This is a first, stable release of the game
What does not
What was not tested
I'm using the alpha kernel for Hardy, 2.6.24-4-generic, but that's probably irrelevant. If not for the animation issue, this looks like it would have worked excellently. A real shame, since this is by all reports a superb game (PC Gamer US RPG of the Year, for one).
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 10 x86_64||May 18 2009||1.1.21||Yes||Yes||Bronze||an anonymous user|
|Show||Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)||May 14 2009||1.1.21||Yes||No||Garbage||an anonymous user|
|Show||Gentoo Linux x86_64||Jan 05 2009||1.1.12||Yes||Yes||Silver||Tymoteusz Paul|
|Show||Ubuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)||Sep 26 2008||1.1.5||Yes||Yes||Gold||Christian Bender|
|Show||Ubuntu 8.04 "Hardy" amd64 (+ variants like Kubuntu)||Aug 23 2008||1.1.3||Yes||Yes||Silver||Ryszard Szamburski|
If you are hit by bug #34052 (invisible character models), or flickering, set this key in the registry as a workaround (it happens on closed Nvidia driver, and to some on Mesa / Intel. It didn't happen to me with Mesa / radeonsi):
Another similar issue is bug #46553 when some textures turn black indoors. For now, install d3dx9_35 native override to work around that.