Installing, playing the game, cutscenes, menus when windowed.
What does not
Menus when fullscreen are hard to use. Multiplayer, Wine does not have a full directplay implementation.
What was not tested
rated silver as network play does not work
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)||Sep 30 2009||1.1.30||Yes||Yes||Gold||David Rogers|
|Show||Debian GNU/Linux Unstable "Sid" x86_64||Oct 16 2009||1.1.29||Yes||Yes||Gold||Liam Busey|
|Show||Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)||Sep 26 2009||1.1.29||Yes||Yes||Silver||David Rogers|
|Current||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Apr 12 2008||0.9.59.||Yes||Yes||Silver||JeffZ|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Jan 12 2008||0.9.53.||Yes||Yes||Silver||JeffZ|
On recent version of wine (0.9.56+) you may experience crashes. To work around this, start the main application like this:
wine jkm.exe -windowgui
To stop regressions occurring in Wine that affect this game, a few test cases need to be written 1. reproduce the ddraw codepath used for the menu system where blitting is done to update parts of the screen, they are redrawn incorrectly, so a test comparing the expected colour value against the updated value is needed 2. probably the hardest, would be a testcase that uses the same 3d acceleration as enabled by the configuration options