WineHQ

Tom Clancy's Splinter Cell: Chaos Theory

Last patch for the retail game

Application Details:

Version: 1.05
License: Retail
URL: http://www.splintercell.com
Votes: 1
Latest Rating: Platinum
Latest Wine Version Tested: 3.15

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Game works pretty well on my set up. Graphics appear to run perfectly, solo missions playable so far.

Controls which rely on menus presented as on-screen overlays don't seem to work as intended, but you can workaround that. This seems to affect the Quick Inventory and Activate menus.

For example, when you press and hold the key for either of these, you should be able to select items from the menu overlay (Quick Inventory lets you choose weapons, Activate lets you choose different actions for objects in the game eg open door, use optiwand, etc). If you just press the key and release it, you select the first item. At least I think that's how it should work (I've never played this under Windows) but in Wine it seems not to recognise when you press and hold. The workaround is to press and hold the key, and immediately after press another key such as back (S by default). The menu then stays on screen for as long as you hold down the first key and you can select items normally.

At first I didn't think the Map worked correctly but now I think it's supposed to look like an undecipherable mess of overlapping rectangles.

In Wine 1.1.44, the Wine system cursor remains on screen throughout the game, locked in the centre of the screen. The game cursor appears separately and is quite usable.The problem can be fixed by checking 'Emulate a virtual desktop' on the Graphics tab of winecfg.

In Wine 1.1.43 and previous, the cursor problem wasn't present and the game did not need to be played inside a virtual desktop.

What does not


Additional mouse keys such as back / forward can't be used. While these keys can be assigned to a command in the keyboard setup, where they appear as Mouse 4 or Mouse 5, there is no effect when those keys are used in-game.

I have found some graphical glitches when using Shader Model 3, but this can be changed in the Advanced Graphics settings to Shader Model 1.1 which seems to work perfectly.

Workarounds

What was not tested

Multiplayer.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowLinux Mint 19.0 TaraSep 08 20183.15Yes Yes NoPlatinumJan Henning Klasen 
ShowopenSUSE 13.1 x86_64Oct 24 20141.7.24Yes Yes NoGoldan anonymous user 
ShowopenSUSE 13.1Dec 27 20131.7.5Yes Yes NoPlatinumAlanB 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)May 19 20121.5.4Yes Yes NoPlatinuman anonymous user 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 14 20111.2.3N/A Yes NoPlatinuman anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
9244 Cannot rotate the camera in 360 degrise CLOSED DUPLICATE View
9853 Splinter Cell: CT crashes with an unahandled exception CLOSED FIXED View
41704 Crashes at the start up of SplinterCell 1.05 CLOSED WONTFIX View

Show open bugs

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