The Star Wars-scroller at the beginning. The cutscene, to some degree. The menus and options work, although they are obscured and difficult to read.
What does not
A lot of redrawing (?) problems in the game menus - blocks of graphics (parts of the title for example) obscuring things. Seems to be coupled to mouse cursor movement.
The cutscene at the start shows graphics from the loading screen above and below. The colours of those areas are messed up.
When the game begins all that can be seen is a gun. Moving the mouse produces a second gun beside that one. Moving the mouse back removes the second gun.
What was not tested
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)||Sep 30 2009||1.1.30||Yes||Yes||Gold||David Rogers|
|Show||Debian GNU/Linux Unstable "Sid" x86_64||Oct 16 2009||1.1.29||Yes||Yes||Gold||Liam Busey|
|Show||Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)||Sep 26 2009||1.1.29||Yes||Yes||Silver||David Rogers|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Apr 12 2008||0.9.59.||Yes||Yes||Silver||JeffZ|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Jan 12 2008||0.9.53.||Yes||Yes||Silver||JeffZ|
On recent version of wine (0.9.56+) you may experience crashes. To work around this, start the main application like this:
wine jkm.exe -windowgui
To stop regressions occurring in Wine that affect this game, a few test cases need to be written 1. reproduce the ddraw codepath used for the menu system where blitting is done to update parts of the screen, they are redrawn incorrectly, so a test comparing the expected colour value against the updated value is needed 2. probably the hardest, would be a testcase that uses the same 3d acceleration as enabled by the configuration options