The last WON version of Half-Life:
Almost everything is fine, and the game runs as it should.
The only configuration that needs to be changed is video mode in the game menu - to OpenGL with the default driver.
What does not
Elevators sometimes glue the player to the ground, this can be avoided by jumping on the elevator just before it stops next time.
The main menu does funny stuff - flickers and such. Occasionally, it freezes.
What was not tested
Multiplayer game, and the second half of the game (after the chapter "on the rail").
The OpenGL video mode with the default driver has to be used. Sofware produces either nothing or terribly lowers resolution, Direct3d makes a lot of textures transparent. There seems to be a minor bug when hitting corpses with the crowbar - the crowbar lags for a moment (the game does NOT). This doesn't really affect the gameplay and might be a genuine game bug, not restricted to wine. Tested under windows 98 mode, but seems to work also under xp. I didn't test for other ones, but should work, too.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Oct 28 2017||2.0.3||Yes||Yes||No||Platinum||Rabittsu Tom|
|Show||Arch Linux x86_64||Oct 15 2016||1.9.20||Yes||Yes||Platinum||Fiku Miku Foo Foo Foo|
|Show||PCLinuxOS 2010||Oct 16 2010||1.2.1||Yes||Yes||Gold||an anonymous user|
|Show||Debian GNU/Linux 5.x "Lenny"||Aug 23 2010||1.2||Yes||Yes||Platinum||Franchuk Roman|
|Show||Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)||Jun 29 2010||1.2-rc4||Yes||Yes||Platinum||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|6254||riched32: Various Programms need EM_FORMATRANGE (Installer infinite loop from richtext error / wordpad: Printed Page is only white / Also affected: Half-Life, Endnote X5 Demo, ZMud, MukClient )||NEW||View|
|40276||Half-Life: Transparency problem when displaying the logo video||NEW||View|
|40277||Half-Life - Team Fortress Classic: Logo video renders with artifacts (RLE decompressed using gdi32 differs from msrle32)||NEW||View|