Everything works. Installer to Launcher to game all works. No longer need to -precache or anything special.
What does not
What was not tested
Everything including D3D9 works perfect now in Neocron 2. All effects and power armors look great.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Mar 23 2014||1.7.13||Yes||Yes||Gold||bara|
|Show||Gentoo Linux x86_64||Oct 10 2013||1.7.0||Yes||Yes||Gold||bara|
|Show||Linux Mint 14 "Nadia" x86_64||Jan 26 2013||1.5.22||N/A||Yes||Gold||an anonymous user|
|Show||Gentoo Linux x86_64||Dec 09 2012||1.5.19||N/A||Yes||Gold||bara|
|Show||Gentoo Linux x86_64||Nov 02 2012||1.4.1||N/A||Yes||Gold||bara|
The game its self is buggy.
Neucron might require S3TC (S3 Textrure Compression). Symthoms are
You may need to enable S3 Texture Compression, if it is disabled on your system by default. You can check and enable it with the tool driconf.
Create an own prefix for Neocron to keep the wine settings and dependencies clean and separated from other applications. You can do it by running the following commands first:
export WINEPREFIX=~/.wine_neocron export WINEARCH=win32 wineboot
The first command will tell wine to use ~/.wine_neocron as a system folder, the second will create the system with basic configuration.
Now to use this prefix you will need to run the first command in the same terminal before running wine related commands. For example
to change wine configuration for this prefix.
export WINEPREFIX=~/.wine_neocron export WINEARCH=win32 winecfg
This will disable the intro at stat and shutdown, which make the game freeze on mouse or keyboard input.NOSPLASH = "TRUE" NOEXTRO = "TRUE"
If you have put Neocron in its own prefix, you can create a small script to execute the required commands. Create a file neocron.sh containing the following lines:
#!/bin/bash export WINEPREFIX=~/.wine_neocron export WINEARCH=win32 cd "~/.wine_neocron/drive_c/Games/Neocron 2.2 CE" wine NeocronLauncher.exe