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Half-Life 2

Half-Life 2: Episode Two is the second installment in Valve Corporation's series of episodes for the computer game Half-Life 2. It introduce new kind of gameplay, new backgrounds and improve the Source engine from previous versions.

Application Details:

Version: Episode Two
License: Retail
URL: http://www.half-life2.com/
Votes: 6
Latest Rating: Platinum
Latest Wine Version Tested: 4.0.2

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installation

Playing, saving, loading

dxlevel 81

What does not

Subtitles and HUD while on dxlevels above 81

Workarounds

What was not tested

Playing the entire game
All video effects (Motion Blur and Full HDR, for example)

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Installed through the Orange Box DVDs. While using the command line option -dxlevel 81 the game works flawlessly. With higher dxlevels, there's no in-game HUD (no crosshair, no health and ammo display) and subtitles don't work. Everything else works. I'm running the game on a GeForce 8600GTS with the 173.14.12 drivers.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 19.04 "Disco" amd64 (+ variants like Kubuntu)Oct 20 20194.0.2Yes Yes NoPlatinumFranco 
ShowUbuntu 19.04 "Disco" amd64 (+ variants like Kubuntu)Sep 30 20194.0.2Yes Yes NoBronzeFranco 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 25 20111.3.23Yes Yes Goldrafa 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 16 20111.3.22Yes Yes Platinumrafa 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 16 20111.3.18Yes Yes Platinumrafa 

Known Bugs

Bug # Description Status Resolution Other apps affected
24684 Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled NEW View

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