Half-Life 2

Half-Life 2: Episode Two is the second installment in Valve Corporation's series of episodes for the computer game Half-Life 2. It introduce new kind of gameplay, new backgrounds and improve the Source engine from previous versions.

Application Details:

Version: Episode Two
License: Retail
Votes: 6
Latest Rating: Platinum
Latest Wine Version Tested: 4.0.2

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • The entire game (gameplay and commentary), loading, saving, all that good stuff
  • Game runs with or without virtual desktop and in windowed or fullscreen mode
  • Hardware DirectX level automatically detected as "9.0+", which is correct
  • DirectX levels 8.0, 8.1, and 9.0 all work
  • On DirectX 9.0 the bloom effect works beautifully

What does not

  • Video settings are not remembered between sessions
  • Steam community does not work in-game (though it does not prevent the game from running either)
  • DirectX level 9.0 is very slow. With "env WINEDEBUG=-all" it is playable, but the fastest it ever ran was around 15 FPS indoors under good conditions. It seems to average around 10 FPS, which is usable, but not enjoyable. (For comparison, DirectX level 8.1 ran at about 30-35 FPS.) I believe the problem stems from the following:
    err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit
    fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0x15fa70) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler
  • From what I can tell, the game only uses one of my two cores. (From what I've heard, it should be able to use both.) It continuously reports "fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION" which makes me think the game might not be able to use my other core. (Oddly enough, though, it seems to be able to see both cores.)
  • While I have difficulty judging this, I think HDR does not work properly. It should dynamically alter the exposure of the game based on lighting changes (like your eyes adjusting to light), but this does not seem to happen.


What was not tested

  • Hardware DirectX levels below 8.0 or above 9.0
  • Game was not tested without GLSL

Hardware tested


  • GPU:
  • Driver:

Additional Comments

The game was purchased, downloaded, and played through Steam. My videocard is an NVIDIA GeForce 7600 GS. I would rate this app as platinum if the steam community worked in-game and if DirectX 9.0 worked at a reasonable speed.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 19.04 "Disco" amd64 (+ variants like Kubuntu)Oct 20 20194.0.2Yes Yes NoPlatinumFranco 
ShowUbuntu 19.04 "Disco" amd64 (+ variants like Kubuntu)Sep 30 20194.0.2Yes Yes NoBronzeFranco 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 25 20111.3.23Yes Yes Goldrafa 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 16 20111.3.22Yes Yes Platinumrafa 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 16 20111.3.18Yes Yes Platinumrafa 

Known Bugs

Bug # Description Status Resolution Other apps affected
24684 Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled NEW View

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