The Elder Scrolls IV: Oblivion
Version 1.2.x (GOTY, with Shivering Islands downloadable content or official 1.2 patch)
Game works flawlessly. Water rendering works now on Wine version 1.3.6. High Dynamic Range works. Tested with large (~200) number of game modifications and script extender.
Easily earning Gold rating, would be Platinum if any DX-installation tricks are not needed.
What does not
iSize W=1280 iSize H=1024
What was not tested
Anti-aliasing, shadow rendering (getting only 20-30 FPS with current setup)
Test System: AMD x2 4200+, 3GB, GeForce 8800 GT, NVIDIA Drivers 290.19.12, screen resolution 1280x1024 Tested mods includes: OBlivion Script Extender, FCOM (four large overhaul mods combined: Frans, OOO, MMM and WarCry), Race Balancing Project, Stranded Light: Integration, Less Annoying Magic Experience, some new landscape packs and companion mods. Total size of 15GB. Tested additional game related programs which didn't work on Wine: Wrye Bash (Python 2.7 MSI installer crashes on Wine so used Windows-computer via network drive to modify game files) Some notes: * OBSE v0019 does not need wineconsole as some reports have stated. Used shell script to start it (changing to game dir and wine obse_loader.exe). * OBSE needs to have following set on Oblivion.ini or keypresses won't be registered at all: [Controls] bBackground Keyboard=1 Note: this does not change default player controls, but might help to enable extra dead keys. * Harvest [Flora] mod (package marked as 3.0.1) crashes game on Kvatch Oblivion Gate with err:seh:setup_exception_record stack overflow 816 bytes in thread 0025 eip f754c295 esp 00241000 stack 0x240000-0x241000-0x340000 Only solution seems to be to unload this mod (tried patch, changing locations with Wrye Bash etc.). Crash seems to happen on new area load. Using console 'tscr' to stop all game scripts is temporary workaround.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Jan 02 2018||3.0-rc4||Yes||Yes||No||Platinum||Heinrich Bormann|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Jun 06 2017||2.9||Yes||Yes||Gold||Centrino|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Mar 16 2017||2.3||Yes||Yes||Platinum||Arthur Nismo|
|Show||Arch Linux x86_64||Jan 24 2017||2.0-rc6||Yes||Yes||Gold||Justin Kinnaird|
|Show||Arch Linux x86_64||Apr 19 2016||1.9.8||Yes||Yes||Platinum||llde|
|Bug #||Description||Status||Resolution||Other apps affected|
|16302||[oblivion] can not skip the intro movie by press ESC||NEW||View|
|19967||Oblivion - crashes in quartz if compiled without mpg123||RESOLVED||INVALID||View|
|37508||Some Bethesda games sometimes freeze during gameplay||UNCONFIRMED||View|
|40198||Oblivion: corrupted screenshot using the stamp key||UNCONFIRMED||View|
If you're using WINE version 1.3.x or above, you can launch the game without any native DirectX DLLs, but bug #20074 is still actual for now, therefore installing DirectX9 or just placing d3dx9_27.dll to your drive_c/windows/system32 directory would be preferable.
Since stable release 1.2.1 Oblivion Game of the year works stable on many popular distros.
Although, if you're running older WINE or have some regression issues, you can use some tips listed below.
Prior running the game,you will need to obtain d3dx9_27.dll. You can obtain it using winetricks
Or you can get this from the DirectX supplied with Oblivion like this (guide adapted from http://uesp.net/wiki/Oblivion:Linux):
cp d3dx9_27.dll ~/.wine/drive_c/windows/system32/
If the game fails to start, try renaming the Video folder in the Data directory. The videos should work since Wine 0.9.45.
Alternatively you can enter the Video directory and remove some specific files that could cause a crash. my Video folder currently contains these files: 'bethesda softworks HD720p.bik', ' Map loop.bik', 'OblivionOutro.bik' ,'CreditsMenu.bik' and 'Oblivion iv logo.bik'; and works fine with an unaltered main menu screen.
Currently it's needed to enter some additional registry entries into Wine manually prior running the game. VideoMemorysize to the memory size your video card has. Optional key is OffscreenRenderingMode, where value 'fbo' is recommended and value 'pbuffer' has best results. See the example .reg file below:
pbuffer is only recommended if you are using 0.9.38. Should you choose to use pbuffer instead of fbo, you may have to switch off refraction shader in game's Oblivion.ini file to workaround bug 8184.
Users of ATI cards may have to set the following in Oblivion.ini to prevent it from producing solid colors on the screen.
If you experience game freezes on combat start or combat end, these are related to music change. Try loading native quartz.dll instead of Wine one. Or workaround by setting the following in Oblivion.ini
If you are having problems, or would like more info on running The Elder Scrolls IV: Oblivion more smoothly, please see the Oblivion Linux Wiki.
When you paste the comment about game graphic lag or other issue, please write your system information within the comment text!
For example, under GNU/Linux you can use following commands:
$ uname -a
$ wine --version
$ lspci | grep -i vga
And paste the output with system hardware info to the comment text. Nobody can help you without this essential information!
If you have tested newer version of WINE, you can process some next lines to test bug #20074 presence:
$ mkdir /tmp/mywinejail
$ export WINEPREFIX="/tmp/mywinejail"
$ wine "C:\MyProgram.exe"
This lines creates EMPTY directory in /tmp and your program starts without any overrides, in a FULLY CLEAR WINE PREFIX.
For our OBLIVION you can process something like that:
[assume that Oblivion prefix is "~/.wine"]
$ cp -PR ~/.wine /tmp/mywinejail
$ rm -rf /tmp/mywinejail/drive_c/windows*
$ export WINEPREFIX="/tmp/mywinejail"
$ wine "C:\Program Files\Oblivion\OblivionLauncher.exe"