A limited version available to demo the technologies being implemented in the new version of Terragen. Currently limited to lower resolution, quality settings, and limitations on rendered populations(a new feature, which lets you place meshes on a terrain, including large collections of meshes). It is currently unknown how these features will change between the final free version and the current preview. This information also covers the 'Deep' edition of Terragen 2.
The app starts and can correctly create the directory structure requisite for storage of the key.
The buttons and icons are no longer drawn over by child objects, however icons and certain button titles do not display properly. The tooltips, however, do work properly so the button icons and titles are not necessary for usage of the software.
Rendering in the 3D preview does work, as does all functionality associated with it. I would suggest going to preferences and remapping some controls so you no longer need to use Alt-click to do anything as this moves the window in linux and does not allow you to use the associated function within the application.
Everything you really need to make a great looking render from TG2 is working now except what is listed below...
What does not
This application is WILDLY unstable in development version 1.1.20. I did not see any crashes that were easily reproducible, but since the app will crash regardless of what you do, reproducing an app crash is not tough, just defining steps to reproduce is.
Terragen 2 does not work under any circumstances in a virtual desktop. The app freezes before any message boxes can be displayed, leaving you with an empty explorer window.
What was not tested
Sadly I could not get Terragen to stay running for long enough to create a production render. I will continue working on this and provide steps as necessary to ensure more stable operation of the software.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)||Apr 28 2009||1.1.20||Yes||Yes||Bronze||Dick Jones|
|Show||Ubuntu 8.10 "Intrepid" amd64 (+ variants like Kubuntu)||Dec 07 2008||1.1.10||Yes||Yes||Gold||AndrÃ© H.|
|Show||openSUSE 10.2||Apr 23 2007||0.9.34.||N/A||Yes||Gold||Dick Jones|
|Show||Ubuntu 6.10 "Edgy" amd64 (+ variants like Kubuntu)||Mar 05 2007||0.9.32.||Yes||Yes||Garbage||an anonymous user|
The fastest way to get Terragen running in Linux is to follow the steps here:
NOTE: As of wine 1.0.1, this patch is no longer needed. This patch resolves the issue (illustrated in the screenshots from the TP versions of Terragen) of buttons and viewports getting drawn over by child objects. This is no longer an issue. These notes are still here in case, due to regression or a new bug, the issue resurfaces.
1. In a terminal uninstall wine or use your package manager if you installed a binary of Wine.
2. Download and extract a source tarball of Wine.
3. Apply the patch to the source code. You can get the patch from Bug 2398 in the Bugzilla. I used the patch listed on comment 137. If you are unsure how to patch the source code, obtain the patch from Bug 2398 and copy it to the directory the wine source is located. use the patch command to patch the source code. For me, once the patch had been copied to the source directory, the command was 'patch -p0 <
4. Compile, build and install Wine.
5. Change to the directory that Terragen is located and run it. It should draw properly.
There are no registry entries needed for this app to work.