First Release of S.T.A.L.K.E.R.: Shadow of Chernobyl.
Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.
The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.
A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.
But for now - get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight - only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.
Application Details:
Version: | Retail |
License: | Retail |
URL: | http://soc.stalker-game.com/ |
Votes: | 31 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.7.52-staging |
Maintainers: About Maintainership
What works
What does not
Workarounds
What was not tested
Hardware tested
Graphics:
Additional Comments
Using 64-bit Wineprefix official THQ S.T.A.L.K.E.R.-SOC DVD (pre-patched to version 1.0006) winetricks d3dx9_31 d3dx9_42 System Hardware H/W path Device Class Description ========================================================= system G751JT (ASUS-NotebookSKU) /0 bus G751JT /0/0 memory 64KiB BIOS /0/8 processor Core i7 (Fill By OEM) /0/8/9 memory 1MiB L2 cache /0/8/a memory 256KiB L1 cache /0/8/b memory 6MiB L3 cache /0/c memory 32GiB System Memory /0/c/0 memory 8GiB SODIMM DDR3 Synchronous 1600 MHz (0.6 ns) /0/c/1 memory 8GiB SODIMM DDR3 Synchronous 1600 MHz (0.6 ns) /0/c/2 memory 8GiB SODIMM DDR3 Synchronous 1600 MHz (0.6 ns) /0/c/3 memory 8GiB SODIMM DDR3 Synchronous 1600 MHz (0.6 ns) /0/100 bridge Xeon E3-1200 v3/4th Gen Core Processor DRAM Controller /0/100/1 bridge Xeon E3-1200 v3/4th Gen Core Processor PCI Express x16 Controller /0/100/1/0 display GM204M [GeForce GTX 970M] /0/100/1/0.1 multimedia GM204 High Definition Audio Controller /0/100/14 bus 8 Series/C220 Series Chipset Family USB xHCI /0/100/14/0 usb2 bus xHCI Host Controller /0/100/14/0/2 bus USB3.0 Hub /0/100/14/0/2/4 bus USB3.0 Hub /0/100/14/1 usb1 bus xHCI Host Controller /0/100/14/1/2 bus USB2.0 Hub /0/100/14/1/2/3 multimedia Corsair Gaming H2100 Headset System Software Using Wine Staging wine-1.7.52-190-gd548639 (Git) app-emulation/wine-9999 USE="X alsa cups fontconfig gecko gphoto2 gsm jpeg lcms mono mp3 ncurses nls openal opencl opengl osmesa png prelink pulseaudio realtime run-exes s3tc samba scanner ssl staging threads truetype udisks vaapi xcomposite xinerama xml -capi -custom-cflags -dos -gstreamer -ldap -netapi -odbc -oss -pcap -perl -pipelight (-selinux) {-test} -v4l" x11-drivers/nvidia-drivers-352.30-r1:0/352 USE="X acpi gtk2 multilib tools uvm -gtk3 -pax_kernel" x11-base/xorg-server-1.17.2-r1:0/1.17.2::gentoo USE="ipv6 nptl suid systemd udev xorg -dmx -doc -glamor -kdrive -minimal (-selinux) -static-libs -tslib -unwind -wayland -xephyr -xnest -xvfb"
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Gentoo Linux x86_64 | Oct 11 2015 | 1.7.52-staging | No, but has workaround | Yes | No | Gold | Rob | |
Show | Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu) | Aug 04 2014 | 1.7.22 | Yes | Yes | No | Platinum | Luis Alvarado | |
Show | Arch Linux x86_64 | Mar 24 2014 | 1.7.14 | Yes | Yes | No | Silver | Rob | |
Show | Debian GNU/Linux 6.x "Squeeze" x86_64 | Jul 03 2012 | 1.4.1 | Yes | Yes | No | Gold | an anonymous user | |
Show | Fedora 14 | May 27 2012 | 1.5.5 | Yes | Yes | No | Silver | Alexey Loukianov |
Bug # | Description | Status | Resolution | Other apps affected |
4066 | Online Play Doesn't Work (DirectPlay) | NEW | View | |
6847 | DirectPlay metabug. Implement dplay tcp/ip provider. | NEW | View | |
24868 | S.T.A.L.K.E.R. - Call of Pripyat Benchmark requires d3dx9_31.dll and d3dx9_42.dll to run | REOPENED | View | |
39456 | DirectX 9.0c End-User Runtime web installer bundled with many games crashes due to 'inseng.dll' insufficiencies | STAGED | View |
Setup a 32-bit or 64-bit Wineprefix.
Although a 32-bit Wineprefix is generally recommended for maximum compatibility, a 64-bit Wineprefix might be beneficial in certain, restricted circumstances.
E.g. to support the transfer of S.T.A.L.K.E.R.: SOC saved games between a native 64-bit Windows install of S.T.A.L.K.E.R.: SOC and your Wine Wineprefix (see Saved Games note below).
32-bit Wineprefix:
1 > export WINEPREFIX="❚❚❚❚❚❚"
> export WINEARCH=win32
> winecfg
2 > export WINEPREFIX="❚❚❚❚❚❚"
> export WINEARCH=win64
> winecfg
> cd "${WINEPREFIX}/dosdevices"
> ls -hl
total 0
lrwxrwxrwx 1 ❚❚❚❚❚❚ ❚❚❚❚ 10 Oct 11 19:31 c: -> ../drive_c
lrwxrwxrwx 1 ❚❚❚❚❚❚ ❚❚❚❚ 25 Oct 11 19:31 d: -> /run/media/❚❚❚❚❚❚/Stalker
lrwxrwxrwx 1 ❚❚❚❚❚❚ ❚❚❚❚ 8 Oct 11 19:31 d:: -> /dev/sr0
lrwxrwxrwx 1 ❚❚❚❚❚❚ ❚❚❚❚ 1 Oct 11 19:31 z: -> /
3 > cd d\:/
4 > wine setup.exe
4 > winetricks d3dx9_31 d3dx9_42
The default Unix install location (change as required).
32-bit Wineprefix:
"${WINEPREFIX}/drive_c/Program Files/GSC Game World/S.T.A.L.K.E.R. - Shadow of Chernobyl"
64-bit Wineprefix:
"${WINEPREFIX}/drive_c/Program Files (x86)/GSC Game World/S.T.A.L.K.E.R. - Shadow of Chernobyl"
1 Specify full path; folder should not be created first!!
2 Specify full path; folder may pre-exist and will be created if it does not.
3 The virtual Windows drive letter assigned to your optical drive mount path may vary from system to system.
4 If you exit from MS DirectX 9.0c installer or it crashes then it is necessary to override the 2 specified DirectX extension dll libraries - the easiest way to do this is using the winetricks script.
Obtain patches to update your S.T.A.L.K.E.R.: SOC install from...
The most up-to-date patch version listed at the (first) official Stalker Game link is 1.0005. A full set of patches for the game are available at the (second) ModDB link.
Version 1.0006 (an unofficial update) is required to access multiplayer servers on the Internet. It is highly recommended to use version 1.0005 for single player gameplay (version 1.0006 was recalled, by GSC, due to some stability issues). Note: some older mods may require version 1.0004.
Ensure the WINEPREFIX path variable is set in the terminal env - before running the patch executable. You must have native Linux execute access on the mountpoint & path. E.g.:
> export WINEPREFIX="❚❚❚❚❚❚"
> wine ~/Downloads/stk-sck-efigspc-patch-5-6.exe
Initially it is important to upgrade S.T.A.L.K.E.R.: SOC to version 1.0006.
Selecting Multiplayer, from the main menu, should show a list of servers. When you attempt to connect to them you should see a popup dialog box:
Connection error: Invalid Host |
See bug 4066. Wine currently does not implement the required DirectPlay functionality (some groundwork was laid down in a GSOC 2008 Wine project).
A workaround is to use the native (Windows) DirectPlay dll's (dynamic link libraries) for:
> export WINEPREFIX="❚❚❚❚❚❚"
> winetricks directplay
Executing this command (within your S.T.A.L.K.E.R.: SOC Wineprefix) should allow extended online Gameplay (without any apparent issues).
press: ¬ key to access in-game, drop-down console
rs_stats 1 | Enable in-game overlay (display FPS, frame draw times, memory usage,etc.) - statistics for the geek in you! |
The path for your Saved Games is set by the main S.T.A.L.K.E.R.: SOC configuration file. To find this file in your main S.T.A.L.K.E.R.: SOC install folder:
find "${WINEPREFIX}" -type f -name "fsgame.ltx"
"${WINEPREFIX}/drive_c/users/Public/Documents/STALKER-SHOC/savedgames"
The usual caveats apply to transferring Saved Games... The main S.T.A.L.K.E.R.: SOC version, and any installed mod version, should be matched between your Windows install and your S.T.A.L.K.E.R.: SOC Wineprefix.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by go_vegan on Saturday August 15th 2020, 4:55
github.com/linux-ott/stalker-appimage
by Anastasius Focht on Sunday June 8th 2014, 15:50
That's expected because you installed the game in 64-bit WINEPREFIX (known bug 30901).
Install the game in 32-bit prefix and Securom works fine.
64-bit prefix is useless anyway because the game is 32-bit.
Regards
by Rob on Sunday June 8th 2014, 16:15
I typically use the Steam version - but I thought I should try to post a more up-to-date test here as well (since I own the DVD version). I'll re-test when I get a chance and update the test.
Thanks
Robert
by Carlos Rodriguez on Tuesday December 17th 2013, 14:20
Wine 1.7.8 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
www.youtube.com/watch?v=rOkxHjCPhr0
by Rob on Tuesday December 17th 2013, 16:18
by Pasha on Monday October 28th 2013, 10:29
cd /path/to/gamedata
find -type f -name "Thumbs.db" -exec rm -i {} \;
This command will go through the entire gamedata folder and remove all instances of Thumbs.db, it will ask you for confirmation before deleting each file, just in case. If you don't want to bother with confirmation, remove the -i flag after rm.
Alexander Borysov posted a similar solution in the Call of Pripyat thread for MISERY 2.0 mod. He did not include a bash command to automate the process though.
by Borikeaniya on Saturday January 28th 2017, 11:04
by Ville-Valtteri Tiittanen on Saturday May 4th 2013, 14:41
In file: .wine/drive_c/users/Public/Documents/STALKER-SHOC/user.ltx
Add the following lines (change resolution accordingly):
vid_mode 1680x1050
renderer renderer_r2
This will change rendering mode from directx8 to directx9 and graphics will work.
by anlerch on Thursday February 14th 2013, 13:46
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "GeForce GT 630/PCIe/SSE2", version "2.1.2 NVIDIA 310.14").
X Error of failed request: BadLength (poly request too large or internal Xlib length error)
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 1 (X_GLXRender)
Serial number of failed request: 1186
Current serial number in output stream: 1187
maybe it is my nvidia-card, but I donot really know
by Rob on Thursday February 14th 2013, 15:35
Have you installed the 32-bit version of the Nvidia driver (for your "unspecified" distro)... Guessing here that you are using the 64-bit version of that (as yet "unspecified" distro). I also presume you are using the Nvidia "blob"/ proprietary driver (pretty essential for gaming under Wine).
Bob
by anlerch on Friday February 15th 2013, 2:37
Now, I testet every nvidia driver in the list, but the proprietary driver doesnot work. When i change to the nouveau display driver (open source), then I can install the game, and it seems to work. But with this driver, I cannot specify the correct resolution of my monitor...
by Johannes S. on Thursday August 2nd 2012, 9:04
by Plüss Roland on Saturday January 28th 2012, 14:58
Can somebody with working BugZilla access report the broken OpenAL32 code? Maybe somebody can figure out where to get a working OpenAL32.dll which works with wine?
by David on Saturday August 25th 2012, 8:58
by Plüss Roland on Sunday January 22nd 2012, 19:52
warn:module:load_builtin_dll failed to load .so lib for builtin L"C:\\Games\\THQ\\Stalker-SoC\\bin\\xrGame.dll": /home/roland/.wine/dosdevices/c:/Games/THQ/Stalker-SoC/bin/xrGame.dll: invalid ELF header
warn:module:load_builtin_dll cannot open .so lib for builtin L"xrGame.dll": /usr/bin/../lib32/wine/xrgame.dll.so: cannot open shared object file: No such file or directory
warn:module:alloc_module disabling no-exec because of L"xrGame.dll"
This "invalid ELF header" is output a lot of times. Maybe a Stalker specific problem since other games run?
by Rob on Monday January 23rd 2012, 4:26
Why not post your full launch command and also the full console output (with a link @Pastebin) over in the WineHQ forums. A well written query will get answered there (by a Wine developer) in a matter of hours. Also if you are compiling from source (Gentoo - right?) then perhaps you might want to list if you have used any custom compile switches.
You will only feel the tumbleweed posting here :-)
Bob
by Plüss Roland on Monday January 23rd 2012, 13:51
What goes for the forum I have no account there so I can't post there.
by Plüss Roland on Monday January 23rd 2012, 21:20
by Rob on Tuesday January 24th 2012, 1:22
I presume you've had your retail copy of the game working before? With a crack? If so did you use the same compile-time switches and what version of Wine?
Also (obviously) you've got to watch out for architectural changes in Wine if you are stripping stuff out, etc...
Clutching at straws a bit here...
Bob
by Plüss Roland on Tuesday January 24th 2012, 8:38
by Rob on Tuesday January 24th 2012, 8:57
Like I said I've got S.T.A.L.K.E.R.: SOC running on my Radeon HD4650M card with just the radeon FOSS kernel driver (including full-dynamic lighting - although it's very slow at these settings). Ironically the FOSS driver has less graphical glitching than the ATI Catalyst 11.12 driver :-)
Perhaps there is a problem with the particular "crack" you are using for the game. Like I said - it's not required with the Steam version so I don't know how well a patched S.T.A.L.K.E.R. will run under WINE...
Anyway it's definately a game that is well supported, by newer versions of WINE. It's just a question of pinning down where you've gone wrong. Like I said the developers are very responsive on the forums and it's not hard to register a new account.
Bob
by Plüss Roland on Tuesday January 24th 2012, 12:46
by Plüss Roland on Tuesday January 24th 2012, 13:17
err:ntdll:RtlDeleteResource Deleting active MRSW lock (0x13a48), expect failure
This happens also by just running wineboot for example. "Expect failure" sounds to me like a problem and it's a Wine problem that for sure.
by Plüss Roland on Sunday January 22nd 2012, 17:42
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:heap:RtlCompactHeap (0x1004000, 0x0) stub
Same hanging also with 1.3.36 . Seems to be a 1.3.x bug thus.
by Rob on Sunday January 22nd 2012, 19:10
I am not seeing this problem. I can run the game on my ARCH-Linux installs with the stock repository Wine 1.3.37. Both with an ATI 4650M (radeon kernel driver) on my laptop and on my desktop rig with an 8800 GTX (Nvidia 290.xx driver). Both graphics drivers support the "OffScreen" rendering fix for dynamic lighting. Bit of a slide show with the FOSS radeon driver - not surprisingly!!
A few more details of your setup might get you some more help? Distro (if Linux)? GPU? Driver version? Etc.
Have you verified the installed game data is not corrupted (the Steam client has an option to test this or perhaps a clean reinstall in a new WINEPREFIX). I had this problem moving a large (Steam games) Wineprefix between my machines...
Bob
by Plüss Roland on Sunday January 22nd 2012, 19:34
ati: x11-drivers/ati-drivers-11.12-r1
wine: app-emulation/wine-1.3.37 USE="X alsa cups fontconfig gecko jpeg lcms mp3 ncurses nls openal opengl oss perl png ssl threads truetype win32 win64 xml -capi -custom-cflags -gnutls -gphoto2 -gsm (-gstreamer) -hardened -ldap -opencl -samba -scanner -test -udisks -v4l -xcomposite -xinerama"
Happens with everything: taken over directory (works under windows), fresh installation under wine (from cd with patch; with and without no-cd crack), fresh installation with new prefix and so forth. It's always the same. The game hangs as soon as the above mentioned 2 lines shows up.
I'm using using the real deal hence no steam infested version of the game.
by Rob on Sunday January 22nd 2012, 19:13
Bob
by starless on Sunday June 19th 2011, 17:52
I tried dynamic lighting w/ 'maximum' graphics, and only noticed a slowdown of about 10-15 fps (still completely fluid and playable). Still confirming the
"Dynamic lighting has "smeared" skies bug where sky box is not cleared"
bug, though. I've also noticed that some text in menus is out of place, which I believe might be a bug that's not related to wine. As said, haven't patched the game yet. I also had to change workspace to get the game running fullscreen properly.
Specs:
-Wine 1.3.2.2
-Ubuntu 11.04
-GTX 460
-4GB DDR3 RAM
-X4 955 @ 3,20 GHz
by Jake ward on Saturday May 7th 2011, 6:40
Shows the game running
Lag in the mouse is caused by desktop recorder, runs smooth usually!
Lag in the video is caused my old hardware, game usually runs lovely!
by chris on Tuesday April 26th 2011, 15:12
When i play the game, the mouse keeps moving down on the main menu, can anyone help?
I don't know too much about wine
by Анатолий Романович Шаповалов on Friday October 8th 2010, 1:46
by Asad Syed on Friday April 23rd 2010, 2:31
any ideas?
thanks so much
by Riot777 on Friday September 10th 2010, 7:53
by aer on Monday April 12th 2010, 7:59
Also installed DirectX 9 and vcrun2005 over winetricks but get this output:
env WINEPREFIX="/home/raunz/.wine" wine "D:\stalker\bin\XR_3DA.exe" -nodisort -nointro -dx80
err:module:attach_process_dlls "xrCore.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"D:\\stalker\\bin\\XR_3DA.exe" failed, status c0000005
by blaise on Wednesday June 9th 2010, 23:44
by Fred on Wednesday March 31st 2010, 2:43
has anybody got this "lcp internal error 3" with STALKER? I've tried to search infos on Google, but with no success...
With the German DVD retail version + patch 1.0005 it worked almost perfectly (with -dsound still needed in Wine 1.1.38, Static Lightning and disabled GLSL) but out of a sudden it begins to stutter and one can see this error repeating over and over in the console.
Then you have to kill it and start over and it was again OK for a while!
This was the only real trouble (but a very annoying one), otherwise it works even greater than on Windows XP (even with this problem, I've managed to finish it with Wine =:)
by Emiliano on Tuesday March 23rd 2010, 12:13
Inspiron 1520
Core 2 Duo @2.2Ghz
4 GB RAM
NVIDIA 8600M GS
I've also installed the Oblivion Lost mod, version 2.2. Runs and plays great when using static lighting.
When trying to save the game, it completely freezes my computer. Not only the Wine emulated desktop, but Ubuntu as well.
Any suggestions / ideas?
by Vlad on Thursday March 11th 2010, 17:33
Have installed SoC with fourth patch. Before it installed Wine 1.1.39 repository from openSuSE official website. Other non-3d programs
working well with Wine - for example, QiP 2005 icq messenger.
Also, I have installed DirectX9.0c (feb 2010) and adopted its
libraries in Wine software registry branch, and 3 dll simply
copied to ~/.wine/drive_c/.../system32/
Whats the problem... I just execute the installer, run Stalker
using shortcut with such parametrs: wine /home/%username%/S.T.A.L.K.E.R/bin/XR_3DA.exe -dsound -nodistort -dx80
and... having black screen with music and animated stalker-
style cursor on it.
What happen - I have no idea. Sm tells its a kind of
conflict with compiz app. I tried to turn it off -
nothing happens. Also, I tried to launch both window
and full-screen mode.
So, what can it be
1. Stalker on Wine does not support my hardware?
2. Conflict with my DirectX configuration?
3. Conflict with compiz visualisation tool?
3. Other.
by Vlad on Friday March 12th 2010, 3:07
ONLY with mainmenu. I tried to open some menu. Well, the
multi-player menu is opening, the load game menu also, new
or last game is starting.
What I have now:
img690.imageshack.us/img690/6703/img1nx.jpg In-game
(R1 renderer, shadows are off).
img532.imageshack.us/img532/2410/img2f.png
(mainmenu with console on it).
So, only the problem is black maimenu.
by vitamin on Friday March 12th 2010, 8:36
If you want to play any game made in the past 5 years you'll have to get ATI or better yet nVidia card.
by Vlad on Friday March 12th 2010, 9:02
showin in-game screenshots. The problem
is with menu, not with 3d/sound.
Just read it again.
P.S. Speaking generally I also started
it a week ago in such configuration
on Seven. So if its supported on
Windows, it also runs on Linux.
P.P.S. Unfortunately, I cant change it -
my _laptop_ motherboard dont allow do this.
by Matt on Sunday February 21st 2010, 14:14
I've installed SoC with both 1.1.25 (CXZ black diamond) and 1.1.37 (Wineskin RC7) and in both installs everything works near flawlessly except the annoyance of the black and white gameplay...Does anyone know of any easy fixes....or complicated one too I suppose, I've got to learn sometime right?
I did nothing other than install the game into the wrapper...It installs with a blank wrapper (the way I got) and I've also tried a number of different add ons such as d3dx9, vcred $ vcrun, physX, and dot net.....nothing will get rid of the problem...I'd love to play this game but I refuse to play it in black and white.
If a log file or terminal output is required, please let me know and I'll post it.
by Matt on Monday February 22nd 2010, 10:00
I'd love to get down to the heart of the problem on the original install up to 1.0006 and fix the problem without any mods. Could anyone point me in the right direction?
by Simon Ceder on Friday January 15th 2010, 7:07
by zerohed on Wednesday January 6th 2010, 2:02
I recently bought STALKER: SoC via Steam and it didn't work. An invisible "window" popped up (mouse disappeared when it entered it and the image of what was there remained when you moved another window across it) and no debug/log was produced. I had to kill the process because I couldn't access the "window" to close it down. I tried a patch, had a debug log but didn't solve the problem. I also tried deleting and reinstalling, didn't work.
What worked for me was a post from Jadon on Thursday August 7th 2008, 15:18. Entitled, "My Install" (Thanks) So all credits goes to him and that post.
With some differences:
Right click STALKER in steam> Properties> Set launch options> and added: -dsound -nodistort -nointro
I couldn't import the registry key so I had to do it manually:
(make sure you export the key before making changes or write it down)
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
DirectDrawRenderer = opengl
OffscreenRenderingMode = backbuffer
PixelShaderMode = enabled
UseGLSL = disabled
VertexShaderMode = hardware
VideoMemorySize = 256
I had to add item DirectDrawRenderer manually.
Thanks again, enjoy.
by Rief on Sunday January 3rd 2010, 14:08
by Devin Mitchell on Friday December 25th 2009, 6:17
Basically, it's stuck in the lower right corner. It's almost as if the lower right portion of the screen is a scaled version of my entire screen. Fanagling around a bit allows me to get into the game, and left/right rotation stops when my real mouse hits the edges of the screen, so I can't turn around to leave the starting area.
Monitor resolution: 1366x768 fullscreen and windowed
Distribution: Ubuntu 9.10 Karmic
Wine version: 1.1.35 (from official wine repos)
S.T.A.L.K.E.R. version: 1.0005 (Steam)
using -dsound -nointro
by Devin Mitchell on Friday December 25th 2009, 6:28
by Devin Mitchell on Friday December 25th 2009, 6:40
by Zopiac Keylink on Sunday November 29th 2009, 0:28
Good news: no errors.
Bad news: just brings me back to bash without showing anything.
Running wine v1.1.33
by David on Friday August 28th 2009, 9:03
Other than the problems mentioned below, the S.T.A.L.K.E.R. seems to work, except for one game-killing graphics glitch, where masses of blue, yellow and black polygons seem to spew out from the horizon, from each of four compass points (I've submitted a screenshot with the caption 'Graphics Glitch'). They don't appear if I look straight up or straight down, and they're less prevalent in indoors parts of the map (like the trader's lair at the start).
The problem gets worse with higher graphics settings, but nothing I've tried turns it off entirely, other than switching off the vertex/pixel shaders, which makes the game look, um, strange.
Faffing around with the user.ltx file, with all the likely command line options found by grepping the xrRenderfoo.dll files, with all the usual wine registry settings, or with the in-game graphics settings do nothing to fix it.
Any ideas or suggestions, anyone?
by user1313 on Monday July 13th 2009, 18:22
Maybe this will come handy to somebody. I was getting errors like this when trying to start a game or change some parameters:
rive_c/Program Files/GSC World Publishing/S.T.A.L.K.E.R/bin/XR_3DA.exe: glx_texture_compression.c:57: __indirect_glGetCompressedTexImageARB: Assertion `image_bytes unable to dispatch exception.
The solution was to install "nvidia-glx-ia32" package. (I'm using amd64 architecture and i have Nvidia video).
Regards
by Maarten on Wednesday December 10th 2008, 8:42
How do I do that?
by Mike on Wednesday December 10th 2008, 20:43
by Kevin on Sunday August 31st 2008, 2:47
by tuna on Tuesday November 11th 2008, 10:18
wine 1.1.7
nvidia card.
Besides that, everything seems fine...
by tuna on Wednesday November 12th 2008, 10:52
by Michael on Thursday August 7th 2008, 15:18
First I want to say that I am amazed at what Wine can do. My last hurdle in Linux was games. I wanted to expand on the instructions that the OP gave. I run Kubuntu 8.04 on a Compaq Presario SR2150NX also called an unbranded HP TS-XN0512RS with an Nvidia 8600 GT. I am using the digital download of Stalker from Direct2Drive. Wine 1.0.0
step by step of how I got stalker running, thanks to the guys here:
-installed Stalker using wine, just had to double click the .exe
-installed the latest Stalker patch
-found the shortcut on my desktop, right clicked the shortcut to edit it, clicked the Application tab, added the following at the end of the Command -dsound -nodistort -nointro
example:
env WINEPREFIX="/home/comp222/.wine" wine "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -dsound -nodistort -nointro
-I then created a text file in gedit/text editor and named it stalker.reg
-I copy/pasted the following line into stalker.reg, this should all be 1 line
REGEDIT4 [HKEY_CURRENT_USER\Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "OffscreenRenderingMode"="backbuffer" "PixelShaderMode"="enabled" "UseGLSL"="disabled" "VertexShaderMode"="hardware" "VideoMemorySize"="256"
-Save the file
-I then opened the command line or terminal and typed regedit
-Press Enter
-Click Registry
-I then chose the Export option to make a backup of my current registry
-I then clicked Import and selected the stalker.reg and clicked Open
-Closed the registry
In addition, I also changed my sound settings to ALSA in KDE System Settings/Sound System though I don't know if that was needed.
-I then opened the command line or terminal and typed winecfg
-Press Enter
-Click Audio
-Changed Hardware Acceleration to Emulation, I don't know if Driver Emulation needs to be checked also
-I then started Stalker using the Shortcut on my desktop that I edited previously
-In Stalker I changed my resolution to 1680x1050 to match my widescreen display/desktop resolution
-As someone mentioned in this thread, Scroll Lock pauses/unpauses
Thanks for helping guys.
by Matyas Csányi on Saturday October 31st 2009, 5:35
very nice guide, thanks for the effort. However, the regedit part doesn't work for me. I did not get anything imported, so I created the options manually in regedit. Otherwise, all worked well after that.
Cheers,
Matyas
by Chris on Thursday July 24th 2008, 21:23
I get a dialog to select language then it gives me a runtime error "Division by zero"
The only things logged are:
fixme:system:SetProcessDPIAware stub!
fixme:system:SetProcessDPIAware stub!
fixme:reg:GetNativeSystemInfo (0x33fea0) using GetSystemInfo()
fixme:advapi:CheckTokenMembership ((nil) 0x129a98 0x33fe1c) stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33e5e0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e774,0x00000000), stub!
by Chris on Monday July 28th 2008, 18:55
setup.exe -dsound still crashes.
I do not have pulseaudio installed, and I have no other audio related applications running. I even shutdown kmix.
I am running OpenSuse 11.0, kernel 2.6.25.0.1 and launching with wine 1.1.1
by Pascal on Monday October 20th 2008, 12:36
by mike on Sunday April 5th 2009, 21:31
by David on Wednesday August 26th 2009, 3:36
The divison by zero problem in the installer looks like a directdraw one (not a sound problem as in the main game). Upgrading to 1.1.28 fixed it for me, but I'd guess that trying to install with a different opengl-capable graphics driver might also help.
by FeepingCreature on Thursday July 24th 2008, 17:16
I basically get the normal game world, but without _any_ light sources. Everything is black.
Plus, if I enable distortions, the screen is a gray smudge unless I look almost straight up. In which case it goes back to "black shapes before gray background".
nVidia drivers are up to date, GLSL and FBO is enabled, and I tried resetting the user.ltx, and am now quite simply out of ideas.
Oh, and no DLLs are overridden.
Console messages include the usual shaders being recompiled hundreds of times ("because vertex shaders are in use"), as well as (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented.
Wine version is 1.1.1.
Help.
by FeepingCreature on Saturday December 20th 2008, 16:10
by WerewolfsofLondon on Monday July 14th 2008, 23:17
Has anyone tried or knows that S.T.A.L.K.E.R, will run on Linux DSL.
PLEASE reply
by Zhenya on Wednesday July 16th 2008, 5:18
by WerewolfsofLondon on Friday July 18th 2008, 21:59
by Nathan Whittington on Saturday July 12th 2008, 22:42
'HKEY_CURRENT_USER\Software\Wine\Direct3D\OffscreenRenderingMode' to 'fbo'.
Made sure I was set to ALSA, and started the game with
env WINEPREFIX="/home/na/.wine" wine "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -nodistort -dsound
I get sound at the menu screen but nothing in the game. The graphics look fast and fine but *any* keypress pauses the game. Scroll Lock will unpause it. When I check the keyboard settings, they look ok but every entry is prepended with a 'k'
Forward kW
Back kS
Right kD
Left kA
If I try to change these values, they're shown in the same format. Also, though it says the pause button is Pause, when I try to reset it, it says my pause button is actually num lock.
I'm running kubuntu 8.04 with a nvidia 9600GT with wine 1.1.1
by vitamin on Sunday July 13th 2008, 1:26
Yup been in Wine for a long time. I'm guessing Wine this is from incorrect initialization of the initial keyboard state. And looks like the pause button might not be mapped correctly too.
> When I check the keyboard settings, they look ok but every entry is prepended with a 'k'
>
> Forward kW
Yup same here but only when it display it. So the actual key mappings are fine.
Could you create these two bugs in bugzilla?
by Night on Sunday July 13th 2008, 16:29
by Nathan Whittington on Sunday July 13th 2008, 19:18
Allow the window manager to decorate the windows
and
Allow the window manager to control the windows
checked.
As for registering the bug, to tell the truth, I didn't check bugzilla before making my post because I hoped it was just a stupid error or misconfiguration on my part. Checking now, it looks like there's nothing specific related to stalker and keyboard keys though it could be related to one of these:
bugs.winehq.org/show_bug.cgi?id=13210
bugs.winehq.org/show_bug.cgi?id=1181
bugs.winehq.org/show_bug.cgi?id=6562
I will look into posting a bug.
by Zhenya on Monday July 7th 2008, 8:09
by testmonkey on Thursday June 26th 2008, 22:49
by Zhenya on Thursday July 3rd 2008, 6:00
by Pascal on Wednesday June 11th 2008, 12:35
You must run winecfg -> Sound Tab -> Set Hardware Buster -> Emulation
by vitamin on Wednesday June 11th 2008, 15:18
In fact everything works perfectly for me even while playing mp3s with XMMS.
by Zhenya on Sunday June 8th 2008, 8:27
by Zhenya on Saturday June 7th 2008, 12:33
by Georg Grabler on Sunday June 8th 2008, 6:31
-> KDE4, same behaviour as described
-> XFCE same behaviour as described
-> GNOME same behaviour as described
-> pure X session same behaviour as described.
by HAARP on Saturday June 7th 2008, 6:48
by Georg Grabler on Wednesday June 4th 2008, 19:33
Following strange thing occurs:
-> I'm using kde4
-> esound (esd) disabled
-> starting stalker with -dsound option
-> First movie plays sound
-> 2nd movie plays no sound
-> no sound in the menu
-> adding -nointro
-> sound in the menu
-> when starting a new game, the sound seems to "lock up", not continueing playing / starting to loop the past 1-2 secs
-> I'm getting the following error (after the sound locked up):
err:ntdll:RtlpWaitForCriticalSection section 0x1ad3f60 "?" wait timed out in thread 001b, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x1ad3f60 "?" wait timed out in thread 001b, blocked by 0009, retrying (60 sec)
Seems as if my output device got blocked - allthough, it's playing the OLD sound (of the menu) and blocks the device with this.
After the error, the menu sound stops.
No other sounds played in the meanwhile.
by DL on Friday June 6th 2008, 23:16
With F.E.A.R, I get the same issue but it consistently crashes in almost the same place each time.
by Pascal on Wednesday June 11th 2008, 13:40
by Gegsite on Monday June 2nd 2008, 17:36
So I pressed the button and voala.... almost frozen.
It was horribily SLOW my load was 9.8 (data from top)
The XR_3DA.exe and the explorer.exe is had more than 2000+ Mb of virtual memory.
Anybody has the same effect?
by HAARP on Thursday June 5th 2008, 12:13
by Eugene on Monday May 26th 2008, 15:34
System specs:
Intel core 2 duo (AMD x64 architecture)
ATI RADEON HD2600XT 512MB
2Gb DDR2
Kubuntu 8.04 (x64 "alternate" distro)
Wine version:1.0-RC2
Additionaly was installed DX9.0c (as shown on many how-to's), without game appears not to work at all:(
P.s: DX8 version was tested only! (as fglrx seems still doesn't know how to explain to system that my card HAS got shaders above 2.0 ver and even dx10 support)
by Mihail Balabin on Sunday May 25th 2008, 10:24
registry: OffscreenRenderingMode=fbo
command line: XR_3DA.exe -dsound -nodistort -nointro
Stalker 1.004
by Morfeus on Thursday April 17th 2008, 23:57
Game doesn't run. In clean Wine profile I installed Visual C++ 2005 Redistributable (msvcr80 etc.), copied and overloaded winsta.dll, wtsapi32.dll, d3dx9_xx.dll (xx being from 24, to 36),faultrep.dll,gdiplus.dll. All it just do is show XRay Engine Bug and freezes. I run game with -dsound, -nodistort parameters.
In my fsgame.ltx I've changed only this line, everything else is default:
$app_data_root$ = true| false| AppData
(I would post complete file, if I had permissions :))
Every more complicated D3D game just won't run (C&C3 Tiberium Wars, Kane's Wrath, they show just splash screen and crash). I'm using Kubuntu 7.10 64-bit (if kernel version needed I would post it on demand), fglrx 8.3 manually installed, using X-Fi (Creative Beta driver 1.18), Sapphire HD2600Pro.
Maybe it's because I've installed my Kubuntu on AMD64 3000+ (single core), and now using under Core 2 Duo E6550 (dual core).
Can now anybody help? Thanks!
by HAARP on Friday April 25th 2008, 11:23
by Morfeus on Friday April 25th 2008, 13:16
err:ntdll:RtlpWaitForCriticalSection section 0x1ae3ef0 "?" wait timed out in thread 001c, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e0ea700 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0012, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e0ea700 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 001d, blocked by 0009, retrying (60 sec)
by HAARP on Friday April 25th 2008, 13:20
Are you using Wine 0.9.59? (0.9.60 has a bug)
by Morfeus on Friday April 25th 2008, 13:39
by Eduardo Tião on Saturday June 28th 2008, 16:55
by Morfeus on Thursday April 17th 2008, 13:55
by vitamin on Thursday April 17th 2008, 14:19
by Morfeus on Thursday April 17th 2008, 14:25
by vitamin on Thursday April 17th 2008, 14:48
by Jarrard on Thursday April 10th 2008, 1:06
Otherwise I believe full light MAY kill fps but who knows maybe dx9 would help it run faster if it worked.
PS. I use Kubuntu 8.04 and a 8700m in a alienware notebook
by euan on Monday April 7th 2008, 15:18
"A required security module can not be activated. This program can not be executed."
can this be fixed using a no-cd crack or similar?
thanks for your help.
by vitamin on Monday April 7th 2008, 21:08
by Flounder on Sunday January 27th 2008, 19:58
Once I get in the game, clicking around randomly it works fine. Also, the menu screen will randomly work sometimes. Mostly though it's just completely white.
During this "anomaly" wine spits out a constant stream of:
fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @ drawprim.c / 570
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:check_fbo_status Color attachment 0: (0x181fc20) WINED3DFMT_X8R8G8B8 800x600
fixme:d3d:check_fbo_status Depth attachment: (0x215e68) WINED3DFMT_D24S8 800x600
Without FBO rendering game works fine but then object lighting is all screwed up. Anyone?
Running:
Gentoo
Wine 0.9.54
Nvidia Quadro FX 3000
Athlon XP 2200
1 GB Ram
by vitamin on Sunday January 27th 2008, 20:45
by Flounder on Tuesday February 12th 2008, 17:55
by Flounder on Tuesday February 12th 2008, 18:08
Ran the game with option "-r4xx" which forces dx8 mode but it made no difference. Also, figured it may be caused by a rendering "feature" of my Quadro card so I turned them all off in xorg.conf after consulting the Nvidia driver readme. No difference.
What does that error mean? How does it relate to my system and wine? Thats what I'd like to know. I mean this isn't a big deal. I can put up with the broken object lighting. But if I could fix it I would.
by Flounder on Thursday February 14th 2008, 21:31
by Frost on Wednesday January 16th 2008, 14:04
Just run winecfg and uncheck the "Allow windowmanager to control windows" option under the graphics tab in wine and you will have the game running in fullscreen.
by Frost on Tuesday January 15th 2008, 13:27
But does it work to run the the game in fullscreen-mode?
Thanks
by Serge.Ch.Major on Saturday January 19th 2008, 7:12
by Serge.Ch.Major on Saturday January 12th 2008, 14:31
I`m sorry for my poor english. The game that i`m trying to run is installable from original CD (licensed), but i use NoCD XR_3DA.exe to run in wine.
It`s one thing i have to talk too.. Game files has his one settings that i use too:
First: i`m using renderer_r1 in game - to choose it just open by "~" (tilda) the game console window and write: renderer renderer_r1
Second: Screen depth is floating by game menu selection and works fine too. Another settings is - static lights.
Third: i`m not using ANY recomendations from another guy`s to run this game and i`m not using any miscelanueus settings of wine (fbo). it works fine on my distro without any specific settings and play`s movies and sounds PERFECTLY.
my fsgame.ltx
-----------------------------------------------------
$app_data_root$ = false| true| $fs_root$| STALKER-SHOC\
$game_data$ = false| true| $fs_root$| gamedata\
$game_ai$ = true| false| $game_data$| ai\
$game_spawn$ = true| false| $game_data$| spawns\
$game_anims$ = true| true| $game_data$| anims\
$game_levels$ = true| false| $game_data$| levels\
$game_meshes$ = true| true| $game_data$| meshes\
$game_dm$ = true| true| $game_data$| meshes\
$game_shaders$ = true| true| $game_data$| shaders\
$game_sounds$ = true| true| $game_data$| sounds\
$game_textures$ = true| true| $game_data$| textures\
$game_scripts$ = true| false| $game_data$| scripts\
$game_config$ = true| false| $game_data$| config\
$level$ = false| false| $game_levels$
$game_saves$ = true| false| $app_data_root$| savedgames\
$logs$ = true| false| $app_data_root$| logs\
$screenshots$ = true| false| $app_data_root$| screenshots\
$mod_dir$ = false | false | $fs_root$ | mods\
-------------------------------
hardware config:
P4-D-2.6Mhz
1Gb-Ram
256Mb GeForce-8600GT
Maybe i can help more to you with running this game?
by Serge.Ch.Major on Friday January 11th 2008, 8:18
by Tom Boland on Saturday November 10th 2007, 22:57
by Brian Lott on Thursday December 27th 2007, 17:34
by vitamin on Tuesday October 2nd 2007, 14:17
1. 'cd' into game's directory
2. add "-dsound" command line option.
RTFM always helps, just scroll this page up and read the HOWTO.
by xore on Tuesday October 2nd 2007, 14:51
I tried to put this command, and I still get this error. I didn't found anyone with the same error :(
by xore on Tuesday October 2nd 2007, 14:14
by Khristian on Monday September 3rd 2007, 21:20
Um zu funktionieren braucht das Spiel eine Page-Datei von mindestens 2GB.
Bitte die Systemkonfiguration anpassen, bevor das Spiel erneut gestartet wird."
I tried running STALKER in my low-latency Ubuntu Feisty kernel, and this was the message returned. Any clue on this?
by SheeEttin on Monday September 3rd 2007, 21:33
"The PAGE file is deactivated or the file size is not sufficient not.
Over to function the play needs a PAGE file of at least 2GB.
Adapt please the system configuration, before the play is again started."
Though I'm not sure how you'd do this in Wine...
by Khristian on Monday September 3rd 2007, 22:23
I guess it means the swap space (I have 1400, according to the installer), so I'll try to add a bit more space to my swap partition. I hope it works.
by Christophe on Wednesday October 10th 2007, 14:38
by Khristian on Wednesday October 10th 2007, 16:55
But, having a ATI Radeon Xpress 1100 video card, the entry menu looks distorted, and the mouse doesn't work there, working fine on the other screens (preferences, etc).
I can start a new game/load, and the games looks like it's loading fine. When it finishes, I can hear the click of a gun, and then it freezes. Couldn't get past that point yet.
by Billebault, Florian on Thursday August 30th 2007, 9:02
Bad solution (maybe it is not allowed to talk of this here, sorry): Install the game with cedega, or cedega cvs, then install all patch you want, it works, then after crack the game and launch it with wine because Cedega don't work at all with stalker to play.
by vitamin on Thursday August 30th 2007, 15:24
I did every single patch and all worked great! If you look closer at the screen shots of the menu, you will see the version number.
In fact game and all patches were installed on Wine and not a single thing was copied from windows.
You probably trying to run patch from the ntfs partition - that does not work. You have to copy the patch to Linux. Then run it there.
by Billebault, Florian on Friday August 31st 2007, 12:24
Thank to you, really.
by Billebault, Florian on Saturday September 1st 2007, 5:24
I deleted the game and reinstalled it.
Like before:
1) I download wine last source
2) i export WINEPREFIX to the install dir i choose (/STALKERSPECIALDIR)
Doing like this i create a profile for each game manually
3) I launch wineprefixcreate by ./myprefixdir/bin/wineprefixcreate
4) I launch winecfg by ./myprefixdir/bin/winecfg
I select oss (or alsa whick work too in reality).
5) i patch the registry with stalker specific change (fbo for play or no fbo for change resolution, videomemory, etc...)
Then there is the problem, same since the beginning:
6) with WINEPREFIX always set, i launch ./myprefixdir/bin/wine s.t.a.l.k.e.r.patch.1.0.0.1.exe
Answer: Access violation...
or 6) without WINEPREFIX , i launch ./myprefixdir/bin/wine s.t.a.l.k.e.r.patch.1.0.0.1.exe
Answer: the patch launch and works normally (of course after this he say he don't find the game because not installed with general but specific wine config)
I really don't understand the difference between the two version of wine, binary of fedora 7 (.43) and source (i tried .43 and .42 .44),
Please help me a new time, lol can't patch anymore to create my game specific wine conf.
PS: i launcher wine specific with WINEDEBUG=+relay,+msgbox and tried to find what happend before msgbox but i m not enought familiar with windows PE executable and API calls
by LooR on Thursday August 30th 2007, 16:54
by Billebault, Florian on Friday August 31st 2007, 12:26
by Billebault, Florian on Thursday August 30th 2007, 7:38
But you can't change your screen resolution after you set "OffscreenRenderingMode" to "fbo". If you do, the nthe game print black screen and that's all with just the mouse cursor very slow, then kill -9 etc... and you see : "fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @ drawprim.c / 604 fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)" many times.
I tried to disabled all other things (GLSL, Vertex, pixel shader, oss to alsa etc...) and just fbo create this problem.
PS: sorry for my english
by Daniel Vasarhelyi on Tuesday January 1st 2008, 6:48
Once I've managed to change it (the game offered some other resolutions other than 1024x768), but whatever I change in the registry or winecfg, i can no longer get other resolutions.
Would someone help?
Daniel
by mrshroom on Thursday August 9th 2007, 19:11
by Denis Zhdanov on Friday August 10th 2007, 14:13
by vitamin on Friday August 10th 2007, 19:32
fixme:dpnet:IDirectPlay8ClientImpl_Initialize (0x67ef000):(0x8638770,0x1ad9ae0,1): Stub
fixme:dpnet:IDirectPlay8ClientImpl_SetClientInfo (0x67ef000):((nil),(nil),80000000): Stub
fixme:dpnet:IDirectPlay8ClientImpl_EnumHosts (0x67ef000):((nil),(nil),80000000): Stub
And that part is not well implemented in Wine. Try using native dlls that make DirectPlay (number of different dlls, start with dpnet.dll, then look at WINEDEBUG=+loaddll debug output for which ones it wants).
by Denis Zhdanov on Saturday August 11th 2007, 10:34
by Shelton on Saturday August 4th 2007, 4:37
When i try and run the following command wine Xr_3DA.exe I get the following:
"A Required Security module cannot be activated"
Anyone encounter this ?
Regards
Shelton.
by hubert garecki on Monday August 6th 2007, 19:26
by Hauke on Saturday September 15th 2007, 11:18
by Mirek Slugeň on Monday July 30th 2007, 1:40
by Klas Lothe on Tuesday June 12th 2007, 8:42
P4 2.8ghz
GF FX 5700
1gb DDR1 ram
I am using FBO and GLSL in enabled in regedit. -dsound and -nodisort is also in use. The thing that bothers me though is the fact that i still just have "static lighting" in my options.
Any solutions to fix the fps?
by Jason W on Thursday June 28th 2007, 6:42
It ought to be possible with static lighting, but I haven't any tips for you :(
by Klas Lothe on Thursday June 28th 2007, 8:27
But thanks for the reply, mate;)
by Chris 'Panda' on Monday May 12th 2008, 18:00
by Klas Lothe on Monday May 12th 2008, 21:08
by chris on Wednesday June 6th 2007, 12:38
[ capo@certain-beast bin]$ wine XR_3DA.exe -dsound
fixme:midi:OSS_MidiInit Synthesizer supports MIDI in. Not yet supported.
fixme:heap:RtlCompactHeap stub
fixme:heap:RtlCompactHeap stub
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpFilterMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
i just get the aobove errors and a bug pop up fro stalker. The game does not start it just hangs. I am using wine 9.36 on fedora 7 X86_64.
Any idea why stalker wont start?
by Hauke on Saturday September 15th 2007, 11:24
by Calcium on Friday April 27th 2007, 21:31
The gun in the picture above was the default pistol. I had loaded a game save that I had gotten from Windows.
If you start a new game then the pistol is visible, but if you kill a fellow stalker and steal his gun then you will see that it's invisible. This makes it hard to play because to shoot accurately you need to use your iron sights, and I also prefer to disable the crosshair on games that let you use iron sights.
by Milan Smoke on Sunday May 10th 2009, 11:34
It worked for me -> regedit:
HKEY_CURRENT_USER/Software/Wine/Direct3D/UseGLSL -> enabled
(Wine 1.1.1 - Debian Lenny - Stalker 1.0006)
Milan
by Remco on Tuesday April 24th 2007, 8:32
by Remco on Saturday April 28th 2007, 17:49
I don't know why that fixes it, and I'll report if it gives problems again.
by Remco on Sunday June 24th 2007, 15:51
by Benjamin Hodgetts on Sunday June 24th 2007, 17:02
by Johannes on Thursday April 19th 2007, 14:15
for example in the beginning down at the start guy it runs really great, then going up the tunnel it slows way down to maybe 3 fps, outside when i look at the start camp it is also slow, looking away from the houses it goes up to 30 fps or more, looking there again its at 3 fps again :(.
In non dx9 mode it runs fine, but there are a lot of objects/models that are getting false textures applied to them so they look to bright or to dark, also those textures change constantly when I move, standing still they stay as they are. This did not happen in dx9 mode.
by Krystian on Thursday August 16th 2007, 5:21
I had the same performance problems in Microsoft system to, I started the game with this command line and it works flawlessly. I haven't tried to run the game in WINE though.
by Tom Boland on Saturday November 10th 2007, 22:53
by Krystian on Tuesday November 20th 2007, 19:59
by Paul Bredbury on Friday September 7th 2012, 21:23
Option "RegistryDwords" "OGL_MaxFramesAllowed=0x0; EnableBrightnessControl=1"
See:
www.nvnews.net/vbulletin/showthread.php?p=2560362#post2560362
bbs.archlinux.org/viewtopic.php?pid=1145357#p1145357
by Eduardo Tião on Saturday June 28th 2008, 18:20
It doesn't make the game unplayable though, it runs very well, plain vanilla installation too (with directX).
by Eduardo Tião on Saturday June 28th 2008, 18:23
cheers!