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Myth II: Soulblighter

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Myth II version 1.6 is a bugfix & enhancement update, correcting some annoying errors that slipped through the testing in 1.5.1 and adding a few new features and some modernization of the engine. 1.6 plays almost identical to 1.5.1. In fact it has a 1.5.1 compatibility mode, which is used when a 1.5.1 player is in a multiplayer game.

Version 1.6 is the first release to have native OS X Universal app along with OS X native map making tools.

The most significant changes are a modernization of the windows graphics code to allow Myth to be displayed in a window along with an option to share the CPU with other tasks when used under OS X or Windows, Myth also renders the screen at the FPS doing displayed rather then the internal 30 FPS cap in previous versions.

Application Details:

Version: 1.6
License: Retail
URL: http://www.bungie.net
Votes: 2
Latest Rating: Garbage
Latest Wine Version Tested: 1.1.28

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything

Solo campaign and multi-player, full screen Myth 1.6 (in full screen wine and in virtual desktop)

What does not

the windowed version of Myth 1.6

Workarounds

What was not tested

direct x rendering or software (since there is an openGL option)

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

used PlayOnLinux, with wine prefix, version 1.1.7, nvidia driver

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)Aug 24 20091.1.28Yes No NoGarbageDaniel de Souza Telles 
CurrentUbuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)Oct 31 20081.1.7Yes Yes NoSilvercostas 
ShowSlackware 12.1Sep 03 20081.1.3Yes No NoGarbageJordan L 
ShowDebian GNU/Linux 4.x "Etch"Oct 06 20070.9.46.Yes Yes NoPlatinumChris W 
ShowGentoo LinuxMay 30 20070.9.37.Yes Yes NoPlatinumAniruddha 

Known Bugs

Bug # Description Status Resolution Other apps affected

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Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Keyboard issue..
by Harry on Thursday September 3rd 2009, 7:30
Installed it last night (you must set up the Wine to be win95 mode to get it to install. Otherwise, it complains of the fact that winNT requires servicepack 3 or above to function error).

Upgraded to 1.7

Ran like charm. OGL mode works fine in terms of graphics and mouse.

However, in the game, keyboard does not work at all.

Anyone had this issue?

Thanks.
Info From Community
by Marcel Flores on Friday November 28th 2008, 13:59
A bit of info on others experiences can be found over at the Project Magma forums.

tain.totalcodex.net/forum/viewtopic.php?t=2409
duplicate submission
by costas on Friday October 31st 2008, 14:26
sorry I submitted test data twice since I did not see the small message on the top saying that my submission will be reviewed! i thought my firefox was playing up :P. feel free to delete any (they are nearly identical)
Anyone here able to get this running?
by Jordan L on Wednesday September 3rd 2008, 1:05
Has anyone here had any success running this app past Wine 1.0.0?

Since 1.0.0 I have been unable to run this... currently I have Wine 1.1.3 installed. I am running with Slackware 12.1 using onboard GPU on my GeForce 6100 M-9 motherboard.

Here is my error output:

$ wine "Myth II.exe" -opengl
fixme:shell:SHAppBarMessage msg=7, data={cb=36, hwnd=0x20026, callback=0, edge=0, rc=(
fixme:shell:SHAppBarMessage msg=7, data={cb=36, hwnd=0x20026, callback=0, edge=1, rc=(
fixme:shell:SHAppBarMessage msg=7, data={cb=36, hwnd=0x20026, callback=0, edge=2, rc=(
fixme:shell:SHAppBarMessage msg=7, data={cb=36, hwnd=0x20026, callback=0, edge=3, rc=(
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8b4,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthS
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16


Forcing xorg to screen BPP 16 does not make any difference.
Strange problem
by Maquis196 on Tuesday June 26th 2007, 19:24
I agree that this game and version is Platinum, however for me, if I exit the game and then try to reload it (while using OpenGL in windowed mode not simulate desktop option in winecfg) then it doesn't load up again giving me an error of;

fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x52f6118) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x52df2d8)->(0x10024,00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x52df2d8)->(0x10024,00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x52df2d8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
XIO: fatal IO error 14 (Bad address) on X server ":0.1"
after 517 requests (516 known processed) with 0 events remaining.

Strangely enough by running Myth\ II\ Old.exe seems to reset it, so run the old one, exit and then run the new one again and it seems to have deleted the options?

Anyone else suffer from this or is it just me?

Maquis196
RE: Strange problem
by Aniruddha on Wednesday June 27th 2007, 3:11
I just tested it but I don't have this problem.Have you installed the patch with wine set to windows 98? I have found Myth II needs to be run in 98 mode. Oh and please add your Test Results to the database!
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