Myth II version 1.6 is a bugfix & enhancement update, correcting some annoying errors that slipped through the testing in 1.5.1 and adding a few new features and some modernization of the engine. 1.6 plays almost identical to 1.5.1. In fact it has a 1.5.1 compatibility mode, which is used when a 1.5.1 player is in a multiplayer game.
Version 1.6 is the first release to have native OS X Universal app along with OS X native map making tools.
The most significant changes are a modernization of the windows graphics code to allow Myth to be displayed in a window along with an option to share the CPU with other tasks when used under OS X or Windows, Myth also renders the screen at the FPS doing displayed rather then the internal 30 FPS cap in previous versions.
Application Details:
Version: | 1.6 |
License: | Retail |
URL: | http://www.bungie.net |
Votes: | 2 |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 1.1.28 |
Maintainers: About Maintainership
What works
The installer on the install CD works. The Myth II 1.6 updater works.
What does not
Everything else does not work. The program will not run.
Forcing xorg to screen BPP 16 does not solve the issue.
Workarounds
What was not tested
N/A
Hardware tested
Graphics:
Additional Comments
A few things. First, this game did run under previous versions of wine. But it does not run as stable as others have reported. This is because Myth II is very unstable under multiplayer, and most of the reports admit they did not test multiplayer. I have tested this game under various versions of Wine and my Slackware OS with varying degrees of success. However, this is the first time the game failed to run at all.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 9.10 "Karmic" i386 (+ variants like Kubuntu) | Aug 24 2009 | 1.1.28 | Yes | No | No | Garbage | Daniel de Souza Telles | |
Show | Ubuntu 8.04 "Hardy" i386 (+ variants like Kubuntu) | Oct 31 2008 | 1.1.7 | Yes | Yes | No | Silver | costas | |
Current | Slackware 12.1 | Sep 03 2008 | 1.1.3 | Yes | No | No | Garbage | Jordan L | |
Show | Debian GNU/Linux 4.x "Etch" | Oct 06 2007 | 0.9.46. | Yes | Yes | No | Platinum | Chris W | |
Show | Gentoo Linux | May 30 2007 | 0.9.37. | Yes | Yes | No | Platinum | Aniruddha |
Bug # | Description | Status | Resolution | Other apps affected |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Harry on Thursday September 3rd 2009, 7:30
Upgraded to 1.7
Ran like charm. OGL mode works fine in terms of graphics and mouse.
However, in the game, keyboard does not work at all.
Anyone had this issue?
Thanks.
by Marcel Flores on Friday November 28th 2008, 13:59
tain.totalcodex.net/forum/viewtopic.php?t=2409
by costas on Friday October 31st 2008, 14:26
by Jordan L on Wednesday September 3rd 2008, 1:05
Since 1.0.0 I have been unable to run this... currently I have Wine 1.1.3 installed. I am running with Slackware 12.1 using onboard GPU on my GeForce 6100 M-9 motherboard.
Here is my error output:
$ wine "Myth II.exe" -opengl
fixme:shell:SHAppBarMessage msg=7, data={cb=36, hwnd=0x20026, callback=0, edge=0, rc=(
fixme:shell:SHAppBarMessage msg=7, data={cb=36, hwnd=0x20026, callback=0, edge=1, rc=(
fixme:shell:SHAppBarMessage msg=7, data={cb=36, hwnd=0x20026, callback=0, edge=2, rc=(
fixme:shell:SHAppBarMessage msg=7, data={cb=36, hwnd=0x20026, callback=0, edge=3, rc=(
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8b4,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthS
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
Forcing xorg to screen BPP 16 does not make any difference.
by Maquis196 on Tuesday June 26th 2007, 19:24
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x52f6118) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x52df2d8)->(0x10024,00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x52df2d8)->(0x10024,00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x52df2d8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
XIO: fatal IO error 14 (Bad address) on X server ":0.1"
after 517 requests (516 known processed) with 0 events remaining.
Strangely enough by running Myth\ II\ Old.exe seems to reset it, so run the old one, exit and then run the new one again and it seems to have deleted the options?
Anyone else suffer from this or is it just me?
Maquis196
by Aniruddha on Wednesday June 27th 2007, 3:11