Operation Flashpoint

Game of the year Edition 1.96

Application Details:

Version: 1.96 GOTY
License: Retail
Votes: 7
Latest Rating: Gold
Latest Wine Version Tested: 1.6.2

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

With pure D3D (no HW T&L): Almost perfect – minor glitches (some time, road fragments disappear, textures of destroyed buildings are... hmm hard to describe... they are moving with the camera(need to confirm that this does not happens on Windows too, sometime sounds are a bit noisy(however this also happens on Windows with certain cards and settings – so this may not be wine specific bug) however you will need rather powerful PC to play it. On my C2D E7200, GeForce9800GT and 4GB RAM I had to set Terrain Detail to lowest settings (it seams this setting only change bumpiness of map – it does not lower texture quality – it is really hard to spot a difference, except HUGE speed jump). With 1280x1024x24, NO AA , 8X AF and all other – in game – settings set to full AND visibility range set to 2500 meters, average frame rate was about 30-45, with a lot of action on screen, it slowed down to about 20 FPS – very playable. No other glitches were detected. NOTE: Without HW T&L, speed of Flashpoint is very similar in both windows and Linux – it is slow on both systems. (Still playable). With D3D HW T&L: A lot more glitches, shadows flicker continuously and roads disappears MUCH more often. Performance is much better, you can safely set terrain detail to normal or even high with no slowdowns at all (well almost), however speed tends to jump – especially while turning around and while switching from map to action – it is irritating, also performance in some places on map is much worse then in Windows.

What does not

See above.


What was not tested

See "Extra comments".

Hardware tested


  • GPU:
  • Driver:

Additional Comments

I passed about 80% of 1985 campaign plus some home brew missions with many many MANY units on all sides – no crashes, only glitches mentioned above. NOTE: I played without HW T&L. I would rate it gold but HW T&L D3D still needs a lot of work. Silver for now. NOTE: Cedega worked better with most standard missions (and HW T&L is working perfectly in Cedega), however it started crashing with many units on screen – wine did not :). CodeWavers – please fix HW T&L in this game and I'm buying Crossover Games today :)

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowAptosid x86_64Mar 08 20151.6.2Yes Yes Goldan anonymous user 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Nov 22 20101.3.7Yes Yes Bronzean anonymous user 
ShowDebian GNU/Linux 5.x "Lenny"Mar 07 20101.1.40Yes Yes GoldJames Huk 
ShowGentoo Linux x86_64Oct 15 20091.1.31Yes Yes Platinuman anonymous user 
ShowArch LinuxMay 26 20091.1.21Yes Yes GoldGavin 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes


Install graphic card drivers, with native OpenGL. Do not enable TwinView, or dual screen.

On 64-bit systems, the 32-bit graphic driver libs need to be installed too, other wise the game wont start, complaining about missing DirectX.

Copy all files from a windows installation, as they are, to the wine drive.
(Contents of C:\Program Files\Codemasters\OperationFlashpoint)

Save your ID from a windows registry in a .reg file, with these two keys:

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Codemasters\Operation Flashpoint]
"MAIN"="C:\\Program Files\\Codemasters\\OperationFlashpoint"

[HKEY_CURRENT_USER\Software\Codemasters\Operation Flashpoint]
"Player Name"="Your Name"

Apply these registry settings in your Wine instance. Verify them, as you may need to set these manually within the regedit of wine.

Start the game with "wine FLASHPOINTBETA.EXE -nosplash [-mod=@YourMod] .."

Once the game started, start a wine task manager with: "wine taskmgr" and set the CPU affinity for the flashpoint process to a single CPU. Other wise there will be massive lag in multiplayer after a few minutes.


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