Half-Life 2

Half-Life 2: Episode Two is the second installment in Valve Corporation's series of episodes for the computer game Half-Life 2. It introduce new kind of gameplay, new backgrounds and improve the Source engine from previous versions.

Application Details:

Version: Episode Two
License: Retail
Votes: 6
Latest Rating: Platinum
Latest Wine Version Tested: 4.0.2

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

All major features.

What does not

1) Video settings saving

2) Somethings very strange happens with sound volume - voices has much lesser volume then they must be (game settings are correct), also volume varies (greatly) from direction to speaker abnormaly (for example - direct and from behind directions sounds quite normal, while sides just not understandable (with the same range to sound source)), other strange effects (like sometimes fire-effects sounds like from great distance (while actually it is near)). It happens quite all the game (I noticed this first in caves, while ant-lions attacks - sometimes you just can't hear what your allies speaks). Both ALSA and OSS (emulation through ALSA) has this bug.

3) Game won't start without virtual desktop (see HL2)

4) Sound dissapears randomly ( until game restart ) if hardware acceleration level more than Emulation or "Emulate driver" option is on.

5) HDR seems to not work.

6) I'm not sure, but physics in game quite different from than in windows (It was really different on some pre-1.0 version, so some physical "quests" was really hard to complete), while sometimes you car flies like a bird from single blast or straider kick (actually one time it flies over the building (in end-battle valley), so it is quite abnormal, I think =)). In other things I didn't noticed big difference or abnormal situations, so this actually not changing game process (just makes it more funny =)).

7) Forgot to add in other versions, I wonder: do NOT use OffscreenRenderingMode='fbo'. or you wiil see some strange things while in-game non-playable scenes (eg, G-Man-scenes).


What was not tested

1) dxversion 91 - from previous games it may have many crashes and actually my hardware can't handle it with GLSL together under wine with normal FPS.
2) Resolutions other than 1280x1024

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Kernel 2.6.25-gentoo-r4, CPU AMD Athlon 64 X2 4200+, GPU Nvidia 7600GT 256Mb, nvidia-drivers-173.14.05. Runs with -novid, 1Gb heapsize, no dll overrides, VD with size same as resolution and no wm's control or decorations. GLSL enabled, OffscreenRenderingMode is the default one. Gold, because all issues has no effect on gameplay (except sound, but you mustn't listen what they chat, you must fight =)) (or even on graphics, dx91 without GLSL looks quite ugly, while adds some unseen quality for shaders), and requires only a few very simple configuration changes.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 19.04 "Disco" amd64 (+ variants like Kubuntu)Oct 20 20194.0.2Yes Yes NoPlatinumFranco 
ShowUbuntu 19.04 "Disco" amd64 (+ variants like Kubuntu)Sep 30 20194.0.2Yes Yes NoBronzeFranco 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 25 20111.3.23Yes Yes Goldrafa 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 16 20111.3.22Yes Yes Platinumrafa 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 16 20111.3.18Yes Yes Platinumrafa 

Known Bugs

Bug # Description Status Resolution Other apps affected
24684 Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled NEW View

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