The Elder Scrolls IV: Oblivion
Version 1.2.x (GOTY, with Shivering Islands downloadable content or official 1.2 patch)
Hooray, ATI finally works! sorta Indoors works almost perfectly NPCs look great Oldblivion allows shaders to create the lighting and graphics one expects from this game. All the dialogues, cursors, music, and sounds seem to work without much problem
What does not
Outdoors has massive problems with random geometric shapes of multiple colors appearing randomly over the screen. Dead npcs and creatures produce dark shapes on the screen, indoors or outdoors. Indoor water is invisible and outdoor water is purple before patching with the fix mentioned on uesp.net
What was not tested
Unable to completely test the game because of massive outdoor glitches Would like to test more texture overhauls and any other oldblivion-type tweaks as I discover them. Would also like to test different drivers.
Using the microsoft directx dll, oldblivion, fbo, and the ini tweaks on uesp.net also using the Unofficial Oblivion Patch
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Jan 02 2021||5.22||Yes||Yes||Yes||Bronze||William J May|
|Show||Debian 10.x "Buster"||May 19 2020||5.0||Yes||Yes||No||Silver||Alexander|
|Show||Arch Linux x86_64||Jan 02 2018||3.0-rc4||Yes||Yes||No||Platinum||Heinrich Bormann|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Jun 06 2017||2.9||Yes||Yes||Gold||Centrino|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Mar 16 2017||2.3||Yes||Yes||Platinum||Arthur Nismo|
If you're using WINE version 1.3.x or above, you can launch the game without any native DirectX DLLs, but bug #20074 is still actual for now, therefore installing DirectX9 or just placing d3dx9_27.dll to your drive_c/windows/system32 directory would be preferable.
Since stable release 1.2.1 Oblivion Game of the year works stable on many popular distros.
Although, if you're running older WINE or have some regression issues, you can use some tips listed below.
Prior running the game,you will need to obtain d3dx9_27.dll. You can obtain it using winetricks
Or you can get this from the DirectX supplied with Oblivion like this (guide adapted from http://uesp.net/wiki/Oblivion:Linux):
Âcp d3dx9_27.dll ~/.wine/drive_c/windows/system32/
If the game fails to start, try renaming the Video folder in the Data directory. The videos should work since Wine 0.9.45.
Alternatively you can enter the Video directory and remove some specific files that could cause a crash. my Video folder currently contains these files: 'bethesda softworks HD720p.bik', ' Map loop.bik', 'OblivionOutro.bik' ,'CreditsMenu.bik' and 'Oblivion iv logo.bik'; and works fine with an unaltered main menu screen.
Currently it's needed to enter some additional registry entries into Wine manually prior running the game. VideoMemorysize to the memory size your video card has. Optional key is OffscreenRenderingMode, where value 'fbo' is recommended and value 'pbuffer' has best results. See the example .reg file below:
pbuffer is only recommended if you are using 0.9.38. Should you choose to use pbuffer instead of fbo, you may have to switch off refraction shader in game's Oblivion.ini file to workaround bug 8184.
Users of ATI cards may have to set the following in Oblivion.ini to prevent it from producing solid colors on the screen.
If you experience game freezes on combat start or combat end, these are related to music change. Try loading native quartz.dll instead of Wine one. Or workaround by setting the following in Oblivion.ini
If you are having problems, or would like more info on running The Elder Scrolls IV: Oblivion more smoothly, please see the Oblivion Linux Wiki.
When you paste the comment about game graphic lag or other issue, please write your system information within the comment text!
For example, under GNU/Linux you can use following commands:
$ uname -a
$ wine --version
$ lspci | grep -i vga
And paste the output with system hardware info to the comment text. Nobody can help you without this essential information!
If you have tested newer version of WINE, you can process some next lines to test bug #20074 presence:
$ mkdir /tmp/mywinejail
$ export WINEPREFIX="/tmp/mywinejail"
$ wine "C:\MyProgram.exe"
This lines creates EMPTY directory in /tmp and your program starts without any overrides, in a FULLY CLEAR WINE PREFIX.
For our OBLIVION you can process something like that:
[assume that Oblivion prefix is "~/.wine"]
$ cp -PR ~/.wine /tmp/mywinejail
$ rm -rf /tmp/mywinejail/drive_c/windows*
$ export WINEPREFIX="/tmp/mywinejail"
$ wine "C:\Program Files\Oblivion\OblivionLauncher.exe"