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Battlezone

Application Details:

Version: 1.0
License: Retail
URL: http://www.activision.com
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 4.0.1

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Nothing I tested.

What does not

The Installer.

Workarounds

What was not tested

The game.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

wine: Unhandled page fault on read access to 0x00000000 at address 0x41122b (thread 000b), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x0041122b). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033 EIP:0041122b ESP:0034ecb8 EBP:00010026 EFLAGS:00010206( - 00 - RIP1) EAX:00000000 EBX:00000000 ECX:7ebd78c0 EDX:7ebd78c4 ESI:0000038c EDI:000002e4 Stack dump: 0x0034ecb8: 7ebd78c0 7efa8c37 7ffdc0cc 7ebcfc68 0x0034ecc8: 00000000 0000ffff 0034ed00 7eb8b384 0x0034ecd8: 7ebd78c0 0000ffff 7ebd78c0 7ebcfc68 0x0034ece8: 00000001 0016b878 0034ed20 7eb8b354 0x0034ecf8: 7ebd78c0 0016b878 0034ed20 7eb6622c 0x0034ed08: 000002e4 0000ffff 0000038c 7ebcfc68 fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for c0000119 Backtrace: =>1 0x0041122b in setup (+0x1122b) (0x0041122b) 2 0x00000000 (0x00000000) 0x0041122b: movb 0x0(%eax),%cl Modules: Module Address Debug info Name (71 modules) PE 400000-44f000 Export setup ELF 7bf00000-7bf03000 Deferred ELF 7d367000-7d37c000 Deferred midimap \-PE 7d370000-7d37c000 \ midimap ELF 7d3a2000-7d3de000 Deferred wineoss \-PE 7d3b0000-7d3de000 \ wineoss ELF 7d3de000-7d410000 Deferred uxtheme \-PE 7d3f0000-7d410000 \ uxtheme ELF 7da21000-7da39000 Deferred msacm32 \-PE 7da30000-7da39000 \ msacm32 ELF 7da3b000-7da3f000 Deferred libxfixes.so.3 ELF 7da3f000-7da48000 Deferred libxcursor.so.1 ELF 7da48000-7da64000 Deferred imm32 \-PE 7da50000-7da64000 \ imm32 ELF 7da64000-7da67000 Deferred libxrandr.so.2 ELF 7da67000-7da6f000 Deferred libxrender.so.1 ELF 7dc7a000-7e43c000 Deferred libglcore.so.1 ELF 7e43c000-7e4c1000 Deferred libgl.so.1 ELF 7e4c1000-7e5a7000 Deferred libx11.so.6 ELF 7e5a7000-7e5b4000 Deferred libxext.so.6 ELF 7e5b4000-7e5cc000 Deferred libice.so.6 ELF 7e5cc000-7e657000 Deferred winex11 \-PE 7e5e0000-7e657000 \ winex11 ELF 7e657000-7e676000 Deferred libexpat.so.1 ELF 7e676000-7e6a4000 Deferred libfontconfig.so.1 ELF 7e6a4000-7e6b8000 Deferred libz.so.1 ELF 7e6b8000-7e721000 Deferred libfreetype.so.6 ELF 7e721000-7e777000 Deferred shlwapi \-PE 7e730000-7e777000 \ shlwapi ELF 7e777000-7e85e000 Deferred shell32 \-PE 7e790000-7e85e000 \ shell32 ELF 7e85e000-7e872000 Deferred lz32 \-PE 7e860000-7e872000 \ lz32 ELF 7e872000-7e88b000 Deferred version \-PE 7e880000-7e88b000 \ version ELF 7e88b000-7e913000 Deferred winmm \-PE 7e8a0000-7e913000 \ winmm ELF 7e913000-7e9d4000 Deferred comctl32 \-PE 7e920000-7e9d4000 \ comctl32 ELF 7e9d4000-7e9e7000 Deferred libresolv.so.2 ELF 7e9e7000-7ea06000 Deferred iphlpapi \-PE 7e9f0000-7ea06000 \ iphlpapi ELF 7ea06000-7ea56000 Deferred rpcrt4 \-PE 7ea10000-7ea56000 \ rpcrt4 ELF 7ea56000-7ea60000 Deferred libgcc_s.so.1 ELF 7eb35000-7ebe8000 Deferred gdi32 \-PE 7eb50000-7ebe8000 \ gdi32 ELF 7ebe8000-7ed1a000 Deferred user32 \-PE 7ec00000-7ed1a000 \ user32 ELF 7ed1a000-7ed5e000 Deferred advapi32 \-PE 7ed30000-7ed5e000 \ advapi32 ELF 7ed5e000-7edef000 Deferred ole32 \-PE 7ed70000-7edef000 \ ole32 ELF 7edef000-7edf9000 Deferred libnss_files.so.2 ELF 7edf9000-7ee02000 Deferred libnss_nis.so.2 ELF 7ee02000-7ee17000 Deferred libnsl.so.1 ELF 7ee17000-7ee20000 Deferred libnss_compat.so.2 ELF 7ee53000-7ef5f000 Deferred kernel32 \-PE 7ee70000-7ef5f000 \ kernel32 ELF 7ef5f000-7ef81000 Deferred libm.so.6 ELF 7ef81000-7f000000 Deferred ntdll \-PE 7ef90000-7f000000 \ ntdll ELF b7cf3000-b7cf5000 Deferred libnvidia-tls.so.1 ELF b7cf6000-b7cf9000 Deferred libdl.so.2 ELF b7cf9000-b7e28000 Deferred libc.so.6 ELF b7e28000-b7e3a000 Deferred libpthread.so.0 ELF b7e3b000-b7e3e000 Deferred libxau.so.6 ELF b7e3e000-b7e43000 Deferred libxxf86vm.so.1 ELF b7e43000-b7e4b000 Deferred libsm.so.6 ELF b7e4b000-b7f5c000 Deferred libwine.so.1 ELF b7f5f000-b7f75000 Deferred ld-linux.so.2 Threads: process tid prio (all id:s are in hex) 0000000c 0000000e 0 0000000d 0 0000000a (D) D:\setup\setup.exe 0000000b 0 <==

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowLinux Mint 19.1 "Tessa"Jun 19 20194.0.1Yes Yes NoPlatinumElf Sternberg 
ShowLinux Mint 16 "Petra"Jul 03 20151.6.2Yes Yes SilverElf Sternberg 
ShowGentoo Linux x86_64Mar 17 20121.4Yes Yes SilverMaquis196 
ShowGentoo Linux x86_64Jan 09 20111.3.10Yes Yes SilverMaquis196 
ShowUbuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)Jan 02 20111.3.10Yes Yes SilverMatt Bee 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

HOWTO
Battlezone works fairly well with the old 1.4 patch, but has to be tweaked an awful lot, especially if you want it to be full-screen and play in multiplayer.

1) Install CD

2) Download and install the 1.4 patch - can be located still on activision's servers here: download.activision.com/activision/battlezone/patch/bzpat14.exe

3) Delete or rename the 'anims' folder in the Battlezone base directory

4) Modify 'render.cfg' (in the battlezone base directory) to allow higher resolutions, triple buffer and mipmaps..and disable zbuffer (helps greatly with graphics performance)

5) Download dsound via winetricks (sorts out some background noise problems)

6) In Wine Config, set the main bzone.exe to Windows 98.

7a) If wanting to play in fullscreen - untick 'Emulate a virtual desktop', 'Allow the window manager to control the windows' and 'allow the window manager to decorate the windows' in the graphics tab..and tick 'allow directx apps to stop the mouse leaving their window'

7b)If wanting to play in a window (safer) - *tick* 'Emulate a virtual desktop', 'Allow the window manager to control the windows' and 'allow the window manager to decorate the windows' in the graphics tab and set the emulated window to something 1280x1024 or under (the max resolution for BZ 1.4) depending on your screen resolution. *Untick* 'allow directx apps to stop the mouse leaving their window'

8) You can now run the bzone executable (wine bzone.exe) to avoid the slow splash screen and run the game in single player. If you want to play multiplayer (well worth it)..then you will need an up-to-date servers.dat file in the base battlezone directory..the one that is generated will not show any servers. One can be found here: www.battlezone1.net/downloads/

9) In MP, excessive FPS causes problems with other players..so limiting FPS by enabling 'Sync to Vblank' in Nvidia / ATI control settings is helpful (it will just cap at your refresh rate).

For some reason, Wine doesn't seem to cope well with mixed-mode CDs so CD audio / music doesn't seem to happen..

Worth noting that Ken Miller, one of the original programmers, is at work creating a 1.5 patch which addresses many of the current problems and necessary tweaking.
WARNING

The anims directory needs to be removed or renamed before Battlezone will load

 -- Matt Bee

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Wine 4.0.1 + CDEMU = PLATINUM
by Elf Sternberg on Wednesday June 19th 2019, 14:56
I ripped the CD to an ISO file, then used cdemu to install and run the game. Under Wine 4.0.1 it works fantastically.

I tried the 1.5 patch (see prior comment) and it... kinda sucked, sadly? I'll have to try again; the "ultra HD" screen really seems to confuse it, and while it works fine, it's actually a smoother experience to drop down to 640x480 first via xrandr and then play the game. (It works perfectly; it's just that there's a lot of screen flashing at startup as the game asserts control over the resolution.)
Bzone15227
by Elf Sternberg on Friday July 3rd 2015, 15:35
I just tried Ken Miller's last iteration of Battlezone, version 1.5 (build 15227), and its much better under Wine than previous versions. There's no longer any need to move things out of the way, for one. Wine itself was very helpful in configuring msvcr90 properly.

It's still only "silver" quality, though; the mouse feels a bit sluggish, and the movies only play "sometimes", although I can't figure out what causes them to fail. The biggest problem is screen resolution management. It's really distracting. I'm sure there's a fix for it, but I'm not sure what it could be.
BZ 1.4/BZE 1.3
by HitchcockGreen on Sunday April 24th 2011, 11:17
There are some decent web-based installers out there for Battlezone to circumvent the whole need of the CD.

www.battlezoneclub.org has both one for BZ 1.4 (which includes many game fixes) as well as Battlezone Enhanced which now stands at version 1.3.

BZ Enhanced contains many fixes as well, support for DX9, extra maps and ships and other refinements.

I will try testing Wine with these but thought I should post here to see if anyone else is interested in testing, as well.
RE: BZ 1.4/BZE 1.3
by Matt Bee on Monday April 25th 2011, 7:04
Sorry, but this post is rather unhelpful and somewhat spammy. This is information for Battlezone 1.0+ on Wine, not for a mod (Battlezone Enhanced) that is incompatible with official patches and is little used. Feel free to submit test data, but for 1.4. If you wish to do so for BZ Enhanced, then create another category for it (as there is for TRO and the demos). As you also know, work by one of the original programmers, Ken Miller, is being done to update BZ (1.5 patch). I am sure a separate category will be made for that once it is stable.
RE: BZ 1.4/BZE 1.3
by HitchcockGreen on Monday April 25th 2011, 8:15
Not intended to be spammy.
There are newer versions of 1.4 as well.

Regardless, I couldn't get 1.4 to work at all, and BZE would freeze.
Things to make it work...
by Matt Bee on Sunday January 2nd 2011, 17:13
Battlezone works fairly well with the old 1.4 patch, but has to be tweaked an awful lot, especially if you want it to be full-screen and play in multiplayer.

1) Install CD

2) Download and install the 1.4 patch - can be located still on activision's servers here: download.activision.com/activision/battlezone/patch/bzpat14.exe

3) Delete or rename the 'anims' folder in the Battlezone base directory

4) Modify 'render.cfg' (in the battlezone base directory) to allow higher resolutions, triple buffer and mipmaps..and disable zbuffer (helps greatly with graphics performance)

5) Download dsound via winetricks (sorts out some background noise problems)

6) In Wine Config, set the main bzone.exe to Windows 98.

7a) If wanting to play in fullscreen - untick 'Emulate a virtual desktop', 'Allow the window manager to control the windows' and 'allow the window manager to decorate the windows' in the graphics tab..and tick 'allow directx apps to stop the mouse leaving their window'

7b)If wanting to play in a window (safer) - *tick* 'Emulate a virtual desktop', 'Allow the window manager to control the windows' and 'allow the window manager to decorate the windows' in the graphics tab and set the emulated window to something 1280x1024 or under (the max resolution for BZ 1.4) depending on your screen resolution. *Untick* 'allow directx apps to stop the mouse leaving their window'

8) You can now run the bzone executable (wine bzone.exe) to avoid the slow splash screen and run the game in single player. If you want to play multiplayer (well worth it)..then you will need an up-to-date servers.dat file in the base battlezone directory..the one that is generated will not show any servers. One can be found here: www.battlezone1.net/downloads/

9) In MP, excessive FPS causes problems with other players..so limiting FPS by enabling 'Sync to Vblank' in Nvidia / ATI control settings is helpful (it will just cap at your refresh rate).

For some reason, Wine doesn't seem to cope well with mixed-mode CDs so CD audio / music doesn't seem to happen..

Worth noting that Ken Miller, one of the original programmers, is at work creating a 1.5 patch which addresses many of the current problems and necessary tweaking.
Some solutions maybe...
by Sgt.Nops on Saturday November 15th 2008, 6:05
>Graphic issues. You have to rename the anim folder to get the game to >load.
This is a common problem with Battlezone, u have to rename the anim folder even if u play on Win2000 or WinXP.
I guess there will be no solution.

>The game screen is in a box in the lower left hand corner.
The solution that worked for me, was to install the BZ 1.4 patch and set the game resolution to my screen resolution.
That way the game menu still appear in a box at the top left but the game is fullscreen.

>There are glitches in the sound.
For me it helped to go into winecfg and change the audio setting for
,i guess its Hardware-Accelleration(Sorry i got the german version.),
from full to emulation.
RE: Some solutions maybe...
by Sgt.Nops on Saturday November 15th 2008, 16:58
forgot to say
i set allow windowmanager to decorate/controll windows to Off
RE: Some solutions maybe...
by Sgt.Nops on Saturday November 15th 2008, 17:03
and i swiched back to wine 1.1.2 , now it runs even in multiplayer

For multiplayer i use the Battlezone installation from

bzfederation.com/modules.php?name=Downloads&op=getit&lid=84

1.4N ( newest release )

For Singleplayer i use the original Battlezone CD
RE: Some solutions maybe...
by sammy on Sunday December 21st 2008, 15:14
What do you mean "rename the anim folder" ?
I have a "anims" folder, and when i start BZ I get a black screen with only the cursor and nothing else. If i remove the anims folder, BZ doesn't even start.
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