WineHQ

Europa Universalis III

Patch 1.3 is out but same problems as with the previous one when running it with wine 0.9.38

fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ state.c / 3431
wine: Unhandled page fault on read access to 0x00000030 at address 0x7e77b615 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000030 in 32-bit code (0x7e77b615).
Register dump:

Application Details:

Version: 1.3
License: Retail
URL: http://www.europauniversalis3....
Votes: 9
Latest Rating: Silver
Latest Wine Version Tested: 5.0

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

The game can be played, its stable.

What does not

border glitches - can be fixed by fixing the shader-files
ship sprites are displayed in white
some flags are not shown correctly, this is a bug in imagemagick!

Workarounds

What was not tested

Multiplayer, will test it later.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

i am working on a fix for the graphics problems. may be able to get support from the developer, as i am in their beta-team

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowLinux Mint 19.3 "Tricia"Feb 09 20205.0Yes Yes NoSilverBeen Molina 
ShowUbuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)Sep 28 20081.1.5Yes Yes NoBronzeJonas Aaberg 
CurrentGentoo Linux x86_64Jul 17 20081.1.0N/A Yes NoSilveran anonymous user 
ShowGentoo LinuxJul 10 20081.1.0Yes Yes NoSilverBjörn Michaelsen 
ShowGentoo Linux x86_64Feb 15 20080.9.55.Yes Yes NoBronzeCadarin Durango 

Known Bugs

Bug # Description Status Resolution Other apps affected
9612 Silent Hunter III: Crashes on loading a savegame at sea (dsound causing out of memory condition) CLOSED FIXED View
10731 Memory usage much higher than in Wndows CLOSED DUPLICATE View
12717 Europa Universalis III: Borders drawn corrupted CLOSED FIXED View
22803 Europa Universalis III: crash with free AMD drivers on R600 chip CLOSED INVALID View

Show open bugs

HowTo / Notes

HOWTO
  • The Setup tries to install Net 2.0 and fails, as a result, you must start eu3game.exe instead of eu3.exe
  • You must copy d3dxof.dll and msvcp60.dll into in Wine's windows/system32 directory and set them to (Native/Buildin) in winecfg
  • Some flags are not drawn, but i'm unable to display them in my Gnome/Gimp either, so i think it's a GTK+ bug ( the flags are stored in GAMEDIRECTORY/gfx/flags as *.tga, if someone knows this bug or a solution please e-mail me )
  • Set "VideoMemorySize = 128" in ~/.wine/user.reg
  • You have to set "OffscreenRenderingMode = fbo", because in the default mode the MapColors in Political- or Religious- Mapmode are wrong or simply not there
  • Set "master_volume=-1" in settings.txt to disable sound, otherwise startup will fail with a SegFault in eu3game->dsound->libc ( ! every time you enter the option menu ingame, the master_volume will be set to 0 and the game will die on the next startup ! )
  • You must setup a virtual desktop in winecfg and put the same values in settings.txt, otherwise the game will crash before it enters the mainmenu ( it seems that the emulated getSystemMetrics() in wine does only work with VirtualDesktop )
  • An alternative is to use a Desktop Window IE: wine explorer /desktop=ref,800x600 eu3game.exe
  • The Map-Borders are drawn incorrect
  • The game hangs for 2 minutes at the and of every tutorial and when you click the back button in the single player menu ( maybe the loading of the menus is extremely slow )

Comments

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