CC3 contains a lot of improvements over version 2, such as the ability to use raster artwork, as well as support for effect filters.
What does not
What was not tested
Rated gold due to the problem with the Visual C++ redist from the patch, and the help file issue. Pretty close to a Platinum rating.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu)||Aug 04 2013||1.7.0||No||Not installable||Garbage||an anonymous user|
|Show||Mac OS X 10.8 "Mountain Lion"||Sep 15 2013||1.6||No||Not installable||Garbage||Sean Laurent|
|Show||Fedora 19 x86_64||Jun 26 2013||1.5.29||Yes||Yes||Gold||an anonymous user|
|Show||Fedora 17 x86_64||Sep 03 2012||1.5.11||No||Not installable||Garbage||Remy Monsen|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Feb 10 2014||1.4.1||Yes||Yes||Platinum||an anonymous user|
Note. This used to be the procedure to get CC3 to work, but under recent Wine version, I cannot get it to install at all any more.
Hopefully this will change in the future.
When opening existing maps, you'll find that the fonts don't render the same size as on Windows.
This can be fixed by changing the font properties of the existing text in the map and unchecking the 'Use New Metrics' option. This should cause the fonts to render the same size (extremely close anyway) as they did on Windows, and they'll still display fine if you open that map in Windows.
You should obviously keep this option off for any new text you place if you want to be able to open the map in Windows and have it look the same.
Thanks to CSANecromancer in the ProFantasy forums for this tip.