S.T.A.L.K.E.R.: Shadow of Chernobyl

First Release of S.T.A.L.K.E.R.: Shadow of Chernobyl.

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now - get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight - only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

Application Details:

Version: Retail
License: Retail
Votes: 31
Latest Rating: Gold
Latest Wine Version Tested: 1.7.52-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Gameplay, LAN gameplay, High resolution textures

What does not

High Shaders, proper 3D sound


What was not tested

online gameplay, patches

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Some Minor 3D glitches were observed

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowGentoo Linux x86_64Oct 11 20151.7.52-stagingNo, but has workaround Yes NoGoldRob 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Aug 04 20141.7.22Yes Yes NoPlatinumLuis Alvarado 
ShowArch Linux x86_64Mar 24 20141.7.14Yes Yes NoSilverRob 
ShowDebian GNU/Linux 6.x "Squeeze" x86_64Jul 03 20121.4.1Yes Yes NoGoldan anonymous user 
ShowFedora 14May 27 20121.5.5Yes Yes NoSilverAlexey Loukianov 

Known Bugs

Bug # Description Status Resolution Other apps affected
4066 Online Play Doesn't Work (DirectPlay) NEW View
6847 DirectPlay metabug. Implement dplay tcp/ip provider. NEW View
24868 S.T.A.L.K.E.R. - Call of Pripyat Benchmark requires d3dx9_31.dll and d3dx9_42.dll to run REOPENED View
39456 DirectX 9.0c End-User Runtime web installer bundled with many games crashes due to 'inseng.dll' insufficiencies STAGED View

Show all bugs

HowTo / Notes

Installing (optical media source)

Setup a 32-bit or 64-bit Wineprefix.
Although a 32-bit Wineprefix is generally recommended for maximum compatibility, a 64-bit Wineprefix might be beneficial in certain, restricted circumstances.
E.g. to support the transfer of S.T.A.L.K.E.R.: SOC saved games between a native 64-bit Windows install of S.T.A.L.K.E.R.: SOC and your Wine Wineprefix (see Saved Games note below).

32-bit Wineprefix:

1 > export WINEPREFIX="❚❚❚❚❚❚"
  > export WINEARCH=win32
  > winecfg

64-bit Wineprefix:

2 > export WINEPREFIX="❚❚❚❚❚❚"
  > export WINEARCH=win64
  > winecfg

Note: Securom 7.x DVD protection is fully supported since Wine version ≥1.7.38. So a no-CD/DVD crack or patch is not necessary.

Wine hooks into the Linux udev hardware manager to auto-populate system drives. Mount your optical media drive using your Desktop Environment file manager (dolphin, nautilus, caja, etc.) Locate the symbolic link / virtual Windows drive letter Wine has setup for your install media as follows:

   > cd "${WINEPREFIX}/dosdevices"

   > ls -hl
    total 0
    lrwxrwxrwx 1 ❚❚❚❚❚❚ ❚❚❚❚ 10 Oct 11 19:31 c: -> ../drive_c
    lrwxrwxrwx 1 ❚❚❚❚❚❚ ❚❚❚❚ 25 Oct 11 19:31 d: -> /run/media/❚❚❚❚❚❚/Stalker
    lrwxrwxrwx 1 ❚❚❚❚❚❚ ❚❚❚❚  8 Oct 11 19:31 d:: -> /dev/sr0
    lrwxrwxrwx 1 ❚❚❚❚❚❚ ❚❚❚❚  1 Oct 11 19:31 z: -> /

3  > cd d\:/      

4  > wine setup.exe
4  > winetricks d3dx9_31 d3dx9_42

The default Unix install location (change as required).

32-bit Wineprefix:

"${WINEPREFIX}/drive_c/Program Files/GSC Game World/S.T.A.L.K.E.R. - Shadow of Chernobyl"

64-bit Wineprefix:

"${WINEPREFIX}/drive_c/Program Files (x86)/GSC Game World/S.T.A.L.K.E.R. - Shadow of Chernobyl"

1 Specify full path; folder should not be created first!!
2 Specify full path; folder may pre-exist and will be created if it does not.
3 The virtual Windows drive letter assigned to your optical drive mount path may vary from system to system.
If you exit from MS DirectX 9.0c installer or it crashes then it is necessary to override the 2 specified DirectX extension dll libraries - the easiest way to do this is using the winetricks script


Game Updates

Obtain patches to update your S.T.A.L.K.E.R.: SOC install from...  patches

modb full patchset

The most up-to-date patch version listed at the (first) official Stalker Game link is 1.0005. A full set of patches for the game are available at the (second) ModDB link.

Version 1.0006 (an unofficial update) is required to access multiplayer servers on the Internet. It is highly recommended to use version 1.0005 for single player gameplay (version 1.0006 was recalled, by GSC, due to some stability issues). Note: some older mods may require version 1.0004.

Ensure the WINEPREFIX path variable is set in the terminal env - before running the patch executable. You must have native Linux execute access on the mountpoint & path. E.g.:

> export WINEPREFIX="❚❚❚❚❚❚"
> wine ~/Downloads/stk-sck-efigspc-patch-5-6.exe


Initially it is important to upgrade S.T.A.L.K.E.R.: SOC to version 1.0006.

Selecting Multiplayer, from the main menu, should show a list of servers. When you attempt to connect to them you should see a popup dialog box:

Connection error: Invalid Host

See bug 4066. Wine currently does not implement the required DirectPlay functionality (some groundwork was laid down in a GSOC 2008 Wine project).

A workaround is to use the native (Windows) DirectPlay dll's (dynamic link libraries) for:

> export WINEPREFIX="❚❚❚❚❚❚"
> winetricks directplay

Executing this command (within your S.T.A.L.K.E.R.: SOC Wineprefix) should allow extended online Gameplay (without any apparent issues).

System Requirements

Dynamic Lighting (DirectX 9c)

  • GPU1:
    Nvidia card (8800 series or newer), with the proprietary driver, is the only documented graphics hardware vendor with near 100% support
    ?? AMD non-legacy Catalyst (potentially buggy / unsupported on newer kernels/older hardware, etc.), FOSS radeon driver on AMD Radeon 5000 series (+)  (data unavailable)
    ?? Intel HD graphics series (data unavailable)
  • System RAM2:
    3.0Gb (+)

Static lighting (DirectX 8)

  • GPU:
    ?? unsupported older Nvidia, legacy AMD Radeon and older Intel cards (data unavailable)
  • System RAM2:
    2.0Gb (-)

1FOSS kernel GPU drivers may have severely limited support for advanced graphical features e.g. soft shadows; lead to graphical errors: smeared skybox, etc. and / or have low FPS.
System RAM requirements are significantly higher than MS Windows (may depend on Desktop Environment).

Ingame Console Commands

press:  ¬  key to access in-game, drop-down console

rs_stats 1 Enable in-game overlay (display FPS, frame draw times, memory usage,etc.) - statistics for the geek in you!
Saved Games

The path for your Saved Games is set by the main S.T.A.L.K.E.R.: SOC configuration file. To find this file in your main S.T.A.L.K.E.R.: SOC install folder:

find "${WINEPREFIX}" -type f -name "fsgame.ltx"

The default Save Game location is:


As the saved games are "within" the file system hierarchy of your Wineprefix they will also be transferred if you copy or move your S.T.A.L.K.E.R. Wineprefix to a different machine or drive.

Saved games can be shared or transferred between a native MS Windows install and your Wine Wineprefix. However the Wine Wineprefix architecture must match your Windows install...
  • transfer Saved Games between 64-bit MS Windows OS install and a 64-bit Wineprefix
  • transfer Saved Games between 32-bit MS Windows OS install and a 32-bit Wineprefix

The usual caveats apply to transferring Saved Games... The main S.T.A.L.K.E.R.: SOC version, and any installed mod version, should be matched between your Windows install and your S.T.A.L.K.E.R.: SOC Wineprefix.

Launch Options

  • use -nointro command line option to skip intro movies
  • use -noprefetch command line option to shorten load times
See the S.T.A.L.K.E.R.: Shadow of Chernobyl page (PC GAMING WIKI site) for additional tweaks, recommended mods/ game versions, etc.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Stalker via an Wine-AppImage
by go_vegan on Saturday August 15th 2020, 4:55
A simple script to install S.T.A.L.K.E.R.: Shadow of Chernobyl via an Wine-AppImage (no wine required).
Securom 7.x DVD protection issue with 64-bit WINEPREFIX
by Anastasius Focht on Sunday June 8th 2014, 15:50
Some guys reported: "Game works OK with vanilla Wine but does require a no-DVD patch - to circumvent Securom 7.x DVD protection."

That's expected because you installed the game in 64-bit WINEPREFIX (known bug 30901).
Install the game in 32-bit prefix and Securom works fine.
64-bit prefix is useless anyway because the game is 32-bit.

RE: Securom 7.x DVD protection issue with 64-bit WINEPREFIX
by Rob on Sunday June 8th 2014, 16:15

I typically use the Steam version - but I thought I should try to post a more up-to-date test here as well (since I own the DVD version). I'll re-test when I get a chance and update the test.

Works with Wine 1.7.8
by Carlos Rodriguez on Tuesday December 17th 2013, 14:20
Tested on:

Wine 1.7.8 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
RE: Works with Wine 1.7.8
by Rob on Tuesday December 17th 2013, 16:18
Why not submit as a test... :-) Looks like S.T.A.L.K.E.R. could do with an update... I think it's considered bad form to directly link to Youtube but a comment about it and your G-username probably won't hurt anyone :-) Still play it regularly here and it runs nice even with my ancient 8800 GTX Nvidia card!!
by Pasha on Monday October 28th 2013, 10:29
If you have a problem with certain mods crashing on start, the issue is likely Thumbs.db files leftover from Windows in various sub-directories of the gamedata folder. To remove them:

cd /path/to/gamedata
find -type f -name "Thumbs.db" -exec rm -i {} \;

This command will go through the entire gamedata folder and remove all instances of Thumbs.db, it will ask you for confirmation before deleting each file, just in case. If you don't want to bother with confirmation, remove the -i flag after rm.

Alexander Borysov posted a similar solution in the Call of Pripyat thread for MISERY 2.0 mod. He did not include a bash command to automate the process though.
RE: Mods
by Borikeaniya on Saturday January 28th 2017, 11:04
Thanks you a lot!
Black screen; no graphics all all
by Ville-Valtteri Tiittanen on Saturday May 4th 2013, 14:41
When I opened the game, any version, only a black screen would appear with music playing. Mouse and keyboard controls would work normally and you could see the results after deactivating the window with alt+tab. The following settings were required to the the graphics to work.

In file: .wine/drive_c/users/Public/Documents/STALKER-SHOC/user.ltx

Add the following lines (change resolution accordingly):
vid_mode 1680x1050
renderer renderer_r2

This will change rendering mode from directx8 to directx9 and graphics will work.
by anlerch on Thursday February 14th 2013, 13:46
Stalker doesnot install

err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "GeForce GT 630/PCIe/SSE2", version "2.1.2 NVIDIA 310.14").
X Error of failed request: BadLength (poly request too large or internal Xlib length error)
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 1 (X_GLXRender)
Serial number of failed request: 1186
Current serial number in output stream: 1187

maybe it is my nvidia-card, but I donot really know
RE: BadLength
by Rob on Thursday February 14th 2013, 15:35

Have you installed the 32-bit version of the Nvidia driver (for your "unspecified" distro)... Guessing here that you are using the 64-bit version of that (as yet "unspecified" distro). I also presume you are using the Nvidia "blob"/ proprietary driver (pretty essential for gaming under Wine).

RE: BadLength
by anlerch on Friday February 15th 2013, 2:37
I have Xubuntu 12.10 64bit with Athlon II X4, 8GB RAM, Nvidia GT630, 2GB RAM

Now, I testet every nvidia driver in the list, but the proprietary driver doesnot work. When i change to the nouveau display driver (open source), then I can install the game, and it seems to work. But with this driver, I cannot specify the correct resolution of my monitor...
Dynamic Lighting stopped working
by Johannes S. on Thursday August 2nd 2012, 9:04
With newer wine versions dynamic lighting is no longer available for me. On my seperately installed 1.3.36 version of wine it is still available. Any ideas what might be the reason? Do I need to set some special registry settings?

by Plüss Roland on Saturday January 28th 2012, 14:58
Some more testing. As it looks like the culprit is OpenAL32. The Wine implementation in 1.3.37 is broken and causes the hanging. If a custom OpenAL32.dll is installed and "openal32" is set to "native" the game goes beyond the hanging. Only problem: no sound at all. The game would work and you can play it (with dynamic lighting shadows are broken/flickering, with static shadows bushes are randomly colored red) but without sound this is not useful.

Can somebody with working BugZilla access report the broken OpenAL32 code? Maybe somebody can figure out where to get a working OpenAL32.dll which works with wine?
by David on Saturday August 25th 2012, 8:58
Using the '-dsound' option with the XR_3DA.exe executable will bypass wine's OpenAL implementation and use the game's own version, so you might get sound. Works for me.

by Plüss Roland on Sunday January 22nd 2012, 19:52
Noticed something using full debug output which looks strange. I've got a lot of entries along this line:

warn:module:load_builtin_dll failed to load .so lib for builtin L"C:\\Games\\THQ\\Stalker-SoC\\bin\\xrGame.dll": /home/roland/.wine/dosdevices/c:/Games/THQ/Stalker-SoC/bin/xrGame.dll: invalid ELF header
warn:module:load_builtin_dll cannot open .so lib for builtin L"xrGame.dll": /usr/bin/../lib32/wine/ cannot open shared object file: No such file or directory
warn:module:alloc_module disabling no-exec because of L"xrGame.dll"

This "invalid ELF header" is output a lot of times. Maybe a Stalker specific problem since other games run?
RE: Gentoo problems, problems
by Rob on Monday January 23rd 2012, 4:26
I had a think about this problem... But I'm not a Wine developer... All I can think of is a 32/64-bit issue? Like in the fact that Wine typically defaults to dual-architecture these days (x86 and x86_64). It's looking in the right path - deciding the native (Windows) Stalker .dll is invalid (but why exactly??) and then looking in your native (Linux) library paths then giving up.

Why not post your full launch command and also the full console output (with a link @Pastebin) over in the WineHQ forums. A well written query will get answered there (by a Wine developer) in a matter of hours. Also if you are compiling from source (Gentoo - right?) then perhaps you might want to list if you have used any custom compile switches.

You will only feel the tumbleweed posting here :-)

RE: Gentoo problems, problems
by Plüss Roland on Monday January 23rd 2012, 13:51
I noticed the same mentioning of invalid ELF also with working games I checked. So it seems to be normal. And these games are 32-bit too so it has to be a problem in connection with the Stalker binaries of some kind.

What goes for the forum I have no account there so I can't post there.
RE: Gentoo problems, problems
by Plüss Roland on Monday January 23rd 2012, 21:20
It seems with "-dsound" it gets beyond the hang but then crashes with BugTrap without any useful error messages.
RE: Gentoo problems, problems
by Rob on Tuesday January 24th 2012, 1:22
On Kubuntu 11.10 and ARCH I am not using any switches when launching the game (e.g. dsound)... In fact all I need is the off screen rendering fix (for Dynamic Lighting).

I presume you've had your retail copy of the game working before? With a crack? If so did you use the same compile-time switches and what version of Wine?

Also (obviously) you've got to watch out for architectural changes in Wine if you are stripping stuff out, etc...

Clutching at straws a bit here...

RE: Gentoo problems, problems
by Plüss Roland on Tuesday January 24th 2012, 8:38
No, it ran on Windows. It's the first try with Wine. Other games work on 1.3.37 though, it's just all the Stalker games (thus all XRay engine based games) that hang or crash like this.
RE: Gentoo problems, problems
by Rob on Tuesday January 24th 2012, 8:57
Seriously dude, start a bug report or start a thread on the forums. It's actually easier to submit bugs against WINE than most other FOSS projects after all! I subscribe to the bugs mailing list and at least 50% of the bugs are noob rubbish.

Like I said I've got S.T.A.L.K.E.R.: SOC running on my Radeon HD4650M card with just the radeon FOSS kernel driver (including full-dynamic lighting - although it's very slow at these settings). Ironically the FOSS driver has less graphical glitching than the ATI Catalyst 11.12 driver :-)

Perhaps there is a problem with the particular "crack" you are using for the game. Like I said - it's not required with the Steam version so I don't know how well a patched S.T.A.L.K.E.R. will run under WINE...

Anyway it's definately a game that is well supported, by newer versions of WINE. It's just a question of pinning down where you've gone wrong. Like I said the developers are very responsive on the forums and it's not hard to register a new account.

RE: Gentoo problems, problems
by Plüss Roland on Tuesday January 24th 2012, 12:46
Sorry, no dice. The BugZilla account doesn't work (login problems, they don't give a damn about fixing it... since YEARS!) and on the forum I can't register (internal error of some sort... just doesn't go beyond registration). Even the test results I posted are totally ignored. The only thing that works are comments. I don't care if it is "supposed to work well". All three Stalkers don't work while other games do work. Thus there is a problem with Wine and Stalker no matter if some hit it or not. It's the same like Wine randomly breaking DeusEx back then (1.2.x versions). It doesn't matter if it is supposed to work well it didn't and this means there are problems. With DeusEx they fixed it eventually but if you can't even post a non-working problem then how is it supposed to get solved? Stalker might be marked "gold" but it doesn't work so it's "garbage" status for me (and others).
RE: Gentoo problems, problems
by Plüss Roland on Tuesday January 24th 2012, 13:17
Besides I get always this line after wine exist:

err:ntdll:RtlDeleteResource Deleting active MRSW lock (0x13a48), expect failure

This happens also by just running wineboot for example. "Expect failure" sounds to me like a problem and it's a Wine problem that for sure.
by Plüss Roland on Sunday January 22nd 2012, 17:42
1.3.37 , hangs forever before splash screen.

err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:heap:RtlCompactHeap (0x1004000, 0x0) stub

Same hanging also with 1.3.36 . Seems to be a 1.3.x bug thus.
RE: RtlHeap
by Rob on Sunday January 22nd 2012, 19:10

I am not seeing this problem. I can run the game on my ARCH-Linux installs with the stock repository Wine 1.3.37. Both with an ATI 4650M (radeon kernel driver) on my laptop and on my desktop rig with an 8800 GTX (Nvidia 290.xx driver). Both graphics drivers support the "OffScreen" rendering fix for dynamic lighting. Bit of a slide show with the FOSS radeon driver - not surprisingly!!

A few more details of your setup might get you some more help? Distro (if Linux)? GPU? Driver version? Etc.

Have you verified the installed game data is not corrupted (the Steam client has an option to test this or perhaps a clean reinstall in a new WINEPREFIX). I had this problem moving a large (Steam games) Wineprefix between my machines...

RE: RtlHeap
by Plüss Roland on Sunday January 22nd 2012, 19:34
uname: 2.6.38-gentoo-r6 SMP x86_64 AMD Athlon 64 X2 Dual Core 6400+
ati: x11-drivers/ati-drivers-11.12-r1
wine: app-emulation/wine-1.3.37 USE="X alsa cups fontconfig gecko jpeg lcms mp3 ncurses nls openal opengl oss perl png ssl threads truetype win32 win64 xml -capi -custom-cflags -gnutls -gphoto2 -gsm (-gstreamer) -hardened -ldap -opencl -samba -scanner -test -udisks -v4l -xcomposite -xinerama"

Happens with everything: taken over directory (works under windows), fresh installation under wine (from cd with patch; with and without no-cd crack), fresh installation with new prefix and so forth. It's always the same. The game hangs as soon as the above mentioned 2 lines shows up.

I'm using using the real deal hence no steam infested version of the game.
RE: RtlHeap
by Rob on Sunday January 22nd 2012, 19:13
Should have mentioned in my previous post... That console output - you posted - is just standard WINE "fixme" stuff (Windows api calls that aren't fully implemented).

Dynamic Lighting
by starless on Sunday June 19th 2011, 17:52
Just installed the vanilla game (ie. no patches or mods) and it's runnning amazingly well!

I tried dynamic lighting w/ 'maximum' graphics, and only noticed a slowdown of about 10-15 fps (still completely fluid and playable). Still confirming the
"Dynamic lighting has "smeared" skies bug where sky box is not cleared"
bug, though. I've also noticed that some text in menus is out of place, which I believe might be a bug that's not related to wine. As said, haven't patched the game yet. I also had to change workspace to get the game running fullscreen properly.

-Ubuntu 11.04
-GTX 460
-X4 955 @ 3,20 GHz
Gameplay video
by Jake ward on Saturday May 7th 2011, 6:40

Shows the game running

Lag in the mouse is caused by desktop recorder, runs smooth usually!

Lag in the video is caused my old hardware, game usually runs lovely!

by chris on Tuesday April 26th 2011, 15:12
hi people
When i play the game, the mouse keeps moving down on the main menu, can anyone help?
I don't know too much about wine
Mouse issue(solved)
by Анатолий Романович Шаповалов on Friday October 8th 2010, 1:46
Had a mouse problem. It was solved by configuring dxinput8.dll to built-in(wine firstly, then external) in wine configuring tool. Wine 1.3.4 Ubuntu 10.04 Lenovo G550(T4400 2Gb 250Gb NVidia G210m 512mb) Stalker works on 1366x768 static lights on middle settings with no lags.
flashing black screen
by Asad Syed on Friday April 23rd 2010, 2:31
hey, running a macbook OS X 10.5.8. I have an integrated intel GMA X1300 which i know could very well be the cause of my problem--my screen flashes black for a second when i am taking damage, near an anomaly, or suffering radiation. it makes the game very difficult to play. i tried re-installing DX9 via winetricks but i'm not sure if that worked.

any ideas?

thanks so much
RE: flashing black screen
by Riot777 on Friday September 10th 2010, 7:53
Try setting "OffscreenRenderingMode" to "backbuffer".

by aer on Monday April 12th 2010, 7:59
Stalker installed and patched on a FAT32 partition with wine 1.1.42.
Also installed DirectX 9 and vcrun2005 over winetricks but get this output:

env WINEPREFIX="/home/raunz/.wine" wine "D:\stalker\bin\XR_3DA.exe" -nodisort -nointro -dx80
err:module:attach_process_dlls "xrCore.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"D:\\stalker\\bin\\XR_3DA.exe" failed, status c0000005
by blaise on Wednesday June 9th 2010, 23:44
Try again/Reinstall on the Linux partition but never install DirectX9 just use the d3dx9/10 helper dll's. Stalker has always been finicky about the naming of the path to the .exe so just do a straight \Program Files install.
lcp internal error 3
by Fred on Wednesday March 31st 2010, 2:43
Hi all,

has anybody got this "lcp internal error 3" with STALKER? I've tried to search infos on Google, but with no success...

With the German DVD retail version + patch 1.0005 it worked almost perfectly (with -dsound still needed in Wine 1.1.38, Static Lightning and disabled GLSL) but out of a sudden it begins to stutter and one can see this error repeating over and over in the console.
Then you have to kill it and start over and it was again OK for a while!

This was the only real trouble (but a very annoying one), otherwise it works even greater than on Windows XP (even with this problem, I've managed to finish it with Wine =:)
Lock-up when saving
by Emiliano on Tuesday March 23rd 2010, 12:13
I'm running SoC on the following rig:

Inspiron 1520
Core 2 Duo @2.2Ghz

I've also installed the Oblivion Lost mod, version 2.2. Runs and plays great when using static lighting.

When trying to save the game, it completely freezes my computer. Not only the Wine emulated desktop, but Ubuntu as well.

Any suggestions / ideas?
Game menu is black, cursor is active, music is playing
by Vlad on Thursday March 11th 2010, 17:33
OpenSuSE 11.2 (KDE 4.1), Intel Centrino 2.33 GHz, Intel GMA 945 (dedicated VRAM)

Have installed SoC with fourth patch. Before it installed Wine 1.1.39 repository from openSuSE official website. Other non-3d programs
working well with Wine - for example, QiP 2005 icq messenger.
Also, I have installed DirectX9.0c (feb 2010) and adopted its
libraries in Wine software registry branch, and 3 dll simply
copied to ~/.wine/drive_c/.../system32/

Whats the problem... I just execute the installer, run Stalker
using shortcut with such parametrs: wine /home/%username%/S.T.A.L.K.E.R/bin/XR_3DA.exe -dsound -nodistort -dx80
and... having black screen with music and animated stalker-
style cursor on it.

What happen - I have no idea. Sm tells its a kind of
conflict with compiz app. I tried to turn it off -
nothing happens. Also, I tried to launch both window
and full-screen mode.

So, what can it be
1. Stalker on Wine does not support my hardware?
2. Conflict with my DirectX configuration?
3. Conflict with compiz visualisation tool?
3. Other.
RE: Game menu is black, cursor is active, music is playing
by Vlad on Friday March 12th 2010, 3:07
Well, I have something to add. Fortunately, this problem was
ONLY with mainmenu. I tried to open some menu. Well, the
multi-player menu is opening, the load game menu also, new
or last game is starting.
What I have now: In-game
(R1 renderer, shadows are off).
(mainmenu with console on it).

So, only the problem is black maimenu.
RE: Game menu is black, cursor is active, music is playing
by vitamin on Friday March 12th 2010, 8:36
That's because you have unsupported hardware. According to this: game runs with nVidia/ATI cards only. Not Intel. Besides, "Intel" drivers are way way way behind on most 3D features.

If you want to play any game made in the past 5 years you'll have to get ATI or better yet nVidia card.
RE: Game menu is black, cursor is active, music is playing
by Vlad on Friday March 12th 2010, 9:02
Thank you. Ive also replied to my post,
showin in-game screenshots. The problem
is with menu, not with 3d/sound.

Just read it again.

P.S. Speaking generally I also started
it a week ago in such configuration
on Seven. So if its supported on
Windows, it also runs on Linux.

P.P.S. Unfortunately, I cant change it -
my _laptop_ motherboard dont allow do this.
Title screen & gameplay in black & white
by Matt on Sunday February 21st 2010, 14:14
Mac OS X 10.6.2, Intel Core Duo 1.83 GHZ, ATI X1600 128 VRAM

I've installed SoC with both 1.1.25 (CXZ black diamond) and 1.1.37 (Wineskin RC7) and in both installs everything works near flawlessly except the annoyance of the black and white gameplay...Does anyone know of any easy fixes....or complicated one too I suppose, I've got to learn sometime right?

I did nothing other than install the game into the wrapper...It installs with a blank wrapper (the way I got) and I've also tried a number of different add ons such as d3dx9, vcred $ vcrun, physX, and dot net.....nothing will get rid of the problem...I'd love to play this game but I refuse to play it in black and white.

If a log file or terminal output is required, please let me know and I'll post it.
RE: Title screen & gameplay in black & white
by Matt on Monday February 22nd 2010, 10:00
It seems as though when installing certain mods the information is rewritten and colour appears in the title screen, although I cannot say the same of the gameplay because I was performing at a deathly, painstackingly slow, 1/2 FPS . Totally unplayable (on an ATI X1600 128 anyway) the Complete 2009 1.5 & with Extreme Mod, unknown version...both had the same outcome but the Extreme Mod seemed a bit darker when speaking with the first character after the intro movie. This and a couple of smaller mods that I had no luck with were installed with Wineskin RC7 wine version 1.1.39. I'm about to give a clean RC7 a go with the OL 2.0 which someone stated they had finished so I'm optimistic.

I'd love to get down to the heart of the problem on the original install up to 1.0006 and fix the problem without any mods. Could anyone point me in the right direction?
by Simon Ceder on Friday January 15th 2010, 7:07
-dsound seems to still be with wine 1.36 necessary on Ubuntu 9.10 x64, probably due to PulseAudio. Killing PulseAudio is not necessary if run with -dsound.
STALKER: SoC + Steam
by zerohed on Wednesday January 6th 2010, 2:02
First of all, I like to thank everyone for their solutions here. You got to love Ubuntu + Wine.

I recently bought STALKER: SoC via Steam and it didn't work. An invisible "window" popped up (mouse disappeared when it entered it and the image of what was there remained when you moved another window across it) and no debug/log was produced. I had to kill the process because I couldn't access the "window" to close it down. I tried a patch, had a debug log but didn't solve the problem. I also tried deleting and reinstalling, didn't work.

What worked for me was a post from Jadon on Thursday August 7th 2008, 15:18. Entitled, "My Install" (Thanks) So all credits goes to him and that post.

With some differences:
Right click STALKER in steam> Properties> Set launch options> and added: -dsound -nodistort -nointro

I couldn't import the registry key so I had to do it manually:
(make sure you export the key before making changes or write it down)

DirectDrawRenderer = opengl
OffscreenRenderingMode = backbuffer
PixelShaderMode = enabled
UseGLSL = disabled
VertexShaderMode = hardware
VideoMemorySize = 256

I had to add item DirectDrawRenderer manually.

Thanks again, enjoy.
Played the entire game with OL mod
by Rief on Sunday January 3rd 2010, 14:08
I played the entire game patched to 1.0005 with the Oblivion Lost mod v2.2 and it works almost perfectly (dynamic light problems...). My hardware specs are Intel Core 2 Duo with 2 MB of ram and a GeForce 8600m GT. Really a nice game with the mod :D.
Major mouse issue
by Devin Mitchell on Friday December 25th 2009, 6:17
My mouse seems to be having some issues in that it doesn't lock to the screen like it should. It also has issues getting outside of a region. I can move my real mouse to the outside of the window, and when it's either on the left or the right side I can see my desktop (real) mouse. However, the game mouse stays in the lower right region of the screen and can't move past the middle point in either x or y direction. Switching to windowed mode seems to allow me to move the locked region slightly. Also, the mouse moves at funny ratios to my mouse.

Basically, it's stuck in the lower right corner. It's almost as if the lower right portion of the screen is a scaled version of my entire screen. Fanagling around a bit allows me to get into the game, and left/right rotation stops when my real mouse hits the edges of the screen, so I can't turn around to leave the starting area.

Monitor resolution: 1366x768 fullscreen and windowed
Distribution: Ubuntu 9.10 Karmic
Wine version: 1.1.35 (from official wine repos)
S.T.A.L.K.E.R. version: 1.0005 (Steam)
using -dsound -nointro
RE: Major mouse issue
by Devin Mitchell on Friday December 25th 2009, 6:28
Did a bit more testing. Doesn't seem to be related to resolution whatsoever. Also, now it seems that the real mouse doesn't want to show at the edges of the screen anymore, and the mouse is now locked to the center instead of the lower right (same screen ratio though)
RE: Major mouse issue
by Devin Mitchell on Friday December 25th 2009, 6:40
I fixed my own problem. If any of you run into this issue, go into your wine configuration, then libraries, and change dinput8 (or whatever version is on that list) to 'builtin' or 'builtin then native'. Solved my problems immediately.
Not starting
by Zopiac Keylink on Sunday November 29th 2009, 0:28
I installed the game on clean environment flawlessly, and when i ran the game it gave me dll errors that I fixed. Eventually it led me to an error which I fixed with winetricks vcrun2005.
Good news: no errors.
Bad news: just brings me back to bash without showing anything.

Running wine v1.1.33
Graphics Glitch
by David on Friday August 28th 2009, 9:03
I'm trying to run the retail DVD stalker on Debian Lenny, with an Amd Phenom II 810, ATI Radeon HD 4870, the Catalyst Proprietary drivers version 9-8 and wine 1.1.28 (although the same problem exhibits itself with the 9-7 drivers and wine 1.1.27).

Other than the problems mentioned below, the S.T.A.L.K.E.R. seems to work, except for one game-killing graphics glitch, where masses of blue, yellow and black polygons seem to spew out from the horizon, from each of four compass points (I've submitted a screenshot with the caption 'Graphics Glitch'). They don't appear if I look straight up or straight down, and they're less prevalent in indoors parts of the map (like the trader's lair at the start).

The problem gets worse with higher graphics settings, but nothing I've tried turns it off entirely, other than switching off the vertex/pixel shaders, which makes the game look, um, strange.

Faffing around with the user.ltx file, with all the likely command line options found by grepping the xrRenderfoo.dll files, with all the usual wine registry settings, or with the in-game graphics settings do nothing to fix it.

Any ideas or suggestions, anyone?
More issues
by user1313 on Monday July 13th 2009, 18:22

Maybe this will come handy to somebody. I was getting errors like this when trying to start a game or change some parameters:

rive_c/Program Files/GSC World Publishing/S.T.A.L.K.E.R/bin/XR_3DA.exe: glx_texture_compression.c:57: __indirect_glGetCompressedTexImageARB: Assertion `image_bytes unable to dispatch exception.

The solution was to install "nvidia-glx-ia32" package. (I'm using amd64 architecture and i have Nvidia video).

by Maarten on Wednesday December 10th 2008, 8:42
"Also make sure that pulseaudio ALSA plugin IS NOT configured to load. It breaks Wine as well."

How do I do that?
by Mike on Wednesday December 10th 2008, 20:43
use winecfg, audio tab, uncheck oss
Mouse Troubles
by Kevin on Sunday August 31st 2008, 2:47
I can get the game to start up fine, but when I get to the main menu my mouse just keeps continuously going up. I have tried updating stalker to 1.005, but it still has that problem. Anyone know how to fix this?
RE: Mouse Troubles
by tuna on Tuesday November 11th 2008, 10:18
Exactly same troubles here. Mouse goes up, I can't stop it moving.

wine 1.1.7
nvidia card.

Besides that, everything seems fine...
RE: Mouse Troubles
by tuna on Wednesday November 12th 2008, 10:52
Oh, got it: mouse does that only in windowed mode, in full-screen mode in works perfectly!
My install
by Michael on Thursday August 7th 2008, 15:18
Hello all,

First I want to say that I am amazed at what Wine can do. My last hurdle in Linux was games. I wanted to expand on the instructions that the OP gave. I run Kubuntu 8.04 on a Compaq Presario SR2150NX also called an unbranded HP TS-XN0512RS with an Nvidia 8600 GT. I am using the digital download of Stalker from Direct2Drive. Wine 1.0.0

step by step of how I got stalker running, thanks to the guys here:
-installed Stalker using wine, just had to double click the .exe
-installed the latest Stalker patch
-found the shortcut on my desktop, right clicked the shortcut to edit it, clicked the Application tab, added the following at the end of the Command -dsound -nodistort -nointro
env WINEPREFIX="/home/comp222/.wine" wine "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -dsound -nodistort -nointro
-I then created a text file in gedit/text editor and named it stalker.reg
-I copy/pasted the following line into stalker.reg, this should all be 1 line

REGEDIT4 [HKEY_CURRENT_USER\Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "OffscreenRenderingMode"="backbuffer" "PixelShaderMode"="enabled" "UseGLSL"="disabled" "VertexShaderMode"="hardware" "VideoMemorySize"="256"

-Save the file
-I then opened the command line or terminal and typed regedit
-Press Enter
-Click Registry
-I then chose the Export option to make a backup of my current registry
-I then clicked Import and selected the stalker.reg and clicked Open
-Closed the registry

In addition, I also changed my sound settings to ALSA in KDE System Settings/Sound System though I don't know if that was needed.

-I then opened the command line or terminal and typed winecfg
-Press Enter
-Click Audio
-Changed Hardware Acceleration to Emulation, I don't know if Driver Emulation needs to be checked also

-I then started Stalker using the Shortcut on my desktop that I edited previously
-In Stalker I changed my resolution to 1680x1050 to match my widescreen display/desktop resolution
-As someone mentioned in this thread, Scroll Lock pauses/unpauses

Thanks for helping guys.
RE: My install
by Matyas Csányi on Saturday October 31st 2009, 5:35

very nice guide, thanks for the effort. However, the regedit part doesn't work for me. I did not get anything imported, so I created the options manually in regedit. Otherwise, all worked well after that.

Installer crash
by Chris on Thursday July 24th 2008, 21:23
Anyone else have setup.exe crash when running off the dvd?

I get a dialog to select language then it gives me a runtime error "Division by zero"

The only things logged are:

fixme:system:SetProcessDPIAware stub!
fixme:system:SetProcessDPIAware stub!
fixme:reg:GetNativeSystemInfo (0x33fea0) using GetSystemInfo()
fixme:advapi:CheckTokenMembership ((nil) 0x129a98 0x33fe1c) stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33e5e0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e774,0x00000000), stub!
RE: Installer crash
by Chris on Monday July 28th 2008, 18:55
Further to the above...

setup.exe -dsound still crashes.

I do not have pulseaudio installed, and I have no other audio related applications running. I even shutdown kmix.

I am running OpenSuse 11.0, kernel and launching with wine 1.1.1
RE: Installer crash
by Pascal on Monday October 20th 2008, 12:36
Delete .wine/ in your home directory and run setup.exe again, it will run 100%
RE: Installer crash
by mike on Sunday April 5th 2009, 21:31 not sure this will help too much as it will delete their entire fake C drive and they will be forced to install all thier applications they previously installed in wine again. In other words, a _fill_in_the_blank_ no offense.
RE: Installer crash
by David on Wednesday August 26th 2009, 3:36
I had the same problem recently, Debian Lenny amd64, Wine 1.1.27 and an ATI 4870 with the proprietary drivers.

The divison by zero problem in the installer looks like a directdraw one (not a sound problem as in the main game). Upgrading to 1.1.28 fixed it for me, but I'd guess that trying to install with a different opengl-capable graphics driver might also help.
Dynamic lighting completely broken
by FeepingCreature on Thursday July 24th 2008, 17:16
Dynamic lighting doesn't work _at all_ here. GeForce Go 7900 GS, should be able to handle it. Static lighting works fine.

I basically get the normal game world, but without _any_ light sources. Everything is black.

Plus, if I enable distortions, the screen is a gray smudge unless I look almost straight up. In which case it goes back to "black shapes before gray background".

nVidia drivers are up to date, GLSL and FBO is enabled, and I tried resetting the user.ltx, and am now quite simply out of ideas.

Oh, and no DLLs are overridden.

Console messages include the usual shaders being recompiled hundreds of times ("because vertex shaders are in use"), as well as (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented.

Wine version is 1.1.1.

RE: Dynamic lighting completely broken
by FeepingCreature on Saturday December 20th 2008, 16:10
This appears to be fixed on the current version.
S.T.A.L.K.E.R on Linux DSL aka. (Damn Small Linux)
by WerewolfsofLondon on Monday July 14th 2008, 23:17
Hi everyone,
Has anyone tried or knows that S.T.A.L.K.E.R, will run on Linux DSL.

PLEASE reply
RE: S.T.A.L.K.E.R on Linux DSL aka. (Damn Small Linux)
by Zhenya on Wednesday July 16th 2008, 5:18
Have you a Wine? If you have it, create linux-swap 2 Gb and do it!
RE: S.T.A.L.K.E.R on Linux DSL aka. (Damn Small Linux)
by WerewolfsofLondon on Friday July 18th 2008, 21:59
Thanks, I hope this will work
keyboard issues?
by Nathan Whittington on Saturday July 12th 2008, 22:42
Installed the game, patched to 1.005, cracked, created a registry key:

'HKEY_CURRENT_USER\Software\Wine\Direct3D\OffscreenRenderingMode' to 'fbo'.

Made sure I was set to ALSA, and started the game with
env WINEPREFIX="/home/na/.wine" wine "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -nodistort -dsound

I get sound at the menu screen but nothing in the game. The graphics look fast and fine but *any* keypress pauses the game. Scroll Lock will unpause it. When I check the keyboard settings, they look ok but every entry is prepended with a 'k'

Forward kW
Back kS
Right kD
Left kA

If I try to change these values, they're shown in the same format. Also, though it says the pause button is Pause, when I try to reset it, it says my pause button is actually num lock.

I'm running kubuntu 8.04 with a nvidia 9600GT with wine 1.1.1
RE: keyboard issues?
by vitamin on Sunday July 13th 2008, 1:26
> The graphics look fast and fine but *any* keypress pauses the game.
Yup been in Wine for a long time. I'm guessing Wine this is from incorrect initialization of the initial keyboard state. And looks like the pause button might not be mapped correctly too.

> When I check the keyboard settings, they look ok but every entry is prepended with a 'k'
> Forward kW

Yup same here but only when it display it. So the actual key mappings are fine.

Could you create these two bugs in bugzilla?
RE: keyboard issues?
by Night on Sunday July 13th 2008, 16:29
Unchecking "Allow windowmanager to control windows" have helped me for this issue.
RE: keyboard issues?
by Nathan Whittington on Sunday July 13th 2008, 19:18
I just double checked and I've already got:
Allow the window manager to decorate the windows
Allow the window manager to control the windows

As for registering the bug, to tell the truth, I didn't check bugzilla before making my post because I hoped it was just a stupid error or misconfiguration on my part. Checking now, it looks like there's nothing specific related to stalker and keyboard keys though it could be related to one of these:

I will look into posting a bug.
Game works like in Windows
by Zhenya on Monday July 7th 2008, 8:09
Now, if you forgot about fonts in "Settings", game works like in Windows! But you need use noDVD, 1.004-1.005 patch (1.006 is not stable to single playing) and -dsound option to playing, if you need dynamic lighting, you need add OffscreenRenderingMode to fbo in regedit and -nodistort option!
Grass Issue
by testmonkey on Thursday June 26th 2008, 22:49
If anyone is having trouble with grass jumping around the screen or other graphical anomalies like I had,patching the game to 1.004 seems to have fixed the problem in wine 1.0.
RE: Grass Issue
by Zhenya on Thursday July 3rd 2008, 6:00
Thank you! But I want that this trouble dissappear in S.T.A.L.K.E.R and Oblivion in Very Low resolution!
Nosound bug
by Pascal on Wednesday June 11th 2008, 12:35
I Know!
You must run winecfg -> Sound Tab -> Set Hardware Buster -> Emulation
RE: Nosound bug
by vitamin on Wednesday June 11th 2008, 15:18
Works perfectly here with ALSA and full acceleration. As I said in the HOWTO _MAKE SURE_ nothing is using sound, especially pulseaudio! And make sure your ALSA configuration does not load pulseaudio ALSA plugin. It breaks Wine!

In fact everything works perfectly for me even while playing mp3s with XMMS.
by Zhenya on Sunday June 8th 2008, 8:27
I done this test too! I am playing now...
There are many fixes
by Zhenya on Saturday June 7th 2008, 12:33
There are many fixes of S.T.A.L.K.E.R. in every wine RC's! Why you don't test S.T.A.L.K.E.R.?
RE: There are many fixes
by Georg Grabler on Sunday June 8th 2008, 6:31
I have tested STALKER now in 1.0-rc4

-> KDE4, same behaviour as described
-> XFCE same behaviour as described
-> GNOME same behaviour as described
-> pure X session same behaviour as described.

by HAARP on Saturday June 7th 2008, 6:48
I just tested 1.0-rc4. Is it just me, or is the slowdown near anomalies fixed?
Patch 1.0006
by Georg Grabler on Wednesday June 4th 2008, 19:33
I'm experiencing problems with patch 1.0006 and the -dsound option.

Following strange thing occurs:
-> I'm using kde4
-> esound (esd) disabled
-> starting stalker with -dsound option
-> First movie plays sound
-> 2nd movie plays no sound
-> no sound in the menu
-> adding -nointro
-> sound in the menu
-> when starting a new game, the sound seems to "lock up", not continueing playing / starting to loop the past 1-2 secs
-> I'm getting the following error (after the sound locked up):
err:ntdll:RtlpWaitForCriticalSection section 0x1ad3f60 "?" wait timed out in thread 001b, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x1ad3f60 "?" wait timed out in thread 001b, blocked by 0009, retrying (60 sec)

Seems as if my output device got blocked - allthough, it's playing the OLD sound (of the menu) and blocks the device with this.
After the error, the menu sound stops.
No other sounds played in the meanwhile.
RE: Patch 1.0006
by DL on Friday June 6th 2008, 23:16
Same thing happens to me, although it doesn't happen every time.
With F.E.A.R, I get the same issue but it consistently crashes in almost the same place each time.
RE: Patch 1.0006
by Pascal on Wednesday June 11th 2008, 13:40
Run winecfg, go to tab Sound, in DirectSound options set hardware buster on emulation, and voila.
Stalker - Credits
by Gegsite on Monday June 2nd 2008, 17:36
I sad to myself, let look the credits.
So I pressed the button and voala.... almost frozen.
It was horribily SLOW my load was 9.8 (data from top)
The XR_3DA.exe and the explorer.exe is had more than 2000+ Mb of virtual memory.
Anybody has the same effect?
RE: Stalker - Credits
by HAARP on Thursday June 5th 2008, 12:13
Credits work fine for me, but they are corrupted. Virtual memory is completely irrelevant, look at resident memory instead
by Eugene on Monday May 26th 2008, 15:34
Game launches according HOW-TO with latest fglrx (was manually downloaded and compiled, NOT downloaded from reps!!!)
System specs:
Intel core 2 duo (AMD x64 architecture)
2Gb DDR2
Kubuntu 8.04 (x64 "alternate" distro)
Wine version:1.0-RC2
Additionaly was installed DX9.0c (as shown on many how-to's), without game appears not to work at all:(
P.s: DX8 version was tested only! (as fglrx seems still doesn't know how to explain to system that my card HAS got shaders above 2.0 ver and even dx10 support)
screen turns black near anomalies with wine-1.0-rc1
by Mihail Balabin on Sunday May 25th 2008, 10:24
With wine 1.0-rc1 screen becomes black (except for HUD elements) near the anomalies or in high radiation areas - places with "white noise" special effect. Picture becomes normal again when you move out of the effect's area. It doesn't happen if OffscreenRenderingMode=fbo is disabled. Not sure if it's related to bugs 9256 or 12794.

registry: OffscreenRenderingMode=fbo
command line: XR_3DA.exe -dsound -nodistort -nointro
Stalker 1.004
game doesn't start
by Morfeus on Thursday April 17th 2008, 23:57
So I'm not going to post any logs, no problem for me.

Game doesn't run. In clean Wine profile I installed Visual C++ 2005 Redistributable (msvcr80 etc.), copied and overloaded winsta.dll, wtsapi32.dll, d3dx9_xx.dll (xx being from 24, to 36),faultrep.dll,gdiplus.dll. All it just do is show XRay Engine Bug and freezes. I run game with -dsound, -nodistort parameters.

In my fsgame.ltx I've changed only this line, everything else is default:

$app_data_root$ = true| false| AppData

(I would post complete file, if I had permissions :))

Every more complicated D3D game just won't run (C&C3 Tiberium Wars, Kane's Wrath, they show just splash screen and crash). I'm using Kubuntu 7.10 64-bit (if kernel version needed I would post it on demand), fglrx 8.3 manually installed, using X-Fi (Creative Beta driver 1.18), Sapphire HD2600Pro.
Maybe it's because I've installed my Kubuntu on AMD64 3000+ (single core), and now using under Core 2 Duo E6550 (dual core).

Can now anybody help? Thanks!
RE: game doesn't start
by HAARP on Friday April 25th 2008, 11:23
Get rid of all those DLLs and C++ and try again
RE: game doesn't start
by Morfeus on Friday April 25th 2008, 13:16
well, even when I clear my wine profile I still get the same error:

err:ntdll:RtlpWaitForCriticalSection section 0x1ae3ef0 "?" wait timed out in thread 001c, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e0ea700 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0012, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e0ea700 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 001d, blocked by 0009, retrying (60 sec)
RE: game doesn't start
by HAARP on Friday April 25th 2008, 13:20
Ah, one of those damn timeouts.
Are you using Wine 0.9.59? (0.9.60 has a bug)
RE: game doesn't start
by Morfeus on Friday April 25th 2008, 13:39
I reinstalled to 0.9.59, now I get BugTrap error :(
RE: game doesn't start
by Eduardo Tião on Saturday June 28th 2008, 16:55
I had the "bug trap" happening sometimes (specially when loading in a "heavy" level - too many poligons/textures). Try setting the video preferences in-game to the lowest possible. Hope it helps. :)
removing posts?
by Morfeus on Thursday April 17th 2008, 13:55
wtf? for what hell you are removing my posts? damn
RE: removing posts?
by vitamin on Thursday April 17th 2008, 14:19
Because you not reading what I'm telling you - DO NOT POST LOGS!
RE: removing posts?
by Morfeus on Thursday April 17th 2008, 14:25
and how i am supposed to show errors or stuff, when my game doesn't want to run?
RE: removing posts?
by vitamin on Thursday April 17th 2008, 14:48
In the bug report or on forum. AppDB has bad interface which turns to totally unusable if you post lots of stuff. Also most of your logs useless and you some how managed to skip the most important data out of every single one of your posts.
Stalker in Wine 0.9.58
by Jarrard on Thursday April 10th 2008, 1:06
I followed the guide and got the game running first time. Seems to run in fullscreen as well. Definately could run best if we had dynamic lighting but I think performance would need to be improved with this game first.

Otherwise I believe full light MAY kill fps but who knows maybe dx9 would help it run faster if it worked.

PS. I use Kubuntu 8.04 and a 8700m in a alienware notebook

by euan on Monday April 7th 2008, 15:18
It installed ok, but on trying to run, I get an error message:

"A required security module can not be activated. This program can not be executed."

can this be fixed using a no-cd crack or similar?

thanks for your help.
by vitamin on Monday April 7th 2008, 21:08
If you don't have US version of the game then yes. Wine does not support StarForce copy protection.
White Menu
by Flounder on Sunday January 27th 2008, 19:58
Does anyone else get a white white menu screen when they start the game using "OffScreenRenderingMode = fbo" ...?

Once I get in the game, clicking around randomly it works fine. Also, the menu screen will randomly work sometimes. Mostly though it's just completely white.

During this "anomaly" wine spits out a constant stream of:

fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @ drawprim.c / 570
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:check_fbo_status Color attachment 0: (0x181fc20) WINED3DFMT_X8R8G8B8 800x600
fixme:d3d:check_fbo_status Depth attachment: (0x215e68) WINED3DFMT_D24S8 800x600

Without FBO rendering game works fine but then object lighting is all screwed up. Anyone?


Wine 0.9.54
Nvidia Quadro FX 3000
Athlon XP 2200
1 GB Ram
RE: White Menu
by vitamin on Sunday January 27th 2008, 20:45
Works fine here. Are you using static lighting? Also did you use -nodistort command line option?
RE: White Menu
by Flounder on Tuesday February 12th 2008, 17:55
Yes, yes I did. I read through this page and tried many things to troubleshoot this. I realize that no one else seems to be having this problem.
RE: White Menu
by Flounder on Tuesday February 12th 2008, 18:08
... I meant to say what it is I did but inadvertently submitted the comment by mistake...

Ran the game with option "-r4xx" which forces dx8 mode but it made no difference. Also, figured it may be caused by a rendering "feature" of my Quadro card so I turned them all off in xorg.conf after consulting the Nvidia driver readme. No difference.

What does that error mean? How does it relate to my system and wine? Thats what I'd like to know. I mean this isn't a big deal. I can put up with the broken object lighting. But if I could fix it I would.
RE: White Menu
by Flounder on Thursday February 14th 2008, 21:31
Upgraded to 0.9.55 and trashed my .wine directory, reinstalling the game. Seemed to fix my issue with the white menu screen and "fbo."
by Frost on Wednesday January 16th 2008, 14:04
I have found a solution to make S.T.A.L.K.E.R. run in fullscreen.
Just run winecfg and uncheck the "Allow windowmanager to control windows" option under the graphics tab in wine and you will have the game running in fullscreen.
Screen Resolution
by Frost on Tuesday January 15th 2008, 13:27
Installed the game under Ubuntu 7.10 and patched it up to 1.5 and nocd and everything worked fine.

But does it work to run the the game in fullscreen-mode?

RE: Screen Resolution
by Serge.Ch.Major on Saturday January 19th 2008, 7:12
Yes. Screen mode is selectable from game settings menu. It`s no need to take spetial parameters - "-dsound -nodistort" only to run the game.

by Serge.Ch.Major on Saturday January 12th 2008, 14:31
I`ve tested it on wine-0.9.53 just released - result is fine.
I`m sorry for my poor english. The game that i`m trying to run is installable from original CD (licensed), but i use NoCD XR_3DA.exe to run in wine.
It`s one thing i have to talk too.. Game files has his one settings that i use too:

First: i`m using renderer_r1 in game - to choose it just open by "~" (tilda) the game console window and write: renderer renderer_r1
Second: Screen depth is floating by game menu selection and works fine too. Another settings is - static lights.
Third: i`m not using ANY recomendations from another guy`s to run this game and i`m not using any miscelanueus settings of wine (fbo). it works fine on my distro without any specific settings and play`s movies and sounds PERFECTLY.

my fsgame.ltx
$app_data_root$ = false| true| $fs_root$| STALKER-SHOC\
$game_data$ = false| true| $fs_root$| gamedata\
$game_ai$ = true| false| $game_data$| ai\
$game_spawn$ = true| false| $game_data$| spawns\
$game_anims$ = true| true| $game_data$| anims\
$game_levels$ = true| false| $game_data$| levels\
$game_meshes$ = true| true| $game_data$| meshes\
$game_dm$ = true| true| $game_data$| meshes\
$game_shaders$ = true| true| $game_data$| shaders\
$game_sounds$ = true| true| $game_data$| sounds\
$game_textures$ = true| true| $game_data$| textures\
$game_scripts$ = true| false| $game_data$| scripts\
$game_config$ = true| false| $game_data$| config\
$level$ = false| false| $game_levels$
$game_saves$ = true| false| $app_data_root$| savedgames\
$logs$ = true| false| $app_data_root$| logs\
$screenshots$ = true| false| $app_data_root$| screenshots\
$mod_dir$ = false | false | $fs_root$ | mods\

hardware config:
256Mb GeForce-8600GT

Maybe i can help more to you with running this game?

by Serge.Ch.Major on Friday January 11th 2008, 8:18
It works fine on Ubuntu (last updated distro) exe version 1.0004+noCD with wine *52 without any specific options excluding "-dsound -nodistort -nointro". I`ve installed beta version of AMKmod1.4 - EXCELENT! =] With "basic" wine installation (without anything called "Magic"). Thnks.
mouse lag
by Tom Boland on Saturday November 10th 2007, 22:57
i get a damn healthy frame rate, but i get quite bad mouse lag.. anyone know how to solve this? is there a way in wine, or linux in general to lower the prerender limit (max frames to render ahead)? i think it's directx specific. if i use my binoculars, i can pan the whole landscape with a fantastic framerate, and not really any noticeable mouse lag, but it's when your looking at the whole view that the framerate drops a bit, and the mouse lag comes in. i know it's not just my fps... the input should be more responsive, there's a definite smoothing effect. i've looked and looked for an in-game option to tweak this, but no joy so far... tried another chaps suggestion on the comments in this appdb entry.. this was the -prefetch option, but i found no noticeable effect in using this.
RE: mouse lag
by Brian Lott on Thursday December 27th 2007, 17:34
I know what you are talking about. Try bringing the resolution or render detail down. This "mouse lag" often occurs because too much is being rendered at the same time. I had this happen on a few other games (admittedly on windows), and the FPS stayed well in the 40s.
RE: error running stalker
by vitamin on Tuesday October 2nd 2007, 14:17
You forgot to:
1. 'cd' into game's directory
2. add "-dsound" command line option.
RTFM always helps, just scroll this page up and read the HOWTO.
RE: error running stalker
by xore on Tuesday October 2nd 2007, 14:51
Thanks for your response.

I tried to put this command, and I still get this error. I didn't found anyone with the same error :(
RE: error running stalker
by xore on Tuesday October 2nd 2007, 14:14
It's an Ubuntu 7.10 32b
"Page-Datei" Error?
by Khristian on Monday September 3rd 2007, 21:20
"Die Page-Datei ist deaktiviert oder die Dateigr��e reicht nicht aus.
Um zu funktionieren braucht das Spiel eine Page-Datei von mindestens 2GB.
Bitte die Systemkonfiguration anpassen, bevor das Spiel erneut gestartet wird."

I tried running STALKER in my low-latency Ubuntu Feisty kernel, and this was the message returned. Any clue on this?
by SheeEttin on Monday September 3rd 2007, 21:33
It means you need a page file of at least 2 GB. I think. Google Translate came up with this:

"The PAGE file is deactivated or the file size is not sufficient not.
Over to function the play needs a PAGE file of at least 2GB.
Adapt please the system configuration, before the play is again started."

Though I'm not sure how you'd do this in Wine...
RE:"Page-Datei" Error?
by Khristian on Monday September 3rd 2007, 22:23
I know a bit of german, so that much I understood.
I guess it means the swap space (I have 1400, according to the installer), so I'll try to add a bit more space to my swap partition. I hope it works.
by Christophe on Wednesday October 10th 2007, 14:38
Did making your swap partition bigger solve this problem?
by Khristian on Wednesday October 10th 2007, 16:55
Yes, it solved the problem. I increased it to 1,5gb, and the installer was happy again.
But, having a ATI Radeon Xpress 1100 video card, the entry menu looks distorted, and the mouse doesn't work there, working fine on the other screens (preferences, etc).
I can start a new game/load, and the games looks like it's loading fine. When it finishes, I can hear the click of a gun, and then it freezes. Couldn't get past that point yet.
Stalker and patchs ?
by Billebault, Florian on Thursday August 30th 2007, 9:02
Anybody tried to patch Stalker with wine ? i Installed it with wine, it is ok, but i can't install any patch, it print a msg dialog box who say : "Access Violation at 4......" and OK.

Bad solution (maybe it is not allowed to talk of this here, sorry): Install the game with cedega, or cedega cvs, then install all patch you want, it works, then after crack the game and launch it with wine because Cedega don't work at all with stalker to play.
RE: Stalker and patchs ?
by vitamin on Thursday August 30th 2007, 15:24
> Anybody tried to patch Stalker with wine ?
I did every single patch and all worked great! If you look closer at the screen shots of the menu, you will see the version number.

In fact game and all patches were installed on Wine and not a single thing was copied from windows.

You probably trying to run patch from the ntfs partition - that does not work. You have to copy the patch to Linux. Then run it there.
RE: Stalker and patchs ?
by Billebault, Florian on Friday August 31st 2007, 12:24
Sorry for my post, i tried to install the patch only from my linux kde desktop, it wasn't a NTFS partition but, i just tried to install the patch by moving him to the stalker\bin directory, and it is a lot better now ;->, it was a stupid things no ? lol

Thank to you, really.
RE: Stalker and patchs ?
by Billebault, Florian on Saturday September 1st 2007, 5:24
Ohoh ! i thought my problem vanished but not at all.

I deleted the game and reinstalled it.

Like before:
1) I download wine last source
2) i export WINEPREFIX to the install dir i choose (/STALKERSPECIALDIR)
Doing like this i create a profile for each game manually
3) I launch wineprefixcreate by ./myprefixdir/bin/wineprefixcreate
4) I launch winecfg by ./myprefixdir/bin/winecfg
I select oss (or alsa whick work too in reality).
5) i patch the registry with stalker specific change (fbo for play or no fbo for change resolution, videomemory, etc...)

Then there is the problem, same since the beginning:

6) with WINEPREFIX always set, i launch ./myprefixdir/bin/wine s.t.a.l.k.e.r.patch.

Answer: Access violation...

or 6) without WINEPREFIX , i launch ./myprefixdir/bin/wine s.t.a.l.k.e.r.patch.

Answer: the patch launch and works normally (of course after this he say he don't find the game because not installed with general but specific wine config)

I really don't understand the difference between the two version of wine, binary of fedora 7 (.43) and source (i tried .43 and .42 .44),
Please help me a new time, lol can't patch anymore to create my game specific wine conf.

PS: i launcher wine specific with WINEDEBUG=+relay,+msgbox and tried to find what happend before msgbox but i m not enought familiar with windows PE executable and API calls
RE: Stalker and patchs ?
by LooR on Thursday August 30th 2007, 16:54
U cant patch the cracked XR_3DA.exe, use the original one for upating. After that take a new cracked one.
RE: Stalker and patchs ?
by Billebault, Florian on Friday August 31st 2007, 12:26
It wasn't a cracked XR_3DA.exe, but it could be , it is right, thanks to you too for help but just the location of the patch did my problem of access violation.
OffscreenRenderingMode new bug or just not the good way
by Billebault, Florian on Thursday August 30th 2007, 7:38
I just spend somes hours with 9.42, 9.43, 9.44, trying to make stalker works perfectly and , it is right, adding "OffscreenRenderingMode" to "fbo" and checking "Static Lightning" allow to play correctly with good performance etc....
But you can't change your screen resolution after you set "OffscreenRenderingMode" to "fbo". If you do, the nthe game print black screen and that's all with just the mouse cursor very slow, then kill -9 etc... and you see : "fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @ drawprim.c / 604 fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)" many times.
I tried to disabled all other things (GLSL, Vertex, pixel shader, oss to alsa etc...) and just fbo create this problem.

PS: sorry for my english
RE: OffscreenRenderingMode new bug or just not the good way
by Daniel Vasarhelyi on Tuesday January 1st 2008, 6:48
It seems I have the same problem except even if I delete the registry entries about gbo I'm still unable to change the resolution of the game.

Once I've managed to change it (the game offered some other resolutions other than 1024x768), but whatever I change in the registry or winecfg, i can no longer get other resolutions.

Would someone help?

by mrshroom on Thursday August 9th 2007, 19:11
Everything works fine except for the network, the game runs decently smooth, i'm going to see if i can fix that... anyways i just want to be able to play online, anyone else having the same problem?
RE: Networking
by Denis Zhdanov on Friday August 10th 2007, 14:13
Same problem. I can see game servers, but can't join.
RE: Networking
by vitamin on Friday August 10th 2007, 19:32
It seems like STALKER is using DirectPlay:

fixme:dpnet:IDirectPlay8ClientImpl_Initialize (0x67ef000):(0x8638770,0x1ad9ae0,1): Stub
fixme:dpnet:IDirectPlay8ClientImpl_SetClientInfo (0x67ef000):((nil),(nil),80000000): Stub
fixme:dpnet:IDirectPlay8ClientImpl_EnumHosts (0x67ef000):((nil),(nil),80000000): Stub

And that part is not well implemented in Wine. Try using native dlls that make DirectPlay (number of different dlls, start with dpnet.dll, then look at WINEDEBUG=+loaddll debug output for which ones it wants).
RE: Networking
by Denis Zhdanov on Saturday August 11th 2007, 10:34
I try this with wine 0.9.42 and 0.9.43, but still can't get multiplayer to work. But when i add native dpnet.dll "fixme:dpnet" errors gone. Using native dplay, dplayx, dpnet, dpnhpast, dpwsockx, dpnaddr.dll, dpserial.dll don't change anything.
"A Required Security module cannot be activated"
by Shelton on Saturday August 4th 2007, 4:37

When i try and run the following command wine Xr_3DA.exe I get the following:

"A Required Security module cannot be activated"

Anyone encounter this ?

by hubert garecki on Monday August 6th 2007, 19:26
I have the same problem.....
by Hauke on Saturday September 15th 2007, 11:18
The so called "security module" is not for your security but for the game's. It's the copy-protection, you need a no-cd-crack.
Text in menu works!
by Mirek Slugeň on Monday July 30th 2007, 1:40
With wine 0.9.42 text in menu works without any big problems, great work!
Slow but working.
by Klas Lothe on Tuesday June 12th 2007, 8:42
The Game runs. No graphical bugs accept some flickering and that i have no ability to run the game in fullscreen. But it is incredibly slow. In halls and outside it runs smooth. When in combat or if there is a cutscene with lots of scripted action there is very low framerate. I wonder if this could be fixed or if its just because of my pc-specs. I am currently running on

P4 2.8ghz
GF FX 5700
1gb DDR1 ram

I am using FBO and GLSL in enabled in regedit. -dsound and -nodisort is also in use. The thing that bothers me though is the fact that i still just have "static lighting" in my options.

Any solutions to fix the fps?
RE: Slow but working.
by Jason W on Thursday June 28th 2007, 6:42
Getting object dynamic or full dynamic working would destroy your fps. Like 1/5th what you have now. Works for me in Windows, as I had 250 with static, so 50 with full dynamic. That was with a 7900gt. In Windows. There is no way you'll get decent FPS using dynamic lighting in Wine with a 5700 I fear.

It ought to be possible with static lighting, but I haven't any tips for you :(
RE: Slow but working.
by Klas Lothe on Thursday June 28th 2007, 8:27
Ah ok. Its not that I need dynamic lightening. I'm just keen on getting away the bugs. Its really not that big a differance either:P
But thanks for the reply, mate;)
RE: Slow but working.
by Chris 'Panda' on Monday May 12th 2008, 18:00
I had flickering of my games in wine. I found out that the Ubuntu desktop effects were causing the problem. So I would try disabling the desktop effects.
RE: Slow but working.
by Klas Lothe on Monday May 12th 2008, 21:08
That was a long time ago. I have given up now. This was also before Desktop Effects were standard I think. I havent tried Stalker in a couple of Ubuntu releases and a handful of Wine releases, so it might have bettered itself:) Its common knowledge that Wine + Effects doesnt add up... I've also had the same problem.
cant start stalker?
by chris on Wednesday June 6th 2007, 12:38
When i run:

[ capo@certain-beast bin]$ wine XR_3DA.exe -dsound
fixme:midi:OSS_MidiInit Synthesizer supports MIDI in. Not yet supported.
fixme:heap:RtlCompactHeap stub
fixme:heap:RtlCompactHeap stub
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpFilterMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs

i just get the aobove errors and a bug pop up fro stalker. The game does not start it just hangs. I am using wine 9.36 on fedora 7 X86_64.

Any idea why stalker wont start?
RE: cant start stalker?
by Hauke on Saturday September 15th 2007, 11:24
I had exactly the same error when i started the game without -dsound .
Guns are invisible
by Calcium on Friday April 27th 2007, 21:31

The gun in the picture above was the default pistol. I had loaded a game save that I had gotten from Windows.

If you start a new game then the pistol is visible, but if you kill a fellow stalker and steal his gun then you will see that it's invisible. This makes it hard to play because to shoot accurately you need to use your iron sights, and I also prefer to disable the crosshair on games that let you use iron sights.
RE: Guns are invisible
by Milan Smoke on Sunday May 10th 2009, 11:34

It worked for me -> regedit:
HKEY_CURRENT_USER/Software/Wine/Direct3D/UseGLSL -> enabled

(Wine 1.1.1 - Debian Lenny - Stalker 1.0006)

Very bad audio quality
by Remco on Tuesday April 24th 2007, 8:32
Audio is very unstable. Sometimes it's okay, but other times there is severe cracking, or even just noise. For example when someone speaks, it's barely understandable. It sounds like the audio is so strong the mixer can't take it.
RE: Very bad audio quality
by Remco on Saturday April 28th 2007, 17:49
I think I figured it out: the problems are gone if in winecfg>Audio you set Hardware Accelleration to emulation.

I don't know why that fixes it, and I'll report if it gives problems again.
RE: Very bad audio quality
by Remco on Sunday June 24th 2007, 15:51
I should mention that this doesn't fix the problem after all. Cracking still occurs randomly. It's a matter of pure chance whether sound will work correctly at any time or not. Most of the times it won't.
RE: Very bad audio quality
by Benjamin Hodgetts on Sunday June 24th 2007, 17:02
The sound is sketchy for me in Windows lately so I wouldn't know how much of this is Wine's fault and how much is the game itself...
dx9 performance
by Johannes on Thursday April 19th 2007, 14:15
Can confirm strange performance issues in dynamic lightning mode, someplaces it will run nice, but most of the time its really really bad.
for example in the beginning down at the start guy it runs really great, then going up the tunnel it slows way down to maybe 3 fps, outside when i look at the start camp it is also slow, looking away from the houses it goes up to 30 fps or more, looking there again its at 3 fps again :(.

In non dx9 mode it runs fine, but there are a lot of objects/models that are getting false textures applied to them so they look to bright or to dark, also those textures change constantly when I move, standing still they stay as they are. This did not happen in dx9 mode.
RE: dx9 performance
by Krystian on Thursday August 16th 2007, 5:21
Have You tried to run the game with -noprefetch command line option?
I had the same performance problems in Microsoft system to, I started the game with this command line and it works flawlessly. I haven't tried to run the game in WINE though.
RE: dx9 performance
by Tom Boland on Saturday November 10th 2007, 22:53
i tried this. it didn't improve my performance. i get a good frame rate, but bad input lag. i though this might be the answer actually, because input lag is often fixed by lowering the prerender limit, but i can't find a way to do this in linux (nvidia-settings) or wine. i guess prefetch is for something else, but i'm interested to see what it does in windows for stalker :)
RE: dx9 performance
by Krystian on Tuesday November 20th 2007, 19:59
I've read that noprefetch option should disable prefetching of models and textures. I tested it in Windows and it gave huge performance boost with 1gb ram i dx9 mode (except it had little pauses when something new appeared on the screen). When I didn't supply this option game was unplayable. It seemed like it was prefetching everything and it couldn't stop :)
RE: dx9 performance
by Paul Bredbury on Friday September 7th 2012, 21:23
For the Nvidia pre-render limit, use in xorg.conf e.g.:

Option "RegistryDwords" "OGL_MaxFramesAllowed=0x0; EnableBrightnessControl=1"

RE: dx9 performance
by Eduardo Tião on Saturday June 28th 2008, 18:20
I can confirm this. dx9 with the "fbo" reg option really ruins the gameplay, for it will be too slow (nvidia 8500gt - 512mb). But, with static lighting the textures appear to be fine, but lighting is kinda weird, with shadows being displayed on the wrong side of objects, etc. This happens with buildings, mostly. Couldn't fix this yet, but am trying. Haven't found any info on this, either.

It doesn't make the game unplayable though, it runs very well, plain vanilla installation too (with directX).
RE: dx9 performance
by Eduardo Tião on Saturday June 28th 2008, 18:23
found it, wine Bug 10580. Fixed in rc4, hope it shows up in debian soon!