WineHQ
Category: Main Games Emulators Project64 1.7.x Beta

Project64

The development version of Project 64 only available to people who donate $20.

Application Details:

Version: 1.7.x Beta
License: Free to use
URL: http://www.pj64-emu.com
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.3.13

Maintainers: About Maintainership

No maintainers. Volunteer today!

Link Project 64 Offical Site

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Selecting Rom Directory

Playing Games

Almost Everything

What does not

Configuring the controller doesn't work, the plugin used uses direct input.It says "fixme:dinput:IDirectInputAImpl_GetDeviceStatus (0xd16448)->({9e573ed9-7734-0000-8d4a-23903fb6bdf7}): stub
" when selecting the controller.

The included video plugin doesn't work.

The console outputs:

fixme:d3d:IWineD3DDeviceImpl_SetMultithreaded No thread safety in wined3d yet
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0xd18080) : stub, simulating 64MB for now, returning 64MB left
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0xd18080) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0xd18080) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0xd18080) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0xd18080) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0xd18080) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0xd18080) : stub
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
err:ntdll:RtlpWaitForCriticalSection section 0x7e3b4520 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0021, blocked by 0027, retrying (60 sec)

With Rice's Video plugin, when using DirectX, it doesn't show most of the textures. With OpenGL it works fine though.

Workarounds

What was not tested

Every N64 Game.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Not all video plugin options are available Had to set audio(in winecfg) to emulation to modify audio plugin settings. If you end emulation, you still get a ton of buffer underruns in the console. When running a game, the game's audio is a bit jittery, possibly from the underrun detection. The game is quite flickery but that may just be from Rice's video plugin not being compatible with the newest beta fully. It would be Platinum if the Video plugin included worked and you can configure controllers!

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowDebian GNU/Linux 6.x "Squeeze"Feb 13 20111.3.13N/A Yes PlatinumJustin Soulia 
ShowUbuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)Sep 29 20101.3.3Yes No Garbagean anonymous user 
ShowUbuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)Aug 15 20070.9.43.N/A Yes SilverStephen 
ShowUbuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)Aug 01 20070.9.42.N/A Yes GoldSonic Advance 
CurrentUbuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)May 13 20070.9.37.N/A Yes GoldSonic Advance 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

Comments

Comments Disabled

Comments for this application have been disabled because there are no maintainers.
Back