Baldur's Gate

Latest patched version.

Application Details:

Version: 1.1.4315
Votes: 2
Latest Rating: Platinum
Latest Wine Version Tested: 4.6

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything except for in-game videos (see comments). I just played up to the Friendly Arms Inn, so didn't try much.

What does not

I had trouble with playing in game videos (or the demo videos on disk one), see comments. Also sometimes the sound stops playing. I couldn't figure out the reason, but saving the game helps (When the game is saved, the sound plays again...)


What was not tested

multi-player, playing more than a few hours

Hardware tested


  • GPU:
  • Driver:

Additional Comments

I had to disable pulseaudio (in terminal: pulseaudio -k) to play the videos. (Somehow I think the performance improved by changing the sound settings in winecfg to use oss) I didn't create iso images of the game cd's as suggested in but instead created a symlink from ~/.wine/dosdevices/d:: to /dev/scd0 and ~/.wine/dosdevices/d: to /media/cdrom0. This is not as convenient when it comes to changing the disks, though. (But consumes much less disk space)

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowManjaro Linux 18.0.0Apr 30 20194.6Yes Yes NoPlatinumBob Niemöller 
ShowUbuntu 12.04 "Precise" i386 (+ variants like Kubuntu)Feb 09 20141.7.11Yes Yes PlatinumRobert Osowiecki 
ShowUbuntu 9.10 "Karmic" amd64 (+ variants like Kubuntu)Apr 20 20111.3.18Yes Yes SilverJacob Brett 
CurrentUbuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)May 10 20101.1.43Yes Yes Silverookami 
ShowSlackware 13.0Mar 10 20101.1.39Yes Yes PlatinumSimone Giustetti 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

In case of any problems be sure to see the instructions on


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Slow on wine versions after 3.2
by mar77i on Friday March 30th 2018, 2:21
For this game to work reasonably well I had to set HKCU/Software/Wine/Direct3D/csmt to 0, since otherwise the performance of these games is ridiculously limited.
"sleep" movie crashes the game
by John on Sunday June 12th 2011, 5:56
In my experience with Wine 1.3.21, sometimes the "sleep" movie (the one that starts when you rest the party) crashes the game at the very first frame with the CPU at 100%. Have you ever noticed this?
by Plague on Sunday June 12th 2011, 7:02
Just upgraded to 1.3.21, tested like 10 times and nothing.
nVidia, Gentoo Linux
by John on Sunday June 12th 2011, 12:13
Uhm uhm, I think it is an issue related to my NVidia drivers 270.29.
I got this backtrace after a Ctrl+c:

*** glibc detected *** BGmain.exe: double free or corruption (!prev): 0x7c71cf68 ***
======= Backtrace: =========
======= Memory map: ========
by Plague on Sunday June 12th 2011, 12:20
Well I don't remember it crashing, the only thing I do is turn of antialiasing because it corrupts menus sometimes.
Wyvern death animations
by Brent Bowman on Friday June 13th 2008, 7:39
I was playing this game and it would cracs every time I killed a Wyvern. This bug is present under windows as well, but I found a solution. Change the Game Play settings in the Auto-Pause section. Make the game Pause every time one of your characters kills a foe. This may be slightly irritating, but I only turn it on when fight wyverns - then I shut it off. I also had to use it for an assassin in the sewers. Happy Gaming.
RE: Wyvern death animations
by Jeremy Murphy on Friday June 13th 2008, 11:19
Thanks, Brent, I'm not sure if I already mentioned it, but I have observed this bug too. I've only killed one wyvern so far, so I wasn't sure that it was wyverns but it sounds likely. Thanks especially for the advice on how to avoid it!
RE: Wyvern death animations
by Plague on Sunday March 14th 2010, 17:36
I havent't encouter this, could you please test? I know it's been a long time, but I'd like to make this into a howto...
by Andrea Bocci on Wednesday April 18th 2007, 19:23
I don't have a fix for the cursor issue, but I do have a workaround: once the game is running, hit Alt-F4: you will be prompted to really leave the game. Answer 'No' and get back to the game - for me this makes the extra cursor disappear :-)