Command & Conquer: Renegade

Command & Conquer: Renegade is ­a fast-paced 3-D action game set in the gripping Command & Conquer universe. For the first time, experience the Command and Conquer universe up close and personal as you fight it out on the ground among the structures, vehicles and weapons made famous in the original C&C. You assume the role of Havoc, elite GDI commando who fights and explores from a first or third-person viewpoint. Battling through exotic indoor and outdoor environments, you're free to use both brute force and stealth in your mission objectives against the evil Brotherhood of Nod.


Application Details:

Version: 1.0x
Votes: 5
Latest Rating: Platinum
Latest Wine Version Tested: 2.21

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

start the game. play first level

What does not

play other levels.

The game chrashes at the summary screen of the 1 level. Errors in the comments


What was not tested

play other levels

Hardware tested


  • GPU:
  • Driver:

Additional Comments

manuel@kubuntu:/mnt/daten/wine/win_c/Westwood/Renegade$ wine Renegade.exe fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buff perly. Please configure the application to use double buffering(=1 back buffer) if possible fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1687048) : stub, simulating 64MB for now fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:imm:ImmGetDefaultIMEWnd (0x60032 - (nil) (nil) ): semi-stub fixme:imm:ImmGetDescriptionW (0x4090409, (nil), 0): semi stub fixme:imm:ImmGetDescriptionW (0x4090409, 0x1fd7e2c, 9): semi stub err:d3d:tex_bumpenvlscale WINED3DTSS_BUMPENVLSCALE not supported yet wine: Unhandled page fault on read access to 0x0000045c at address 0x7e547546 (thread 0029), st arting debugger... Unhandled exception: page fault on read access to 0x0000045c in 32-bit code (0x7e547546). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7e547546 ESP:7d4a98cc EBP:7d4a98f8 EFLAGS:00010246( - 00 -RIZP1) EAX:00000000 EBX:7cd5af34 ECX:001f5870 EDX:00000000 ESI:02d3bfb8 EDI:01687048 Stack dump: 0x7d4a98cc: 7ccc4100 00000001 02d3bff4 00000001 0x7d4a98dc: 00cd0020 7bc36677 00cd0020 00cd0020 0x7d4a98ec: 7cd5af34 00000008 02d3bfb8 7d4a9928 0x7d4a98fc: 7cd1b8ed 02d3bfb8 00000000 00000000 0x7d4a990c: 07f27860 ffffd14a 7d4a995c 7cd1b82b 0x7d4a991c: 7cd83634 00000000 02b8c5c0 7d4a9958 Backtrace: =>1 0x7e547546 glTranslatef+0x5c6() in (0x7d4a98f8) 2 0x7cd1b8ed in wined3d (+0x6b8ed) (0x7d4a9928) 3 0x7cd7a49e in d3d8 (+0x1a49e) (0x7d4a9958) 4 0x0053a053 in game (+0x13a053) (0x05d1c82c) 5 0x00000000 (0x007b6e20) 6 0x00403ed0 in game (+0x3ed0) (0x0054bab0) 7 0xffff8ef8 (0xe908e983) 8 0x00000000 (0x00000000) 0x7e547546 glTranslatef+0x5c6 in jmp *0x45c(%eax) Modules: Module Address Debug info Name (104 modules) PE 400000-88ce52 Export game PE 23a0000-25ce000 Deferred scripts PE 10000000-1001b000 Deferred bandtest PE 21100000-2115f000 Deferred mss32 PE 22100000-22114000 Deferred mssa3d.m3d PE 22400000-22414000 Deferred mssds3dh.m3d PE 22500000-22514000 Deferred msseax.m3d PE 22600000-22616000 Deferred mssfast.m3d PE 22c00000-22c18000 Deferred msseax2.m3d PE 26f00000-26f2a000 Deferred mp3dec.asi PE 30000000-3005e000 Deferred binkw32 ELF 7b800000-7b924000 Deferred kernel32 \-PE 7b820000-7b924000 \ kernel32 ELF 7bc00000-7bc95000 Deferred ntdll \-PE 7bc10000-7bc95000 \ ntdll ELF 7bf00000-7bf03000 Deferred ELF 7cc14000-7cc8e000 Deferred ELF 7cca2000-7cd5c000 Export wined3d \-PE 7ccb0000-7cd5c000 \ wined3d ELF 7cd5c000-7cd84000 Export d3d8 \-PE 7cd60000-7cd84000 \ d3d8 ELF 7d1c8000-7d211000 Deferred dsound \-PE 7d1d0000-7d211000 \ dsound ELF 7d2ce000-7d300000 Deferred uxtheme \-PE 7d2e0000-7d300000 \ uxtheme ELF 7d300000-7d315000 Deferred midimap \-PE 7d310000-7d315000 \ midimap ELF 7d315000-7d32d000 Deferred msacm32 \-PE 7d320000-7d32d000 \ msacm32 ELF 7d5bc000-7d5f8000 Deferred wineoss \-PE 7d5c0000-7d5f8000 \ wineoss ELF 7d5f8000-7d5fd000 Deferred ELF 7d5fd000-7d606000 Deferred ELF 7d606000-7d609000 Deferred ELF 7d659000-7d68f000 Deferred dinput \-PE 7d660000-7d68f000 \ dinput ELF 7d68f000-7d6a8000 Deferred dinput8 \-PE 7d6a0000-7d6a8000 \ dinput8 ELF 7db47000-7db49000 Deferred ELF 7db49000-7e4bb000 Deferred ELF 7e4bb000-7e54f000 Export ELF 7e54f000-7e554000 Deferred ELF 7e554000-7e61d000 Deferred ELF 7e61d000-7e62a000 Deferred ELF 7e62a000-7e642000 Deferred ELF 7e642000-7e64b000 Deferred ELF 7e64b000-7e6da000 Deferred winex11 \-PE 7e660000-7e6da000 \ winex11 ELF 7e6da000-7e6f8000 Deferred ELF 7e6f8000-7e727000 Deferred ELF 7e727000-7e73b000 Deferred ELF 7e73b000-7e7a5000 Deferred ELF 7e7a5000-7e7a8000 Deferred ELF 7e7a8000-7e7b0000 Deferred ELF 7e7b9000-7e7d3000 Deferred wsock32 \-PE 7e7c0000-7e7d3000 \ wsock32 ELF 7e7d3000-7e7ec000 Deferred version \-PE 7e7e0000-7e7ec000 \ version ELF 7e7ec000-7e844000 Deferred shlwapi \-PE 7e800000-7e844000 \ shlwapi ELF 7e844000-7e93e000 Deferred shell32 \-PE 7e850000-7e93e000 \ shell32 ELF 7e93e000-7e95b000 Deferred imm32 \-PE 7e950000-7e95b000 \ imm32 ELF 7e95b000-7e987000 Deferred ws2_32 \-PE 7e960000-7e987000 \ ws2_32 ELF 7e987000-7e99a000 Deferred ELF 7e99a000-7e9b8000 Deferred iphlpapi \-PE 7e9a0000-7e9b8000 \ iphlpapi ELF 7e9b8000-7ea0d000 Deferred rpcrt4 \-PE 7e9c0000-7ea0d000 \ rpcrt4 ELF 7ea0d000-7eaa8000 Deferred ole32 \-PE 7ea20000-7eaa8000 \ ole32 ELF 7eaa8000-7eb64000 Deferred comctl32 \-PE 7eab0000-7eb64000 \ comctl32 ELF 7eb64000-7eb8b000 Deferred msvfw32 \-PE 7eb70000-7eb8b000 \ msvfw32 ELF 7eb8b000-7eb96000 Deferred ELF 7ec75000-7ed2e000 Deferred gdi32 \-PE 7ec90000-7ed2e000 \ gdi32 ELF 7ed2e000-7ee68000 Deferred user32 \-PE 7ed50000-7ee68000 \ user32 ELF 7ee68000-7eef6000 Deferred winmm \-PE 7ee70000-7eef6000 \ winmm ELF 7eef6000-7ef1c000 Deferred msacm32 \-PE 7ef00000-7ef1c000 \ msacm32 ELF 7ef1c000-7ef56000 Deferred avifil32 \-PE 7ef20000-7ef56000 \ avifil32 ELF 7ef56000-7ef9b000 Deferred advapi32 \-PE 7ef60000-7ef9b000 \ advapi32 ELF 7ef9b000-7efa6000 Deferred ELF 7efa6000-7efb0000 Deferred ELF 7efb0000-7efc6000 Deferred ELF 7efc6000-7efec000 Deferred ELF 7efec000-7f000000 Deferred lz32 \-PE 7eff0000-7f000000 \ lz32 ELF f7d21000-f7d26000 Deferred ELF f7d26000-f7d2f000 Deferred ELF f7d30000-f7d34000 Deferred ELF f7d34000-f7e68000 Deferred ELF f7e69000-f7e7c000 Deferred ELF f7e7d000-f7e80000 Deferred ELF f7e90000-f7fa1000 Deferred ELF f7fa3000-f7fc0000 Deferred Threads: process tid prio (all id:s are in hex) 0000001d (D) C:\Westwood\Renegade\Game.exe 00000026 0 00000029 0

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Nov 24 20172.21Yes Yes NoPlatinumZleNaes 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 20 20172.12-stagingYes Yes PlatinumRabittsu Tom 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Apr 15 20161.6.2Yes Yes Platinuman anonymous user 
ShowLinux Mint 13 "Maya" x86_64Aug 06 20121.5.10Yes Yes Goldan anonymous user 
ShowUbuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)Sep 05 20101.3.1Yes Yes Bronzean anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes


1. Make sure to disable the virtual desktop feature before beginning, as it will cause the installer to crash.
2. Install the game to any directory you like.
3. Users installing from C&C The First Decade do not need a crack. Users installing from the original CD release need to download a working No-CD crack.
4. Run winecfg and set the Windows version to 2000 if it is not on 2000 by default.
5. Set the following options in Sound Configuration:
- Emulation
- Thick Emulation box aswell
6. Start the game, the game should run fine now with minor graphical/gameplay glitches, and sound is rather choppy but works.

Increase FPS on ATI video cards

Renegade always wants to do triple buffering and ATI's fglrx does not support triple buffering which results in very slow framerates (2-3fps). Add this entry to the registry to make the game render at playable framerates:

RenderTargetLockMode = disabled


Comments Disabled

Comments for this application have been disabled because there are no maintainers.