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WinterMute Engine

New in this version:

  • Stencil shadow support for 3D characters.
    • Stencil shadows are projected onto hidden scene geometry. For that reason, more detailed geometry is necessary. It is now possible to include meshes only for the shadow casting purposes in the geometry 3DS file. See the "3D Characters -> Principles and requirements" chapter in the docs for updated hidden geometry discussion.
    • 3D actors can now reference a separate low-poly model for stencil shadow generation purposes (see the "3D actor definition file" in the docs).
    • It's possible to set shadow detail level on scene-per-scene base directly in SceneEdit (you can only enable stencil shadows in some scenes if you need to).
  • Debugging console. The console allows the developer to inspect running scripts and the values of script variables at runtime. It also allows setting breakpoints to pause game flow at specified script lines. See the "Debugging console" chapter in the documentation for more details.
  • String Table Manager. A new tool for extracting game texts and managing the string table for localization purposes. See the "String Table Manager" chapter in the documentation for more details.
  • Changed the behavior of scene scrolling for 2.5D scenes. WME now assumes the camera overviews the entire scene (previous versions assumed camera only overviewed the top-left part of the scene). The original behavior can be restored by checking the "Scene scrolling pre-1.7" checkbox in SceneEdit.
  • New scripting methods and attributes
  • New license. WME is now distributed as donationware. No separate commercial license is required.
  • ...and other small things

 

Application Details:

Version: 1.7.x
License: Free to use
URL: http://www.dead-code.org
Votes: 9
Latest Rating: Bronze
Latest Wine Version Tested: 0.9.45.

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Stencil shadows work good!

 output 3d game.exe:

fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x1869e8): returning the primary monitor for adapter 0
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x18cd38) : stub, simulating 64MB for now, returning 64MB left
fixme:d3d8:IDirect3DDevice8Impl_GetInfo (0x1871f0) : stub
fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while bound to a state block, stream 0
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

What does not

There are troubles with non-stencil shadows, and regress in SceneEdit and SpriteEdit (see info for version 1.6.x).

Workarounds

What was not tested

Debugging console

String Table Manager 

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowopenSUSE 10.2Sep 17 20070.9.45.Yes Yes BronzeDennis 
ShowopenSUSE 10.2Sep 07 20070.9.44.Yes Yes BronzeDennis 
ShowopenSUSE 10.2Apr 01 20070.9.33.Yes Yes SilverDennis 
ShowSUSE 10.0Mar 19 20070.9.33.Yes Yes SilverDennis 
CurrentSUSE 10.0Feb 26 20070.9.31.Yes Yes SilverDennis 

Known Bugs

Bug # Description Status Resolution Other apps affected

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