Star Wars: Jedi Knight - Mysteries of the Sith

Standard CD version

Application Details:

Version: 1.0
License: Retail
Votes: 1
Latest Rating: Gold
Latest Wine Version Tested: 1.1.30

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

The Star Wars-scroller at the beginning. The cutscene, to some degree. The menus and options work, although they are obscured and difficult to read.

What does not

A lot of redrawing (?) problems in the game menus - blocks of graphics (parts of the title for example) obscuring things. Seems to be coupled to mouse cursor movement.

The cutscene at the start shows graphics from the loading screen above and below. The colours of those areas are messed up.

When the game begins all that can be seen is a gun. Moving the mouse produces a second gun beside that one. Moving the mouse back removes the second gun.


What was not tested

Low-res graphics

Hardware tested


  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)Sep 30 20091.1.30Yes Yes GoldDavid Rogers 
ShowDebian GNU/Linux Unstable "Sid" x86_64Oct 16 20091.1.29Yes Yes GoldLiam Busey 
ShowUbuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)Sep 26 20091.1.29Yes Yes SilverDavid Rogers 
ShowUbuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)Apr 12 20080.9.59.Yes Yes SilverJeffZ 
ShowUbuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)Jan 12 20080.9.53.Yes Yes SilverJeffZ 

Known Bugs

Bug # Description Status Resolution Other apps affected
4066 Online Play Doesn't Work (DirectPlay) NEW View

Show all bugs

HowTo / Notes


On recent version of wine (0.9.56+) you may experience crashes. To work around this, start the main application like this:

wine jkm.exe -windowgui

Still have problems? Visit the Wine forum,
Test cases required...
To stop regressions occurring in Wine that affect this game, a few test cases need to be written

1. reproduce the ddraw codepath used for the menu system where blitting is done to 
   update parts of the screen, they are redrawn incorrectly, so a test comparing the
   expected colour value against the updated value is needed
2. probably the hardest, would be a testcase that uses the same 3d acceleration as 
   enabled by the configuration options