King of Dragon Pass

King of Dragon Pass 1.7 (518)

Application Details:

Version: 1.7
License: Retail
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.0.1

Maintainers: About Maintainership

Free Download King of Dragon Pass 1.7 update

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Can start new games. Sound works (but see below). Can save games.

Can restore saved game from launch menu.


What does not

Wine adds scrollbars on edges, and a menubar. In Compiz window manager, an "mTropolis Windows Player - mPlayer" titlebar is also displayed. The game's copy protection does not work on a loop-mounted ISO image -- it requires the CD-ROM to be physically present and configured in Wine.

Game crashes (page fault) if a saved game is loaded from mid-game.­



What was not tested

Long-term gameplay. (Sorry, playing through to the end-game is very challenging!)­


Hardware tested


  • GPU:
  • Driver:

Additional Comments

Although ALSA correctly shares my sound card via the hardware mixer in other applications, it does not work in Wine. Needed to manually configure ALSA dmix through .asoundrc, then sound works fine.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentDebian GNU/Linux 5.x "Lenny"Jun 05 20101.0.1N/A Yes SilverLarry Lade 
ShowGentoo Linux x86_64Sep 02 20081.1.3Yes Yes BronzeBen Leggett 
ShowDebian GNU/Linux Unstable "Sid"Apr 04 20070.9.31.N/A Yes GoldLarry Lade 

Known Bugs

Bug # Description Status Resolution Other apps affected
36901 king of dragon pass shows window chrome elements: a menu bar and scroll bars NEW View
38183 King of Dragon Pass crashes when loading a saved game NEW View

Show all bugs

HowTo / Notes

My .asoundrc

Here's the .asoundrc file I'm using which allows Win­e to correctly produce sound on ALSA. ­This will, obviously, be different on your sound hardware. You may want to refer to the ALSA Wiki if you need information about this.­

    type asym
    playback.pcm AurealVortexau8830_0_dmix
    capture.pcm AurealVortexau8830_0_dsnoop

pcm.AurealVortexau8830_0_dmix {
    type dmix
    ipc_key 1190
    slave {
        pcm "hw:0,0"
        period_time 0
        period_size 1024
        buffer_size 8192
    bindings {
        0 0
        1 1

pcm.AurealVortexau8830_0_dsnoop {
    type dsnoop
    ipc_key 1170
    slave {
        pcm "hw:0,0"
        period_time 0
        period_size 1024
        buffer_size 8192
    bindings {
        0 0
        1 1

pcm.AurealVortexau8830_0_surround {
    type plug
    route_policy S16_LE
    slave {
        pcm AurealVortexau8830_0
        channels 2

pcm.AurealVortexau8830_0 {
    type plug
    slave {
        pcm "hw:0,0"

pcm.dsp0 {
    type plug
    slave.pcm AurealVortexau8830_0_asym

ctl.mixer0 {
    type hw
    card 0

pcm.!default {
    type plug
    slave {
        pcm AurealVortexau8830_0_asym

HOWTO get Wine to deal with an ISO image.

winecfg isn't quite smart enough to configure an ISO image of a CD-ROM correctly. It attempts to use the block device the .iso is located on, instead of the .iso directly. However, wine can be coaxed accessing the virtual "hardware" directly, which should work with most forms of copy protection.

Check which drives are currently configured with wine:

$ cd ~/.wine/dosdevices
$ ls -l
total 0
lrwxrwxrwx 1 lade lade 10 2010-05-28 22:36 c: -> ../drive_c
lrwxrwxrwx 1 lade lade 13 2010-06-05 17:34 d: -> /home/lade/kodp.iso
lrwxrwxrwx 1 lade lade  8 2010-06-05 17:34 d:: -> /dev/sda

Remove any old links you don't want.

$ rm "d:" "d::"

Mount your iso image.

$ mkdir /media/iso
$ mount -t iso9660 -o loop ~/kodp.iso /media/iso

Create a symlink for file-level access in Wine.

$ ln -s /media/iso "d:"

And here's the magic... create the symlink for device access by pointing directly to the iso image.

$ ln -s ~/kodp.iso "d::"

If you look at this drive in winecfg now, it should correctly detect the volume name and serial number of your CD image.

This should allow you to run King of Dragon Pass (or any other copy-protected application) on a netbook or other device without the original CD-ROM present.

HOWTO: Script to scale using Xephyr and VNC

Scaling using Xephyr and VNC
by Peter Berry on Monday September 29th 2014, 20:26


# Run a program in an embedded X server and open a scaled VNC session on it.
# For example:
# scale playonlinux --run "King of Dragon Pass"
# You can change various options here, or pass them in as environment
# variables.

# Log files. If you want to actually record logs (e.g. for debugging purposes),
# replace them here.
if [ "x$XEPHYR_LOG" == "x" ]; then
if [ "x$CLIENT_LOG" == "x" ]; then
if [ "x$X11VNC_LOG" == "x" ]; then
if [ "x$SSVNCVIEWER_LOG" == "x" ]; then

# The client to run
if [ $# -le 1 ]; then
echo "Usage: $0 [client]"
exit 1

# Options.
if [ "x$REALRES" == "x" ]; then
# viewer adds scroll bars, so make it bigger than 640x480
if [ "x$SCALE" == "x" ]; then

echo "Running Xephyr. A window will appear - you can minimise it."
Xephyr -once -screen $REALRES -extension GLX :5 >> $XEPHYR_LOG 2>&1 &

echo "Running X client."
DISPLAY=:5 "$@" >> $CLIENT_LOG 2>&1 &

echo "Running VNC server."
x11vnc -localhost -scale $SCALE:nb -display :5 -o $X11VNC_LOG 2>&1 &

echo "Press enter to run VNC client."
ssvncviewer localhost >> $SSVNCVIEWER_LOG 2>&1


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

cannot launch the game...
by Jaber on Sunday February 21st 2010, 6:30

I can't launch the game (using wine 1.1.38), I've got the message :
The file was built for an incompatible platform and connot be opend with this version of the application

And launching in a shell :
/.wine/drive_c/Program Files/A Sharp/King of Dragon Pass$ wine KoDP.exe
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0 method=0)

I have tryied to upgrade the game to version 1.7 and result is the same !

How can I make the game run ?

RE: cannot launch the game...
by Jaber on Sunday February 21st 2010, 8:06
Commenting my comment...

it seem to come from "mtropolis windows player" which seem to be an embedded media player... if there is a work around it will be good !
RE: cannot launch the game...
by Larry Lade on Saturday June 5th 2010, 19:48
That's rather strange. The executable should launch the internally-used data player automatically.

Did you run winecfg first to set up the basic Wine things?

What happens if you try running the game directly from the CD? (wine "d:\kotp.exe", with d being the a CD-ROM drive you have configured for Wine.)

What version of Windows is Wine configured to behave as?

Have you tried it with the stable, non-development (1.01) version of Wine?