoke did not find member id -504, flags 0x2!
fixme:shell:SHPackDispParamsV 0x34f608 0x34f568 0x1 0x34f63c
fixme:shell:SHPackDispParamsV 0x34f608 0x34f568 0x1 0x34f63c
fixme:shell:SHPackDispParamsV 0x34c234 0x34c194 0x7 0x34c268
fixme:shell:SHPackDispParamsV 0x34c23c 0x34c19c 0x6 0x34c270

Workarounds

What was not tested

-

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowopenSUSE 10.2Sep 17 20070.9.45.Yes Yes BronzeDennis 
CurrentopenSUSE 10.2Sep 07 20070.9.44.Yes Yes BronzeDennis 
ShowopenSUSE 10.2Apr 01 20070.9.33.Yes Yes SilverDennis 
ShowSUSE 10.0Mar 19 20070.9.33.Yes Yes SilverDennis 
ShowSUSE 10.0Feb 26 20070.9.31.Yes Yes SilverDennis 

Known Bugs

Bug # Description Status Resolution Other apps affected

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