Application Details:
Version: | 1.05 |
License: | Retail |
URL: | http://www.splintercell.com |
Votes: | 1 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 3.15 |
Maintainers: About Maintainership
What works
Game works pretty well on my set up. Graphics appear to run perfectly, solo missions playable so far.
Controls which rely on menus presented as on-screen overlays don't seem to work as intended, but you can workaround that. This seems to affect the Quick Inventory and Activate menus.
For example, when you press and hold the key for either of these, you should be able to select items from the menu overlay (Quick Inventory lets you choose weapons, Activate lets you choose different actions for objects in the game eg open door, use optiwand, etc). If you just press the key and release it, you select the first item. At least I think that's how it should work (I've never played this under Windows) but in Wine it seems not to recognise when you press and hold. The workaround is to press and hold the key, and immediately after press another key such as back (S by default). The menu then stays on screen for as long as you hold down the first key and you can select items normally.
At first I didn't think the Map worked correctly but now I think it's supposed to look like an undecipherable mess of overlapping rectangles.
In Wine 1.1.44, the Wine system cursor remains on screen throughout
the game, locked in the centre of the screen. The game cursor appears
separately and is quite usable.The problem can be fixed by checking 'Emulate a virtual desktop' on the Graphics tab of winecfg.
In Wine 1.1.43 and previous, the cursor problem wasn't present and the game did not need to be played inside a virtual desktop.
What does not
Additional mouse keys such as back / forward can't be used. While these keys can be assigned to a command in the keyboard setup, where they appear as Mouse 4 or Mouse 5, there is no effect when those keys are used in-game.
I have found some graphical glitches when using Shader Model 3, but this can be changed in the Advanced Graphics settings to Shader Model 1.1 which seems to work perfectly.
Workarounds
What was not tested
Multiplayer.
Hardware tested
Graphics:
Additional Comments
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Linux Mint 19.0 Tara | Sep 08 2018 | 3.15 | Yes | Yes | No | Platinum | Jan Henning Klasen | |
Show | openSUSE 13.1 x86_64 | Oct 24 2014 | 1.7.24 | Yes | Yes | No | Gold | an anonymous user | |
Show | openSUSE 13.1 | Dec 27 2013 | 1.7.5 | Yes | Yes | No | Platinum | AlanB | |
Show | Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu) | May 19 2012 | 1.5.4 | Yes | Yes | No | Platinum | an anonymous user | |
Show | Ubuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu) | Nov 14 2011 | 1.2.3 | N/A | Yes | No | Platinum | an anonymous user |