The major VU 9.0 was released on Oct 2007 and the most recent VU brings the game to 9.4.x. Notable additions since the major VU are many new weapons and armors, with significant updates to many object models and the graphics engine and a corresponding focus on expanding the crafting and beauty professions to allow more customization and elaboration of manufactured goods and avatar appearance. Many new items connected with this expansion were added, and some revisions were made to the way that clothing and armors decay when worn or used.
The new graphics make use of Pixelshader 3.0 and DirectX 9.0C, requiring that the latest DirectX library from Microsoft be installed on Wine to function properly.
All game mechanics work, but controlling the interaction is problematic (see below). The work on shaders in wine3d has brought texture to avatars and other objects, but it's not perfect...
What does not
Some shaders fail, making some objects (e.g. avatars in part or wholly) invisible. In fact, the avatars and mobs are only visible "indoors"! This is obviously a serious issue. The workaround is to disable shaders as described below.
Mouse control is severely limited due to its tendency to leave the game window. This is not affected by setting wine to prevent the same from happening. This is a known issue for many DirectX games and there is unfortunately no easy fix.
What was not tested
Vote for the mouse bug.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)||May 06 2009||1.1.20||Yes||Yes||Bronze||Doer|
|Show||Ubuntu 8.10 "Intrepid" amd64 (+ variants like Kubuntu)||Jan 09 2009||1.1.10||Yes||Yes||Bronze||Doer|
|Show||Ubuntu 8.10 "Intrepid" amd64 (+ variants like Kubuntu)||Nov 28 2008||1.1.9||N/A||Yes||Bronze||Doer|
|Show||Ubuntu 8.04 "Hardy" amd64 (+ variants like Kubuntu)||Sep 07 2008||1.1.4||N/A||Yes||Bronze||Doer|
|Show||Ubuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)||Jun 25 2008||1.0.0||N/A||Yes||Bronze||Doer|
The game does run on wine, but it will require some libraries to be installed. Fortunately, this process is simplified greatly by the Winetricks script.
I am testing using Kubuntu 8.10 (Intrepid Ibex) on two systems: a dual processor Pentium III/Geforce 4200 desktop (running an x86 compiled system) and a Core2/Geforce 9600 desktop (with the AMD64 compilation). Both systems can run Entropia Universe reasonably well on wine.
I will leave the old instructions for those who prefer to know exactly what is going on and complete control over what is installed on your system. If you just want fast&easy, follow the italicized instructions. Taking that route, you should be up and running in less than 15 minutes if you already have an installation of EU on a partition somewhere.
sh winetricks vcrun2005sp1
/datasubdirectory, which is huge) and run
wine CLDLLPatcher.exeto download the data and update the install. However, this method seems to corrupt the VC runtime setup on wine, so backup the contents of ~/.wine and overwrite it after updating fully via CLDLLPatcher.exe.
With the recent wine versions, mobs and avatars are not visible unless indoors. This seems to be the result of a patch that changed the nature of blitting, but that's just a guess.
A workaround for this is to go into the wine configuration and uncheck the box on the graphics tab that enables pixel shaders. That will bring back mobs, but as claymation objects (flat grey).