|License:||Free to use and share|
|Latest Wine Version Tested:||1.2|
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What does not
you must change on system.reg line:
and go to ~/wine/server/sock.c and change 1 line and put 5 lines
if ((event & POLLOUT) && (sock->state & FD_WRITE))
/* According to WS2 spec, FD_WRITE is only delivered
after connect and WSAEWOULDBLOCK while sending,
so we clear FD_WRITE here. */
sock->state &= ~FD_WRITE;
What was not tested
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||FreeBSD 8.1||Aug 17 2010||1.2||Yes||Yes||Silver||an anonymous user|
|Current||Slackware 12.0||Jul 15 2008||1.0.0||N/A||Yes||Gold||an anonymous user|
|Show||Slackware 12.0||Mar 02 2008||0.9.56.||N/A||Yes||Garbage||an anonymous user|
|Show||Slackware 12.0||Dec 31 2007||0.9.52.||N/A||Yes||Garbage||an anonymous user|
|Show||Debian GNU/Linux 4.x "Etch"||Nov 15 2007||0.9.49.||Yes||Yes||Garbage||an anonymous user|
To be able to create Diablo 2 closed game server one needs (beside d2gs): bnetd, d2cs and d2dbs. All three of them are part of PvPGN, which is open source and cross platform implementation of Battle.net server (not only for Diablo).
Right now, d2gs is not able to create any games, due to bug in Wine's winsock implementation.
There is an experimental patch for this problem in corresponding bug entry.