The Elder Scrolls IV: Oblivion
Version 1.2.x (GOTY, with Shivering Islands downloadable content or official 1.2 patch)
I used a previous installed Oblivion (0.9.40), patched to v1.20416, and used Oscuro's mod (1.30 and 1.31), still I believe it won't affect the test that much.
I configured my registry keys just like before, except that I'm using fbo instead of framebuffer.
I could choose what data files to load by double-clicking them, as the check box won't appear by itself.
I was able to save/load games normally.
Character creation runs fine, playing through the sewers also went fine. Battles seems to be alright, conversations, fast travels, getting in and out of cities, the gates to the Oblivion, inventory, maps, they all seem to be fine.
I've played through the sewers, walked for while outside, killed some bandits, went to Chorrol, Anvil and Kvatch and joined the fighters guild with no problems.
Bloom mode also works, with a performance loss.
Sound appears to be fine, too.
What does not
If I'm using "OffscreenRenderingMode"="pbuffer", the game will crash whenever I cross a load boundry, hence it's unusable outside.
HDR still won't work no matter what.
While walking sometimes vegetation would dissapear. Yet I have not seen it appearing in strange places.
Screenshots of the saved games are also buggy, appearing upside down or blank.
What was not tested
Playing the whole game. Playing for more than 30 minutes. Quests. Horseriding. Basically, anything past 1 hour of gameplay from the start.
While I'm using "OffscreenRenderingMode"="fbo", I get 10-15 average fps outdoors. It can get to 60-90 when looking to a corner, inside a small room or looking to the sky. Using pbuffer the average number is 20-25, but it still crashes for me. This latest version made the game playable for me, but I can see it lagging badly if there are lots of enemies in a open large complex area. I'm on a AMD Athlon 64 3700+, 1GB DDR, GeForce 7600GT
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Jan 02 2018||3.0-rc4||Yes||Yes||No||Platinum||Heinrich Bormann|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Jun 06 2017||2.9||Yes||Yes||Gold||Centrino|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Mar 16 2017||2.3||Yes||Yes||Platinum||Arthur Nismo|
|Show||Arch Linux x86_64||Jan 24 2017||2.0-rc6||Yes||Yes||Gold||Justin Kinnaird|
|Show||Arch Linux x86_64||Apr 19 2016||1.9.8||Yes||Yes||Platinum||llde|
If you're using WINE version 1.3.x or above, you can launch the game without any native DirectX DLLs, but bug #20074 is still actual for now, therefore installing DirectX9 or just placing d3dx9_27.dll to your drive_c/windows/system32 directory would be preferable.
Since stable release 1.2.1 Oblivion Game of the year works stable on many popular distros.
Although, if you're running older WINE or have some regression issues, you can use some tips listed below.
Prior running the game,you will need to obtain d3dx9_27.dll. You can obtain it using winetricks
Or you can get this from the DirectX supplied with Oblivion like this (guide adapted from http://uesp.net/wiki/Oblivion:Linux):
Âcp d3dx9_27.dll ~/.wine/drive_c/windows/system32/
If the game fails to start, try renaming the Video folder in the Data directory. The videos should work since Wine 0.9.45.
Alternatively you can enter the Video directory and remove some specific files that could cause a crash. my Video folder currently contains these files: 'bethesda softworks HD720p.bik', ' Map loop.bik', 'OblivionOutro.bik' ,'CreditsMenu.bik' and 'Oblivion iv logo.bik'; and works fine with an unaltered main menu screen.
Currently it's needed to enter some additional registry entries into Wine manually prior running the game. VideoMemorysize to the memory size your video card has. Optional key is OffscreenRenderingMode, where value 'fbo' is recommended and value 'pbuffer' has best results. See the example .reg file below:
pbuffer is only recommended if you are using 0.9.38. Should you choose to use pbuffer instead of fbo, you may have to switch off refraction shader in game's Oblivion.ini file to workaround bug 8184.
Users of ATI cards may have to set the following in Oblivion.ini to prevent it from producing solid colors on the screen.
If you experience game freezes on combat start or combat end, these are related to music change. Try loading native quartz.dll instead of Wine one. Or workaround by setting the following in Oblivion.ini
If you are having problems, or would like more info on running The Elder Scrolls IV: Oblivion more smoothly, please see the Oblivion Linux Wiki.
When you paste the comment about game graphic lag or other issue, please write your system information within the comment text!
For example, under GNU/Linux you can use following commands:
$ uname -a
$ wine --version
$ lspci | grep -i vga
And paste the output with system hardware info to the comment text. Nobody can help you without this essential information!
If you have tested newer version of WINE, you can process some next lines to test bug #20074 presence:
$ mkdir /tmp/mywinejail
$ export WINEPREFIX="/tmp/mywinejail"
$ wine "C:\MyProgram.exe"
This lines creates EMPTY directory in /tmp and your program starts without any overrides, in a FULLY CLEAR WINE PREFIX.
For our OBLIVION you can process something like that:
[assume that Oblivion prefix is "~/.wine"]
$ cp -PR ~/.wine /tmp/mywinejail
$ rm -rf /tmp/mywinejail/drive_c/windows*
$ export WINEPREFIX="/tmp/mywinejail"
$ wine "C:\Program Files\Oblivion\OblivionLauncher.exe"